Egghead Crisis
[Opponent's Turn] If you have 1 or fewer Life cards, this Leader gains +2000 power. [Activate: Main] [Once Per Turn] Give up to 1 of your opponent's Characters −1000 power during this turn. Then, if you have 2 or more Life cards, you may add 1 card from the top of your Life cards to your hand.
[Opponent's Turn] If you have 1 or fewer Life cards, this Leader gains +2000 power. [Activate: Main] [Once Per Turn] Give up to 1 of your opponent's Characters −1000 power during this turn. Then, if you have 2 or more Life cards, you may add 1 card from the top of your Life cards to your hand.
[On Play] Look at 4 cards from the top of your deck; reveal up to 1 {Egghead} or {Straw Hat Crew} type card other than [Jewelry Bonney] and add it to your hand. Then, place the rest at the bottom of your deck in any order.
[On Play] Look at 4 cards from the top of your deck; reveal up to 1 {Egghead} or {Straw Hat Crew} type card other than [Jewelry Bonney] and add it to your hand. Then, place the rest at the bottom of your deck in any order.
[Rush] (This card can attack on the turn in which it is played.) [Opponent's Turn] Set your Leader with the {Navy} trait to its original power of 7000.
[Rush] (This card can attack on the turn in which it is played.) [Opponent's Turn] Set your Leader with the {Navy} trait to its original power of 7000.
[When Attacking] Set your Leader's original power to 7000 until the end of your opponent's next End Phase.
This Character cannot attack unless your opponent has 2 or more Characters with an original power of 5000 or more.
[On Play] Look at 7 cards from the top of your deck; reveal up to 1 ⇦CAR⇨ and add it to your hand. Then, place the rest at the bottom of your deck in any order.
[On Play] If you have 2 or less Life cards, your Leader gains +2000 power until the end of your opponent's next End Phase. [Activate: Main] [Once Per Turn] If your opponent has a Character with 8000 or more power, this Character gains [Rush] during this turn.
[On Play] If you have 2 or less Life cards, your Leader gains +2000 power until the end of your opponent's next End Phase. [Activate: Main] [Once Per Turn] If your opponent has a Character with 8000 or more power, this Character gains [Rush] during this turn.
[Main] If you have 2 or less Life cards, give up to 1 of your opponent's Characters −3000 power during this turn. [Counter] Your Leader gains +3000 power during this battle.
[Main] You may attach 1 active DON!! card to one of your [Silvers Rayleigh]: Give up to 1 of your opponent's Characters −2000 power during this turn. [Counter] Up to 1 of your Characters or [Silvers Rayleigh] gains +2000 power during this battle.
[Opponent's Turn] All of your Characters with an original cost of 1 gain +5000 power. [On Play] Set the power of up to 1 of your opponent's Characters to 0 during this turn.
[Rush: Character] (This card can attack Characters on the turn in which it is played.) [On Play] Draw a card for each of your {Neptunian} type Characters. Then, trash the same number of cards from your hand.
[Activate: Main] [Once Per Turn] If this Character was played on this turn, set your {Land of Wano} type Leader as active.
[Activate: Main] [Once Per Turn] If this Character was played on this turn, set your {Land of Wano} type Leader as active.
[On Play] If your Leader has the {Minks} type, set up to 2 of your {Minks} type Characters and your Leader as active.
[On Play] If your Leader has the {Minks} type, set up to 2 of your {Minks} type Characters and your Leader as active.
[Blocker] (After your opponent declares an attack, you may rest this card to make it the new target of the attack.) [Activate: Main] [Once Per Turn] Give up to 1 rested DON!! card to your {Land of Wano} type Leader.
[Blocker] [On K.O.] You may rest 1 of your cards: If your Leader has the {Fish-Man} or {Merfolk} type, play up to 1 green Character card with a cost of 6 or less from your hand.
[Activate: Main] Set up to 1 of your DON!! cards as active. Then, you cannot set DON!! cards as active using Character effects during this turn. [When Attacking] If you have 3 or more {Neptunian} type Characters, rest up to 1 of your opponent's Characters with a cost of 8 or less.
