Zendikar Rising
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) You gain 3 life and draw three cards.
Flying Whenever you cast an instant, sorcery, or Wizard spell, this creature gets +2/+0 until end of turn.
Flying, haste Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.
Verazol enters with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
When Yasharn enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
This spell costs {1} less to cast for each creature in your party. Flying, deathtouch, haste Other creatures you control have deathtouch. Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
Flash {2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put this card from your hand onto the battlefield tapped and attacking. Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.
When this Equipment enters, attach it to target creature you control. Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Colorless creatures you control get +2/+2. Whenever you tap a permanent for {C}, add an additional {C}. Whenever you cast a colorless spell, you gain 2 life.
{2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. {3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. {4}, {T}: Copy target permanent spell you control. (The copy becomes a token.)
Kicker {3} If this creature was kicked, it enters with a +1/+1 counter on it for each nonbasic land your opponents control. When this creature becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.
Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on this artifact. {2}, {T}, Remove all charge counters from this artifact: It deals that much damage to target creature.
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
This creature can't attack or block unless an opponent has eight or more cards in their graveyard. {2}, {T}: Target player mills two cards. (They put the top two cards of their library into their graveyard.)
{2}, {T}, Sacrifice a creature: Draw a card. As long as you control a Cleric, this artifact has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life."
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Kicker {3} Indestructible When this artifact enters, if it was kicked, create two tapped tokens that are copies of this artifact. {T}: Add one mana of any color.
Kicker {4} (You may pay an additional {4} as you cast this spell.) Flying, defender If this creature was kicked, it enters with two +1/+1 counters on it. As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
This artifact enters tapped. When this artifact enters, draw a card. {2}, {T}, Sacrifice this artifact: Draw a card.
Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard. {2}: Add one mana of any color.
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
This land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
{T}: Add {C}. {4}: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
{T}: Add {C}. {1}, {T}: Put a charge counter on this land. {T}, Remove a charge counter from this land: Add two mana of any one color. Spend this mana only to cast kicked spells.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
Kicker {2} When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1. [+1]: Scry 2. [0]: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace.
[+1]: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. [−2]: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. [−3]: Nahiri deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
Landfall — Whenever a land you control enters, put a loyalty counter on Nissa. [+1]: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. [−5]: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
Landfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. It gains flying until end of turn.
Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Landfall — Whenever a land you control enters, tap target creature an opponent controls.
Vigilance Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Defender Landfall — Whenever a land you control enters, this creature can attack this turn as though it didn't have defender.
Landfall — Whenever a land you control enters, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Kicker {2}{B} This creature can't block. If this creature was kicked, it enters with two +1/+1 counters on it. Landfall — Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Trample Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Landfall — Whenever a land you control enters, you gain 1 life.
Landfall — Whenever a land you control enters, add one mana of any color.
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
When this Equipment enters, attach it to target creature you control. Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip {2}{G} ({2}{G}: Attach to target creature you control. Equip only as a sorcery.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Haste This creature can't be blocked by creatures with power 2 or less. Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
When Omnath enters, draw a card. Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
When Phylath enters, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land you control enters, put four +1/+1 counters on target Plant you control.
Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter tapped.
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
Flying When this creature enters, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.) Equip {2}{W}{W}
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
This spell costs {1} less to cast for each creature in your party. {2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Spells your opponents cast that target Charix cost {2} more to cast. {3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
When this enchantment enters, draw a card. Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Whenever you cast a kicked spell, draw a card, then discard a card. When this creature enters, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Kicker {2}{U}{U} Choose one. If this spell was kicked, choose any number instead. • Return up to two target creatures to their owners' hands. • Scry 2, then draw two cards. • Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
Kicker {3}{U} Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Flying When this creature enters, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
This creature can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
Kicker {4}{U} When this creature enters, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If this creature was kicked, copy that spell twice instead. You may choose new targets for the copies.
Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.) Flying When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.
Flying Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Kicker {2}{B}{B} Choose one. If this spell was kicked, choose any number instead. • Target opponent discards two cards. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Destroy target creature with mana value 3 or less.
Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Lifelink Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
Kicker {4}{B} When you cast this spell, if it was kicked, each player loses half their life, rounded up. Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.
Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards.
Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
Flying Taborax has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • This creature gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn.
Flying You don't lose unspent red mana as steps and phases end. When this creature dies, you may pay any amount of {R}. When you do, it deals that much damage to any target.
As long as there are four or more instant and/or sorcery cards in your graveyard, this creature gets +3/+1. {T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter tapped this turn.
