Worldwake
Flying Landfall — Whenever a land you control enters, you may exile target nonland permanent other than this creature. When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Flying This creature enters with a +1/+1 counter on it for each time it was kicked.
Flying Whenever this creature or another creature you control with flying enters, you may gain life equal to that creature's power.
First strike
Landfall — Whenever a land you control enters, this creature gains flying until end of turn.
Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand.
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Exile target creature or enchantment.
Create two 1/1 white Soldier Ally creature tokens.
As long as this creature is equipped, it gets +1/+1 and has flying.
Protection from red Whenever a player casts a red spell, you may gain 1 life.
Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) Flying When this creature enters, you gain 2 life for each time it was kicked.
This creature gets +1/+2 as long as you control a Forest.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1/+1. When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.
Defender Whenever a creature you control with defender blocks, you may gain 2 life.
If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
Target player gains 4 life. Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
{W}, {T}: Exile target land you control, then return it to the battlefield under your control.
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
Whenever this creature or another Ally you control enters, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on this creature.
All lands have indestructible.
Target creature gets +1/+1 until end of turn. Untap that creature.
Return target permanent you control and target permanent you don't control to their owners' hands.
Shroud (This creature can't be the target of spells or abilities.) Landfall — Whenever a land you control enters, you may switch this creature's power and toughness until end of turn.
Counter target instant spell.
Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) This creature enters with a +1/+1 counter on it for each time it was kicked.
Flying
Whenever this creature or another Ally you control enters, target player mills X cards, where X is the number of Allies you control.
Flying, protection from lands
[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [−1]: Return target creature to its owner's hand. [−12]: Exile all cards from target player's library, then that player shuffles their hand into their library.
You may have this creature enter as a copy of any Ally creature on the battlefield.
Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
If an opponent had a green creature enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost. Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on this enchantment. At the beginning of each end step, if there are three or more quest counters on this enchantment, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
As long as you control a Plains, this creature has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Search your library for any number of nonland cards, exile them, then shuffle.
Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked.
When this creature enters, you may return target tapped creature to its owner's hand.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Thada Adel deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
{U}, {T}: You may tap or untap another target creature. Landfall — Whenever a land you control enters, you may untap this creature.
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
You may tap or untap target artifact, creature, or land. Draw a card.
Enchant creature You control enchanted creature. At the beginning of your upkeep, sacrifice this Aura unless you return a land you control to its owner's hand.
Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.) Flying When this creature enters, up to X target creatures gain flying until end of turn, where X is the number of times this creature was kicked.
Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land dies, return that card to its owner's hand.
Flying, trample You can't win the game and your opponents can't lose the game.
{T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its mana value is less than or equal to the number of Allies you control.
At the beginning of your upkeep, each player sacrifices a non-Vampire creature of their choice.
Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.) When this creature enters, target opponent discards a card for each time it was kicked.
This creature can't block. Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Enchant creature or land When enchanted permanent becomes tapped, destroy it.
Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
Landfall — Whenever a land you control enters, you may have target creature get -1/-1 until end of turn.
Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land dies, return that card to its owner's hand.
You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.
This creature gets -X/-X, where X is your life total.
Flying
Whenever this creature or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card.
If a white creature is attacking, you may pay {B}{B} rather than pay this spell's mana cost. Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.
Whenever this creature attacks, each opponent loses 1 life.
Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) This creature enters with a +1/+1 counter on it for each time it was kicked.
Whenever an opponent discards a card, you may put a quest counter on this enchantment. At the beginning of each opponent's upkeep, if that player has no cards in hand and this enchantment has two or more quest counters on it, you may have that player lose 5 life.
This creature gets +2/+1 as long as an opponent has 10 or less life.
{T}: Exile the top card of target player's library. If it's a land card, you gain 1 life. Landfall — Whenever a land you control enters, you may untap this creature.
Whenever this creature deals combat damage to a player, if you control an Island, you may draw a card.
Destroy target creature with mana value 3 or less. It can't be regenerated.
Target creature gets -2/-2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
Haste Whenever this creature or another Ally you control enters, you may have Ally creatures you control get +1/+0 until end of turn.
{T}: Target player gains control of target artifact, creature, or land you control.
Target creature gets +2/+0 until end of turn.
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Landfall — Whenever a land you control enters, you may have this creature deal 1 damage to target player or planeswalker.
Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land dies, return that card to its owner's hand.