[Your Turn] If you have 3 or more {Minks} type Characters, give all of your opponent's Characters −1 cost. [On Play] If your Leader has the {Minks} type, play up to 1 {Minks} type Character card with a cost of 5 or less from your hand.
[On Play] You may rest this Character: K.O. up to 1 of your opponent's rested Characters with 8000 power or less.
[On Play] You may rest this Character: K.O. up to 1 of your opponent's rested Characters with 8000 power or less.
[Main] You may rest 1 of your cards: If your Leader has the {Minks} type, give up to 1 of your opponent's Characters −3 cost during this turn. [Counter] Up to 1 of your {Minks} type Leader or Character cards gains +3000 power during this battle.
[Counter] Up to 1 of your {Fish-Man} type Leader or Character cards gains +3000 power during this battle. Then, set up to 1 of your {Fish-Man} type Characters as active. [Trigger] Rest up to 1 of your opponent's Characters with a cost of 4 or less.
[On Play] If your Leader is [Nefeltari Vivi], draw 2 cards and trash 1 card from your hand. [Activate: Main] [Once Per Turn] You may trash 1 card from your hand: Give up to 1 rested DON!! card to your Leader or 1 of your Characters.
[On Play] You may trash 2 cards from your hand: If your opponent has 6 or more cards in their hand, your opponent places 2 cards from their hand at the bottom of their deck in any order. [DON!! x1] [When Attacking] You may trash 1 card from your hand: Give up to 1 of your opponent's Characters −2000 power during this turn.
[On Play] You may trash 2 cards from your hand: If your opponent has 6 or more cards in their hand, your opponent places 2 cards from their hand at the bottom of their deck in any order. [DON!! x1] [When Attacking] You may trash 1 card from your hand: Give up to 1 of your opponent's Characters −2000 power during this turn.
[Double Attack] (This card deals 2 damage.) [On Play] You may give your active Leader −5000 power during this turn: Draw 2 cards.
[Activate: Main] You may rest this Character and trash 1 card from your hand: Up to 1 of your {Alabasta} type Characters gains [Unblockable] during this turn.(This card cannot be blocked.)
[On Play] Play up to 1 {Alabasta} type Character card with a cost of 8 or less other than [Nefeltari Vivi] from your hand. Then, your opponent places 1 card from their hand at the bottom of their deck.
[On Play] Play up to 1 {Alabasta} type Character card with a cost of 8 or less other than [Nefeltari Vivi] from your hand. Then, your opponent places 1 card from their hand at the bottom of their deck.
[On Play] Place up to 1 of your opponent's Characters with a cost of 1 or less at the bottom of the owner's deck. [When Attacking] Draw 1 card and trash 1 card from your hand.
[On Play] Draw 2 cards and trash 1 card from your hand. [Trigger] Play up to 1 Character card with 5000 power or less and a [Trigger] from your hand.
[Main] You may trash 1 card from your hand: If your Leader has the {Navy} type, up to 2 of your opponent's Characters with 10000 power or less cannot attack until the end of your opponent's next End Phase. [Trigger] Return up to 1 Character with a cost of 5 or less to the owner's hand.
[Main] If your Leader is [Sanji], look at 3 cards from the top of your deck; reveal up to 1 [Sanji] or Event card and add it to your hand. Then, trash the rest. [Counter] You may trash 1 card from your hand: Up to 1 of your [Sanji] cards gains +4000 power during this battle.
If this Character would be K.O.'d, you may return 1 DON!! card from your field to your DON!! deck instead. [On Play] DON!! −2: If your Leader has the {Animal Kingdom Pirates} type, this Character gains [Rush] during this turn. Then, rest up to 1 of your opponent's Characters with a cost of 7 or less.
If this Character would be K.O.'d, you may return 1 DON!! card from your field to your DON!! deck instead. [Activate: Main] [Once Per Turn] If your Leader has the {Animal Kingdom Pirates} type and you have no other [King] Characters, add up to 1 DON!! card from your DON!! deck and set it as active, and add up to 1 additional DON!! card and rest it.