Haste Whenever this creature deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This token can't block" and "At the beginning of your upkeep, this token deals 1 damage to you."
At the beginning of each player's upkeep, this enchantment deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player. {R}: Your opponents can't gain life this turn.
Kicker {2} Trample, haste If this creature was kicked, it enters with a +1/+1 counter on it. At the beginning of your end step, if this creature doesn't have a +1/+1 counter on it, return it to its owner's hand.
Trample, haste Whenever this creature deals combat damage to a player, return a land you control to its owner's hand.
Reach (This creature can block creatures with flying.) You may play lands from your graveyard. If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Ashaya's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
Kicker {2}{G} This spell can't be countered. Hexproof, haste If this creature was kicked, it enters with four +1/+1 counters on it.
Kicker {2}{G} Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.
When this creature enters, put a +1/+1 counter on target creature you control. Whenever this creature attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
This creature enters with a +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. {1}, {T}: Put a +1/+1 counter on this creature.
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. Kicker {3} When this creature enters, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
Grakmaw enters with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
Flying, haste {T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves.
Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Lifelink Whenever Orah or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.
Verazol enters with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
When Yasharn enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
This spell costs {1} less to cast for each creature in your party. Flying, deathtouch, haste Other creatures you control have deathtouch. Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
Flash {2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put this card from your hand onto the battlefield tapped and attacking. Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.
Colorless creatures you control get +2/+2. Whenever you tap a permanent for {C}, add an additional {C}. Whenever you cast a colorless spell, you gain 2 life.
{2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. {3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. {4}, {T}: Copy target permanent spell you control. (The copy becomes a token.)
Kicker {3} If this creature was kicked, it enters with a +1/+1 counter on it for each nonbasic land your opponents control. When this creature becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.
Kicker {3} Indestructible When this artifact enters, if it was kicked, create two tapped tokens that are copies of this artifact. {T}: Add one mana of any color.
{T}: Add {C}. {4}: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
{T}: Add {C}. {1}, {T}: Put a charge counter on this land. {T}, Remove a charge counter from this land: Add two mana of any one color. Spend this mana only to cast kicked spells.
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
Lifelink Whenever Orah or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.
Spells your opponents cast that target Charix cost {2} more to cast. {3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
Kicker {5} (You may pay an additional {5} as you cast this spell.) Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Other Warriors you control get +1/+1.
Flying
Flying