Haste {T}: This creature deals 1 damage to any target.
Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.) When this creature enters, it deals damage to target player or planeswalker equal to twice the number of times it was kicked.
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
Whenever this creature attacks, target creature can't block this turn.
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.
Flying {1}{R}: This creature gets +1/+0 until end of turn. Whenever this creature deals combat damage to a player, you may have it deal that much damage to target creature that player controls.
Whenever a Goblin you control enters, you may put a quest counter on this enchantment. As long as this enchantment has five or more quest counters on it, creatures you control get +2/+0.
If an opponent cast a blue spell this turn, you may pay {R} rather than pay this spell's mana cost. Change the target of target spell with a single target.
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
Whenever you cast a kicked spell, you may have this enchantment deal damage to any target equal to the number of times that spell was kicked.
Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls. Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.) Haste This creature enters with a +1/+1 counter on it for each time it was kicked.
Whenever this creature deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
This spell costs {1} less to cast for each attacking creature. Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.
Whenever this creature or another Ally you control enters, you may destroy target artifact. If that artifact is put into a graveyard this way, this creature deals damage to that artifact's controller equal to the number of Allies you control.
{T}: Untap target Forest.
When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
Enchant creature Enchanted creature can't be blocked except by creatures with flying or reach. Enchanted creature can't be the target of spells or abilities your opponents control.
You may play an additional land this turn. Draw a card.
Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) This creature enters with a +1/+1 counter on it for each time it was kicked.
Reach (This creature can block creatures with flying.)
Trample Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Target creature gets +2/+2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
{T}: Add X mana of any one color, where X is the number of Allies you control.
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) This creature enters with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on this creature.
Destroy target artifact or enchantment. Its controller gains 4 life.
You don't lose unspent green mana as steps and phases end. Omnath gets +1/+1 for each unspent green mana you have.
Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment. As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.
If a black creature with flying is attacking, you may pay {G} rather than pay this spell's mana cost. Destroy target attacking creature with flying.
Landfall — Whenever a land you control enters, this creature gains vigilance until end of turn.
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.
As long as you control a Mountain, this creature has menace. (It can't be blocked except by two or more creatures.)
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
{T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land dies, return that card to its owner's hand.
Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) When this creature enters, create a 2/2 green Wolf creature token for each time it was kicked.
Whenever this creature attacks, destroy all other creatures.
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.) Whenever Wrexial deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Whenever a permanent you control enters tapped, untap it.
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on this artifact.
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. Equip {2}
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Nonartifact spells cost {1} more to cast.
Flying When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Equipped creature has "{T}, Unattach Razor Boomerang: It deals 1 damage to any target. Return Razor Boomerang to its owner's hand." Equip {2}
Landfall — Whenever a land you control enters, you may pay {2}. If you do, draw a card.
{T}: You may put a land card from your hand onto the battlefield.
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
This land enters tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
This land enters tapped. {T}: Add {U} or {B}. {1}{U}{B}: This land becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
{T}: Add {C}. {4}: This land becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
Colorless Eldrazi spells you cast cost {2} less to cast. {7}, {T}: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
This land enters tapped. When this land enters, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.
This land enters tapped. When this land enters, create a 0/1 green Plant creature token. {T}: Add {G}.
This land enters tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, this land becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
{T}: Add {C}. {T}, Sacrifice this land: Target attacking creature without flying gets -1/-2 until end of turn.
This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
This land enters tapped. When this land enters, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}.
This land enters tapped. When this land enters, target creature can't block this turn. {T}: Add {R}.
This land enters tapped. {T}: Add {G} or {W}. {1}{G}{W}: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.