If this Character would be K.O.'d, you may return 1 DON!! card from your field to your DON!! deck instead. [Activate: Main] [Once Per Turn] If your Leader has the {Animal Kingdom Pirates} type and you have no other [King] Characters, add up to 1 DON!! card from your DON!! deck and set it as active, and add up to 1 additional DON!! card and rest it.
[On Play] You may trash 1 {Animal Kingdom Pirates} type card from your hand: Draw 2 cards. [Activate: Main] [Once Per Turn] You may rest 2 of your DON!! cards: If your Leader has the {Animal Kingdom Pirates} type, add up to 1 DON!! card from your DON!! deck and rest it.
[On Play] DON!! −1: If you have 3 or more {Foxy Pirates} type Characters, K.O. up to 1 of your opponent's Characters with 6000 base power or less.
[Blocker] [On Your Opponent's Attack] [Once Per Turn] You may trash 1 card from your hand: If you have 4 or more Events in your trash, up to 1 of your Leader or Character cards gains +2000 power during this battle.
[Blocker] [Your Turn] [Once Per Turn] When a DON!! card on your field is returned to your DON!! deck, if your Leader has the {Kid Pirates} type, add up to 1 DON!! card from your DON!! deck and rest it.
[On Play] DON!! −1: If your Leader has the {Foxy Pirates} type, draw 2 cards and trash 1 card from your hand. Then, rest up to 1 of your opponent's Characters with a cost of 9 or less. [Activate: Main] [Once Per Turn] Add up to 1 DON!! card from your DON!! deck and rest it.
[On Play] DON!! −1: If your Leader has the {Foxy Pirates} type, draw 2 cards and trash 1 card from your hand. Then, rest up to 1 of your opponent's Characters with a cost of 9 or less. [Activate: Main] [Once Per Turn] Add up to 1 DON!! card from your DON!! deck and rest it.
[On Play] If your Leader has the {Foxy Pirates} type, look at 5 cards from the top of your deck; reveal up to 1 {Foxy Pirates} type card and add it to your hand. Then, place the rest at the bottom of your deck in any order.
Under the rules of this game, also treat this card's name as [Trafalgar Law] and [Donquixote Rosinante]. [Blocker] [On Play] If the number of DON!! cards on your field is equal to or less than the number on your opponent's field, draw 1 card. Then, add up to 1 DON!! card from your DON!! deck and set it as active.
Under the rules of this game, also treat this card's name as [Trafalgar Law] and [Donquixote Rosinante]. [Blocker] [On Play] If the number of DON!! cards on your field is equal to or less than the number on your opponent's field, draw 1 card. Then, add up to 1 DON!! card from your DON!! deck and set it as active.
[On Play] Add up to 1 DON!! card from your DON!! deck and set it as active. [Activate: Main] You may trash this Character: Play up to 1 {Kid Pirates} type Character card with a cost of 5 or less from your hand.
[On Play] Add up to 1 DON!! card from your DON!! deck and set it as active. [Activate: Main] You may trash this Character: Play up to 1 {Kid Pirates} type Character card with a cost of 5 or less from your hand.
[Main] You may rest 6 of your DON!! cards: Up to 1 of your [Kaido] cards gains +3000 power during this turn. Then, rest up to 1 of your opponent's Characters. [Counter] DON!! −1: Your Leader gains +4000 power during this battle.
[Main] If your Leader is [Sanji] and you have 4 or more DON!! cards on your field, play up to 1 [Sanji] with 6000 power or less from your hand or trash. [Trigger] Draw 2 cards and trash 1 card from your hand.
[On Play] You may trash 3 cards from the top of your deck: Give up to 1 of your opponent's Characters −1 cost during this turn.
[Once Per Turn] If your original cost 5 or less black Character would be K.O.'d by an opponent's effect, you may instead place 3 cards from your trash at the bottom of your deck in any order. [On Play] Trash 2 cards from the top of your deck.
[Once Per Turn] If your original cost 5 or less black Character would be K.O.'d by an opponent's effect, you may instead place 3 cards from your trash at the bottom of your deck in any order. [On Play] Trash 2 cards from the top of your deck.