This creature can't block. At the beginning of your upkeep, this creature deals 1 damage to you.
(This token can be used to represent a token that's a copy of a permanent.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Spoils of Adventure | 237 | Uncommon | $0.09 |
Umara Mystic | 238 | Uncommon | $0.07 |
A-Umara Mystic | A-238 | Uncommon | N/A |
Verazol, the Split Current | 239 | Rare | $0.20 |
Yasharn, Implacable Earth | 240 | Rare | $0.38 |
Zagras, Thief of Heartbeats | 241 | Rare | $0.30 |
Zareth San, the Trickster | 242 | Rare | $0.25 |
Cliffhaven Kitesail | 243 | Common | $0.09 |
Forsaken Monument | 244 | Mythic | $4.07 |
Lithoform Engine | 245 | Mythic | $6.98 |
Myriad Construct | 246 | Rare | $0.18 |
Relic Amulet | 247 | Uncommon | $0.08 |
Relic Axe | 248 | Uncommon | $0.16 |
Relic Golem | 249 | Uncommon | $0.18 |
Relic Vial | 250 | Uncommon | $0.19 |
Sea Gate Colossus | 251 | Common | $0.07 |
Skyclave Relic | 252 | Rare | $1.12 |
Skyclave Sentinel | 253 | Common | $0.03 |
Spare Supplies | 254 | Common | $0.08 |
Stonework Packbeast | 255 | Common | $0.05 |
Utility Knife | 256 | Common | $0.09 |
Base Camp | 257 | Uncommon | $0.08 |
A-Base Camp | A-257 | Uncommon | N/A |
Branchloft Pathway // Boulderloft Pathway | 258 | Rare | $2.69 |
Brightclimb Pathway // Grimclimb Pathway | 259 | Rare | $4.03 |
Clearwater Pathway // Murkwater Pathway | 260 | Rare | $4.99 |
Cragcrown Pathway // Timbercrown Pathway | 261 | Rare | $3.07 |
Crawling Barrens | 262 | Rare | $0.26 |
Needleverge Pathway // Pillarverge Pathway | 263 | Rare | $3.69 |
Riverglide Pathway // Lavaglide Pathway | 264 | Rare | $4.18 |
Throne of Makindi | 265 | Rare | $0.12 |
Plains | 266 | Common | $0.26 |
Plains | 267 | Common | $0.26 |
Plains | 268 | Common | $0.25 |
Island | 269 | Common | $0.22 |
Island | 270 | Common | $0.27 |
Island | 271 | Common | $0.35 |
Swamp | 272 | Common | $0.28 |
Swamp | 273 | Common | $0.30 |
Swamp | 274 | Common | $0.28 |
Mountain | 275 | Common | $0.29 |
Mountain | 276 | Common | $0.24 |
Mountain | 277 | Common | $0.28 |
Forest | 278 | Common | $0.30 |
Forest | 279 | Common | $0.28 |
Forest | 280 | Common | $0.38 |
Jace, Mirror Mage | 281 | Mythic | $0.46 |
Nahiri, Heir of the Ancients | 282 | Mythic | $0.75 |
Nissa of Shadowed Boughs | 283 | Mythic | $1.16 |
Branchloft Pathway // Boulderloft Pathway | 284 | Rare | $2.65 |
Brightclimb Pathway // Grimclimb Pathway | 285 | Rare | $3.58 |
Clearwater Pathway // Murkwater Pathway | 286 | Rare | $3.87 |
Cragcrown Pathway // Timbercrown Pathway | 287 | Rare | $2.87 |
Needleverge Pathway // Pillarverge Pathway | 288 | Rare | $3.28 |
Needleverge Pathway // Pillarverge Pathway | 288† | Rare | N/A |
Riverglide Pathway // Lavaglide Pathway | 289 | Rare | $3.34 |
Canyon Jerboa | 290 | Uncommon | $0.16 |
Fearless Fledgling | 291 | Uncommon | $0.07 |
Felidar Retreat | 292 | Rare | $2.71 |
Makindi Ox | 293 | Common | $0.08 |
Prowling Felidar | 294 | Common | $0.10 |
Ruin Crab | 295 | Uncommon | $1.89 |
Skyclave Squid | 296 | Common | $0.04 |
Dreadwurm | 297 | Common | $0.08 |
Skyclave Shade | 298 | Rare | $0.18 |
Akoum Hellhound | 299 | Common | $0.08 |
Moraug, Fury of Akoum | 300 | Mythic | $7.02 |
Skyclave Geopede | 301 | Uncommon | $0.06 |
Spitfire Lagac | 302 | Common | $0.08 |
Valakut Exploration | 303 | Rare | $2.69 |
Canopy Baloth | 304 | Common | $0.08 |
Kazandu Mammoth // Kazandu Valley | 305 | Rare | $0.35 |
Kazandu Nectarpot | 306 | Common | $0.16 |
Lotus Cobra | 307 | Rare | $6.60 |
Scute Swarm | 308 | Rare | $5.59 |
Skyclave Pick-Axe | 309 | Uncommon | $0.14 |
Territorial Scythecat | 310 | Common | $0.08 |
Brushfire Elemental | 311 | Uncommon | $0.07 |
Omnath, Locus of Creation | 312 | Mythic | $3.72 |
Phylath, World Sculptor | 313 | Rare | $0.32 |
Angel of Destiny | 314 | Mythic | $14.72 |