{T}: Add {C}. {1}, {T}, Sacrifice this land: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
Flying
Trample
| Card | Number | Rarity | Price |
|---|---|---|---|
Admonition Angel | 1 | Mythic | $2.06 |
Apex Hawks | 2 | Common | $0.14 |
Archon of Redemption | 3 | Rare | $0.27 |
Battle Hurda | 4 | Common | $0.03 |
Fledgling Griffin | 5 | Common | $0.04 |
Guardian Zendikon | 6 | Common | $0.06 |
Hada Freeblade | 7 | Uncommon | $0.63 |
Iona's Judgment | 8 | Common | $0.06 |
Join the Ranks | 9 | Common | $0.17 |
Kitesail Apprentice | 10 | Common | $0.04 |
Kor Firewalker | 11 | Uncommon | $0.14 |
Lightkeeper of Emeria | 12 | Uncommon | $0.26 |
Loam Lion | 13 | Uncommon | $0.27 |
Marsh Threader | 14 | Common | $0.04 |
Marshal's Anthem | 15 | Rare | $0.30 |
Perimeter Captain | 16 | Uncommon | $1.59 |
Refraction Trap | 17 | Uncommon | $0.03 |
Rest for the Weary | 18 | Common | $0.19 |
Ruin Ghost | 19 | Uncommon | $0.27 |
Stoneforge Mystic | 20 | Rare | $27.55 |
Talus Paladin | 21 | Rare | $6.74 |
Terra Eternal | 22 | Rare | $12.44 |
Veteran's Reflexes | 23 | Common | $0.03 |
Aether Tradewinds | 24 | Common | $0.03 |
Calcite Snapper | 25 | Common | $0.09 |
Dispel | 26 | Common | $0.86 |
Enclave Elite | 27 | Common | $0.12 |
Goliath Sphinx | 28 | Rare | $0.24 |
Halimar Excavator | 29 | Common | $0.22 |
Horizon Drake | 30 | Uncommon | $0.13 |
Jace, the Mind Sculptor | 31 | Mythic | $22.27 |
Jwari Shapeshifter | 32 | Rare | $5.64 |
Mysteries of the Deep | 33 | Common | $0.06 |
Permafrost Trap | 34 | Uncommon | $0.07 |
Quest for Ula's Temple | 35 | Rare | $4.87 |
Sejiri Merfolk | 36 | Uncommon | $0.13 |
Selective Memory | 37 | Rare | $0.49 |
Spell Contortion | 38 | Uncommon | $0.20 |
Surrakar Banisher | 39 | Common | $0.04 |
Thada Adel, Acquisitor | 40 | Rare | $16.24 |
Tideforce Elemental | 41 | Uncommon | $0.24 |
Treasure Hunt | 42 | Common | $0.33 |
Twitch | 43 | Common | $0.18 |
Vapor Snare | 44 | Uncommon | $0.09 |
Voyager Drake | 45 | Uncommon | $0.10 |
Wind Zendikon | 46 | Common | $0.10 |
Abyssal Persecutor | 47 | Mythic | $2.33 |
Agadeem Occultist | 48 | Rare | $0.61 |
Anowon, the Ruin Sage | 49 | Rare | $2.63 |
Bloodhusk Ritualist | 50 | Uncommon | $0.16 |
Bojuka Brigand | 51 | Common | $0.08 |
Brink of Disaster | 52 | Common | $0.03 |
Butcher of Malakir | 53 | Rare | $0.57 |
Caustic Crawler | 54 | Uncommon | $0.17 |
Corrupted Zendikon | 55 | Common | $0.11 |
Dead Reckoning | 56 | Common | $0.06 |
Death's Shadow | 57 | Rare | $1.15 |
Jagwasp Swarm | 58 | Common | $0.03 |
Kalastria Highborn | 59 | Rare | $1.08 |
Mire's Toll | 60 | Common | $0.13 |
Nemesis Trap | 61 | Uncommon | $0.11 |
Pulse Tracker | 62 | Common | $0.22 |
Quag Vampires | 63 | Common | $0.13 |
Quest for the Nihil Stone | 64 | Rare | $1.43 |
Ruthless Cullblade | 65 | Common | $0.10 |
Scrib Nibblers | 66 | Uncommon | $0.30 |
Shoreline Salvager | 67 | Uncommon | $0.03 |
Smother | 68 | Uncommon | $0.19 |
Tomb Hex | 69 | Common | $0.09 |
Urge to Feed | 70 | Uncommon | $0.12 |
Akoum Battlesinger | 71 | Common | $0.17 |
Bazaar Trader | 72 | Rare | $4.58 |
Bull Rush | 73 | Common | $0.05 |