[Once Per Turn] If your Leader's type includes "Navy" and this Character would leave the field, you may trash 1 card from your hand instead. [Your Turn] [Once Per Turn] When an opponent's Character is K.O.'d, draw 1 card.
[Once Per Turn] If your Leader's type includes "Navy" and this Character would leave the field, you may trash 1 card from your hand instead. [Your Turn] [Once Per Turn] When an opponent's Character is K.O.'d, draw 1 card.
[Once Per Turn] If your Leader's type includes "Navy" and this Character would leave the field, you may trash 1 card from your hand instead. [Your Turn] [Once Per Turn] When an opponent's Character is K.O.'d, draw 1 card.
[Activate: Main] You may rest this Character: If you have 2 or more Characters with a cost of 8 or more, up to 1 of your Leader or Character cards with the {Revolutionary Army} type gains +1000 power during this turn.
[Blocker] (After your opponent declares an attack, you may rest this card to make it the new target of the attack.) [Opponent's Turn] All of your Characters with the {Navy} type gain +2 cost.
[Activate: Main] You may trash this Character: Play up to 1 {SWORD} type Character with a cost of 3 or less other than [Helmeppo] from your hand or trash.
If your Leader's type includes 'CP', this Character gains +1000 power and +2 cost for every 5 cards in your trash. [On Play] You may trash 1 of your Characters: Draw 1 card.
If your Leader's type includes 'CP', this Character gains +1000 power and +2 cost for every 5 cards in your trash. [On Play] You may trash 1 of your Characters: Draw 1 card.
[Main] You may trash the top 2 cards of your deck: K.O. up to 1 of your opponent's Characters with an original cost of 5 or less. [Trigger] Activate this card's [Main] effect.
[Main] Up to 1 of your {SWORD} type Leader or Character cards can also attack active Characters during this turn. [Counter] Your Leader gains +3000 power during this battle.
This Character cannot attack if there are no Characters with a cost of 12 or more. [Trigger] All of your opponent's Characters get -3000 power during this turn. Then, if you have 0 Life cards, play this card.
[When Attacking] This Character's original power becomes equal to the opponent's Leader's power during this turn. [On K.O.] If you have 2 or less Life cards, play up to 1 Character card with 6000 or less power from your hand rested.
[When Attacking] This Character's original power becomes equal to the opponent's Leader's power during this turn. [On K.O.] If you have 2 or less Life cards, play up to 1 Character card with 6000 or less power from your hand rested.
[Blocker] (After your opponent declares an attack, you may rest this card to make it the new target of the attack.) [On Block] If you have 2 or less Life cards, draw 1 card.
[On Play] If you have 2 or less Life cards, add up to 1 card from the top of your deck to the top of your Life cards. [On K.O.] Add up to 1 card from the top of your opponent's Life cards to its owner's hand.
[On K.O.] Play up to 1 {Revolutionary Army} type Character card with a cost of 4 or less from your hand. [Trigger] If your Leader has the {Revolutionary Army} type and you and your opponent have a total of 5 or less Life cards, play this card.
If you have [Jewelry Bonney] and 0 Life cards, this Character gains [Blocker].(After your opponent declares an attack, you may rest this card to make it the new target of the attack.)
If you have 2 or less Life cards, your yellow {Scientist} type Characters cannot leave the field due to your opponent's effects. [DON!! x1] This Character gains [Blocker].
If this Character would be K.O.'d, you may instead add 1 card from the top of your Life cards to your hand or add this Character to the top of your Life cards. [On Play] If your Life cards are equal to or less than your opponent's Life cards, this Character gains [Rush] during this turn.
If this Character would be K.O.'d, you may instead add 1 card from the top of your Life cards to your hand or add this Character to the top of your Life cards. [On Play] If your Life cards are equal to or less than your opponent's Life cards, this Character gains [Rush] during this turn.
[Main] You may turn 1 card from the top of your Life cards face up: If you have fewer Characters than your opponent, K.O. up to 1 of your opponent's Characters with a cost of 6 or less and up to 1 with a cost of 5 or less. [Trigger] Draw 2 cards and trash 1 card from your hand.