Archon of Emeria | 315 | Rare | $2.67 |
Archpriest of Iona | 316 | Rare | $0.29 |
Emeria's Call // Emeria, Shattered Skyclave | 317 | Mythic | $3.92 |
Legion Angel | 318 | Rare | $0.43 |
Luminarch Aspirant | 319 | Rare | $1.47 |
Maul of the Skyclaves | 320 | Rare | $0.72 |
Ondu Inversion // Ondu Skyruins | 321 | Rare | $1.92 |
Skyclave Apparition | 322 | Rare | $1.12 |
Squad Commander | 323 | Rare | $0.27 |
Tazri, Beacon of Unity | 324 | Mythic | $0.45 |
Charix, the Raging Isle | 325 | Rare | $1.35 |
Confounding Conundrum | 326 | Rare | $0.49 |
Coralhelm Chronicler | 327 | Rare | $0.12 |
Glasspool Mimic // Glasspool Shore | 328 | Rare | $7.29 |
Inscription of Insight | 329 | Rare | $0.18 |
Maddening Cacophony | 330 | Rare | $6.80 |
Master of Winds | 331 | Rare | $0.15 |
Nimble Trapfinder | 332 | Rare | $0.32 |
Sea Gate Restoration // Sea Gate, Reborn | 333 | Mythic | $41.29 |
Sea Gate Stormcaller | 334 | Mythic | $0.44 |
Thieving Skydiver | 335 | Rare | $1.03 |
Agadeem's Awakening // Agadeem, the Undercrypt | 336 | Mythic | $28.64 |
Coveted Prize | 337 | Rare | $0.49 |
Drana, the Last Bloodchief | 338 | Mythic | $3.79 |
Hagra Mauling // Hagra Broodpit | 339 | Rare | $2.00 |
Inscription of Ruin | 340 | Rare | $0.16 |
Nighthawk Scavenger | 341 | Rare | $1.27 |
Nullpriest of Oblivion | 342 | Rare | $0.87 |
Scourge of the Skyclaves | 343 | Mythic | $1.32 |
Shadows' Verdict | 344 | Rare | $0.21 |
Soul Shatter | 345 | Rare | $6.76 |
Taborax, Hope's Demise | 346 | Rare | $0.39 |
Kargan Intimidator | 347 | Rare | $0.16 |
Leyline Tyrant | 348 | Mythic | $12.60 |
Magmatic Channeler | 349 | Rare | $0.33 |
Nahiri's Lithoforming | 350 | Rare | $1.78 |
Relic Robber | 351 | Rare | $0.27 |
Roiling Vortex | 352 | Rare | $2.30 |
Shatterskull Charger | 353 | Rare | $0.19 |
Shatterskull Smashing // Shatterskull, the Hammer Pass | 354 | Mythic | $11.07 |
Valakut Awakening // Valakut Stoneforge | 355 | Rare | $13.38 |
Wayward Guide-Beast | 356 | Rare | $0.25 |
Ancient Greenwarden | 357 | Mythic | $18.88 |
Ashaya, Soul of the Wild | 358 | Mythic | $27.39 |
Cragplate Baloth | 359 | Rare | $0.23 |
Inscription of Abundance | 360 | Rare | $0.67 |
Oran-Rief Ooze | 361 | Rare | $0.53 |
Swarm Shambler | 362 | Rare | $0.25 |
Tajuru Paragon | 363 | Rare | $0.24 |
Turntimber Symbiosis // Turntimber, Serpentine Wood | 364 | Mythic | $4.43 |
Akiri, Fearless Voyager | 365 | Rare | $4.28 |
Grakmaw, Skyclave Ravager | 366 | Rare | $0.47 |
Kaza, Roil Chaser | 367 | Rare | $0.28 |
Linvala, Shield of Sea Gate | 368 | Rare | $0.56 |
Orah, Skyclave Hierophant | 369 | Rare | $0.24 |
Verazol, the Split Current | 370 | Rare | $0.21 |
Yasharn, Implacable Earth | 371 | Rare | $0.71 |
Zagras, Thief of Heartbeats | 372 | Rare | $0.64 |
Zareth San, the Trickster | 373 | Rare | $0.34 |
Forsaken Monument | 374 | Mythic | $8.77 |
Lithoform Engine | 375 | Mythic | $9.04 |
Myriad Construct | 376 | Rare | $0.27 |
Skyclave Relic | 377 | Rare | $1.92 |
Crawling Barrens | 378 | Rare | $0.50 |
Throne of Makindi | 379 | Rare | $0.16 |
Plains | 380 | Common | $1.43 |
Island | 381 | Common | $0.77 |
Swamp | 382 | Common | $1.16 |
Mountain | 383 | Common | $1.55 |
Forest | 384 | Common | $0.85 |
Orah, Skyclave Hierophant | 385 | Rare | $0.23 |
Charix, the Raging Isle | 386 | Rare | $0.31 |
Into the Roil | 387 | Common | $0.20 |
Bloodchief's Thirst | 388 | Uncommon | $0.43 |
Roil Eruption | 389 | Common | $0.18 |
Roiling Regrowth | 390 | Uncommon | $1.09 |
Kargan Warleader | 391 | Uncommon | $0.16 |
Angel Warrior | 1 | N/A | |
Cat | 2 | N/A | |
Cat Beast | 3 | N/A | |
Kor Warrior | 4 | N/A | |
Drake | 5 | N/A | |
Illusion | 6 | N/A | |
Insect | 7 | N/A | |
Plant | 8 | N/A | |
Hydra | 9 | N/A | |
Construct | 10 | N/A | |
Goblin Construct | 11 | N/A | |
Copy | 12 | N/A |