Chain Reaction | 74 | Rare | $0.57 |
Claws of Valakut | 75 | Common | $0.15 |
Comet Storm | 76 | Mythic | $3.14 |
Cosi's Ravager | 77 | Common | $0.10 |
Crusher Zendikon | 78 | Common | $0.08 |
Cunning Sparkmage | 79 | Uncommon | $0.35 |
Deathforge Shaman | 80 | Uncommon | $0.04 |
Dragonmaster Outcast | 81 | Mythic | $1.27 |
Goblin Roughrider | 82 | Common | $0.07 |
Grotag Thrasher | 83 | Common | $0.05 |
Kazuul, Tyrant of the Cliffs | 84 | Rare | $0.44 |
Mordant Dragon | 85 | Rare | $0.41 |
Quest for the Goblin Lord | 86 | Uncommon | $1.83 |
Ricochet Trap | 87 | Uncommon | $0.59 |
Roiling Terrain | 88 | Common | $0.20 |
Rumbling Aftershocks | 89 | Uncommon | $0.05 |
Searing Blaze | 90 | Common | $0.90 |
Skitter of Lizards | 91 | Common | $0.11 |
Slavering Nulls | 92 | Uncommon | $0.09 |
Stone Idol Trap | 93 | Rare | $0.16 |
Tuktuk Scrapper | 94 | Uncommon | $0.64 |
Arbor Elf | 95 | Common | $0.45 |
Avenger of Zendikar | 96 | Mythic | $2.93 |
Bestial Menace | 97 | Uncommon | $0.09 |
Canopy Cover | 98 | Uncommon | $4.07 |
Explore | 99 | Common | $0.26 |
Feral Contest | 100 | Common | $0.04 |
Gnarlid Pack | 101 | Common | $0.04 |
Grappler Spider | 102 | Common | $0.06 |
Graypelt Hunter | 103 | Common | $0.10 |
Groundswell | 104 | Common | $0.30 |
Harabaz Druid | 105 | Rare | $16.03 |
Joraga Warcaller | 106 | Rare | $6.24 |
Leatherback Baloth | 107 | Uncommon | $0.22 |
Nature's Claim | 108 | Common | $0.84 |
Omnath, Locus of Mana | 109 | Mythic | $4.77 |
Quest for Renewal | 110 | Uncommon | $5.26 |
Slingbow Trap | 111 | Uncommon | $0.03 |
Snapping Creeper | 112 | Common | $0.05 |
Strength of the Tajuru | 113 | Rare | $0.30 |
Summit Apes | 114 | Uncommon | $0.27 |
Terastodon | 115 | Rare | $0.58 |
Vastwood Animist | 116 | Uncommon | $0.12 |
Vastwood Zendikon | 117 | Common | $0.04 |
Wolfbriar Elemental | 118 | Rare | $0.33 |
Novablast Wurm | 119 | Mythic | $2.05 |
Wrexial, the Risen Deep | 120 | Mythic | $1.68 |
Amulet of Vigor | 121 | Rare | $52.05 |
Basilisk Collar | 122 | Rare | $4.43 |
Everflowing Chalice | 123 | Uncommon | $0.38 |
Hammer of Ruin | 124 | Uncommon | $0.11 |
Hedron Rover | 125 | Common | $0.15 |
Kitesail | 126 | Common | $0.03 |
Lodestone Golem | 127 | Rare | $0.32 |
Pilgrim's Eye | 128 | Common | $0.06 |
Razor Boomerang | 129 | Uncommon | $0.09 |
Seer's Sundial | 130 | Rare | $0.26 |
Walking Atlas | 131 | Common | $1.44 |
Bojuka Bog | 132 | Common | $1.79 |
Celestial Colonnade | 133 | Rare | $0.83 |
Creeping Tar Pit | 134 | Rare | $0.66 |
Dread Statuary | 135 | Uncommon | $0.16 |
Eye of Ugin | 136 | Mythic | $52.15 |
Halimar Depths | 137 | Common | $0.48 |
Khalni Garden | 138 | Common | $0.93 |
Lavaclaw Reaches | 139 | Rare | $0.37 |
Quicksand | 140 | Common | $0.13 |
Raging Ravine | 141 | Rare | $0.55 |
Sejiri Steppe | 142 | Common | $0.22 |
Smoldering Spires | 143 | Common | $0.10 |
Stirring Wildwood | 144 | Rare | $0.38 |
Tectonic Edge | 145 | Uncommon | $0.28 |
Soldier Ally | 1 | $0.20 | |
Dragon | 2 | $0.33 | |
Ogre | 3 | $1.26 | |
Elephant | 4 | $0.19 | |
Plant | 5 | $0.81 | |
Construct | 6 | $0.28 |