[Main] You may add 1 card from the top or bottom of your Life cards to your hand: Add up to 1 Character card with the {Egghead} type from your hand to the top of your Life cards face-up. Then, give up to 1 of your opponent's Characters −1000 power during this turn. [Trigger] Draw 2 cards and trash 1 card from your hand.
This card in your hand has a cost of -3 if you have 1 or less Life cards. [On Play] Your Leader gains +2000 power until the end of your opponent's next End Phase. Then, this Character gains [Blocker] until the end of your opponent's next End Phase.
This card in your hand has a cost of -3 if you have 1 or less Life cards. [On Play] Your Leader gains +2000 power until the end of your opponent's next End Phase. Then, this Character gains [Blocker] until the end of your opponent's next End Phase.
| Card | Number | Rarity | Price |
|---|---|---|---|
Jewelry BonneyNormal(EB04, OP15) | EB04-001 | L | $0.19 |
Jewelry BonneyAlt Art(EB04, OP15) | EB04-001 | L | $58.56 |
Jewelry BonneyNormal(EB04, OP15) | EB04-002 | R | $0.28 |
Jewelry BonneyAlt Art(EB04, OP15) | EB04-002 | R | $23.98 |
Smoker & TashigiNormal(EB04, OP15) | EB04-003 | R | $0.18 |
Smoker & TashigiSpecial Alt Art(EB04, OP15) | EB04-003 | R | $131.78 |
ZeffNormal(EB04, OP15) | EB04-004 | C | $0.09 |
Trafalgar LawNormal(EB04, OP15) | EB04-005 | C | $0.05 |
ModaNormal(EB04, OP15) | EB04-006 | C | $0.06 |
Roronoa ZoroNormal(EB04, OP15) | EB04-007 | SR | $17.08 |
Roronoa ZoroAlt Art(EB04, OP15) | EB04-007 | SR | $85.48 |
Distorted FutureNormal(EB04, OP15) | EB04-008 | R | $0.30 |
It's My Student's Farewell. I Want It to Be Proper.Normal(EB04, OP15) | EB04-009 | C | $0.06 |
Lulucia KingdomNormal(EB04, OP15) | EB04-010 | C | $0.05 |
Scaled NeptunianNormal(EB04, OP14) | EB04-011 | C | $0.09 |
KikunojoFoil(EB04, OP14) | EB04-012 | SR | $0.32 |
KikunojoAlt Art(EB04, OP14) | EB04-012 | SR | $4.24 |
CarrotFoil(EB04, OP14) | EB04-013 | SR | $0.51 |
CarrotAlt Art(EB04, OP14) | EB04-013 | SR | $10.13 |
Kouzuki SukiyakiNormal(EB04, OP14) | EB04-014 | C | $0.07 |
JinbeFoil(EB04, OP14) | EB04-015 | R | $0.12 |
Bird NeptunianNormal(EB04, OP14) | EB04-016 | C | $0.09 |
MystomsNormal(EB04, OP14) | EB04-017 | C | $0.09 |
MegaloFoil(EB04, OP14) | EB04-018 | R | $0.80 |
MegaloAlt Art(EB04, OP14) | EB04-018 | R | $15.63 |
EleclawFoil(EB04, OP14) | EB04-019 | R | $0.16 |
Shark Brick FistNormal(EB04, OP14) | EB04-020 | C | $0.08 |
IgaramNormal(EB04, OP14) | EB04-021 | C | $0.07 |
IsshoFoil(EB04, OP14) | EB04-022 | R | $0.23 |
IsshoAlt Art(EB04, OP14) | EB04-022 | R | $9.32 |
Chaka & PellFoil(EB04, OP14) | EB04-023 | R | $0.22 |
TerracottaNormal(EB04, OP14) | EB04-024 | C | $0.11 |
Nefeltari ViviFoil(EB04, OP14) | EB04-025 | SR | $0.50 |
Nefeltari ViviAlt Art(EB04, OP14) | EB04-025 | SR | $28.27 |
BluegrassNormal(EB04, OP14) | EB04-026 | C | $0.08 |
Boa HancockFoil(EB04, OP14) | EB04-027 | R | $0.24 |
Ice TimeFoil(EB04, OP14) | EB04-028 | R | $0.18 |
I Heard the Sound...of a Lady's Teardrops FallingNormal(EB04, OP14) | EB04-029 | C | $0.10 |
KaidoFoil(EB04, OP14) | EB04-030 | R | $0.14 |
KingFoil(EB04, OP14) | EB04-031 | R | $0.10 |
KingAlt Art(EB04, OP14) | EB04-031 | R | $5.25 |
QueenFoil(EB04, OP14) | EB04-032 | R | $0.16 |
Groggy MonstersNormal(EB04, OP14) | EB04-033 | C | $0.10 |
Charlotte PuddingNormal(EB04, OP14) | EB04-034 | C | $0.12 |
Hitokiri KamazoNormal(EB04, OP14) | EB04-035 | C | $0.06 |
FoxyFoil(EB04, OP14) | EB04-036 | SR | $0.25 |
FoxyAlt Art(EB04, OP14) | EB04-036 | SR | $5.16 |
PorcheNormal(EB04, OP14) | EB04-037 | C | $0.10 |
Rosinante & LawFoil(EB04, OP14) | EB04-038 | SR | $1.93 |
Rosinante & LawAlt Art(EB04, OP14) | EB04-038 | SR | $34.53 |
Eustass"Captain"KidFoil(EB04, OP14) | EB04-039 | R | $0.14 |
Eustass"Captain"KidSpecial Alt Art(EB04, OP14) | EB04-039 | R | N/A |
Flame Dragon TorchFoil(EB04, OP14) | EB04-040 | R | $0.11 |
Stealth BlackNormal(EB04, OP14) | EB04-041 | C | $0.10 |
AlphaNormal(EB04, OP15) | EB04-042 | C | $0.06 |
KakuNormal(EB04, OP15) | EB04-043 | R | $0.12 |
KakuAlt Art(EB04, OP15) | EB04-043 | R | $5.25 |
KobyNormal(EB04, OP15) | EB04-044 | SR | $1.01 |
KobyAlt Art(EB04, OP15) | EB04-044 | SR | $23.63 |
KobyManga Alt Art(EB04, OP15) | EB04-044 | SR | $758.94 |
GinnyNormal(EB04, OP15) | EB04-045 | C | $0.11 |
DollNormal(EB04, OP15) | EB04-046 | C | $0.10 |
HelmeppoNormal(EB04, OP15) | EB04-047 | R | $0.31 |
Rob LucciNormal(EB04, OP15) | EB04-048 | SR | $0.34 |
Rob LucciAlt Art(EB04, OP15) | EB04-048 | SR | $7.71 |
Finger Pistol Yellow LotusNormal(EB04, OP15) | EB04-049 | C | $0.06 |
I'll Whip You Into Shape. ♡Normal(EB04, OP15) | EB04-050 | R | $0.15 |
EmetNormal(EB04, OP15) | EB04-051 | C | $0.08 |
SanjiNormal(EB04, OP15) | EB04-052 | R | $0.18 |
SanjiAlt Art(EB04, OP15) | EB04-052 | R | $8.64 |
SentomaruNormal(EB04, OP15) | EB04-053 | R | $0.10 |
Bartholomew KumaNormal(EB04, OP15) | EB04-054 | R | $0.23 |
Bartholomew KumaNormal(EB04, OP15) | EB04-055 | C | $0.09 |
PacifistaNormal(EB04, OP15) | EB04-056 | C | $0.11 |
VegapunkNormal(EB04, OP15) | EB04-057 | C | $0.06 |
BorsalinoNormal(EB04, OP15) | EB04-058 | SR | $18.90 |
BorsalinoAlt Art(EB04, OP15) | EB04-058 | SR | $74.51 |
Black Rope Dragon TwisterNormal(EB04, OP15) | EB04-059 | R | $0.10 |
Gum-Gum Hawk GatlingNormal(EB04, OP15) | EB04-060 | C | $0.07 |
Monkey.D.LuffyNormal(EB04, OP15) | EB04-061 | SEC | $13.83 |
Monkey.D.LuffyAlt Art(EB04, OP15) | EB04-061 | SEC | $44.80 |