Aquapolis
If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends.
If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends.
If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. Once during each player's turn (before attacking), if that player's Bench isn't full, that player flips a coin. If heads, that player shows his or her opponent a basic Energy card from his or her hand. Then, that player searches his or her deck for a Basic Pokémon card of the same type (color) as the revealed Energy card and puts it onto his or her Bench. The player shuffles his or her deck afterward.
Attach this card to 1 of your Darkness Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Darkness Cube 01.
Move a basic Energy card attached to 1 of your Pokémon to another of your Pokémon.
Attach this card to 1 of your Fighting Pokémon in play. That Pokémon my use this card's attack instead of its own. At the end of your turn, discard Fighting Cube 01.
Attach this card to 1 of your Fire Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Fire Cube 01.
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Shuffle your deck. Then, look at the top 7 cards of your deck. Choose 1 of those cards and put it into your hand. Shuffle the rest into your deck afterward.
Attach this card to 1 of your Grass Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Grass Cube 01.
Attach Healing Berry to 1 of your Pokémon that doesn't already have a Pokémon Tool card attached to it. If that Pokémon is Knocked Out, discard this card. At the end of any turn, if the Pokémon this card is attached to has 20 HP or less, remove 3 damage counters from that Pokémon and discard this card.
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Discard up to 2 basic Energy cards from your hand. If you discarded 1 basic Energy card, draw 3 cards. If you discarded 2 basic Energy cards, draw 5 cards.
Attach this card to 1 of your Lightning Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Lightning Cube 01.
Attach Memory Berry to 1 of your Pokémon that doesn't have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card. The Pokémon this card is attached to can use any attack from its Basic Pokémon card or any Evolution card from which the Pokémon evolved. (You still have to pay for that attack's Energy cost.) Discard this card at the end of any turn the Pokémon attacks.
Attach this card to 1 of your Metal Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Metal Cube 01.
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Search your deck for up to 2 Baby Pokémon and/or Basic Pokémon cards and put them onto your bench. Shuffle your deck afterward.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. Once during each of his or her turns, whenever a player attaches an Energy card from his or her hand to 1 of his or her Benched Pokémon, he or she removes 1 damage counter, if any, from that Pokémon.
Attach this card to 1 of your Psychic Pokémon in play. That Pokémon may us this card's attack instead of its own. At the end of your turn, discard Psychic Cube 01.
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Look at the top 6 cards of your deck. Take all Basic Energy cards you find there, show them to your opponent, and then put them into your hand. Shuffle your deck afterward.
Flip 2 coins. If both are heads, discard all Energy cards attached to the Defending Pokémon. If both are tails, discard all Energy cards attached to your Active Pokémon. If 1 is heads and 1 is tails, this card does nothing.
Attach Time Shard to 1 of your Pokémon that doesn't already have a Pokémon Tool card attached to it. If that Pokémon is Knocked Out, discard this card. If the Pokémon this card is attached to is Knocked Out by damage from the Defending Pokémon's attack during your opponent's turn, you may return up to 2 basic Energy cards attached to that Pokémon to your hand.
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Take 5 Baby Pokémon, Basic Pokémon, Evolution, and/or basic Energy cards from your discard pile and then show them to your opponent. Shuffle them into your deck.
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Search your deck for up to 2 Technical Machine and/or Pokémon Tool cards, show them to your opponent, and then put them into your hand. Shuffle your deck afterward.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. Once during each player's turn (before attacking), that player may flip a coin. If heads, that player chooses 1 of his or her Evolved Pokémon in play and discards the top Evolution card from that Pokémon, devolving it.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. Once during each of his or her turns, a player may discard a basic Energy card from his or her hand. If that player does, he or she chooses a basic Energy card from his or her discard pile, shows it to his or her opponent, and then puts it into his or her hand.
Attach this card to 1 of your Water Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Water Cube 01.
Attach this card to 1 of your Pokémon. Discard it at the end of your opponent's next turn. As long as this card is attached, this Pokémon has no Weakness.
If the Pokémon Darkness Energy is attached to damages the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon. At the end of every turn, put 1 damage counter on the Pokémon Darkness Energy is attached to, unless it's Darkness or has Dark in its name. Darkness Energy provides Darkness Energy. (Doesn't count as a basic Energy card.)
Damage done to the Pokémon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokémon Metal Energy is attached to isn't Metal, whenever it damages a Pokémon, reduce that damage by 10 (before applying Weakness and Resistance). Metal Energy provides Metal Energy. (Doesn't count as a basic Energy card.)
Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy provides every type of Energy but provides only 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, put 1 damage counter on that Pokémon.
Boost Energy can be attached only to an Evolved Pokémon. Discard Boost Energy at the end of the turn it was attached. Boost Energy provides ColorlessColorlessColorless Energy. The Pokémon Boost Energy is attached to can't retreat. When the Pokémon Boost Energy is attached to is no longer an Evolved Pokémon, discard Boost Energy.
Crystal Energy provides 1 Energy of all types (colors) of basic Energy cards attached to the Pokémon Crystal Energy is attached to. If there are no basic Energy cards attached to the Pokémon Crystal Energy is attached to, Crystal Energy provides Colorless Energy.
Warp Energy provides 1 Colorless Energy. When you attach Warp Energy from your hand to your Active Pokémon, switch your Active Pokémon with 1 of your Benched Pokémon.
| Card | Number | Rarity | Price |
|---|---|---|---|
Ampharos | 1 | ★ | $22.51 |
Arcanine | 2 | ★ | $47.71 |
Ariados | 3 | ★ | $4.76 |
Azumarill | 4 | ★ | $20.01 |
Bellossom | 5 | ★ | $9.30 |
Blissey | 6 | ★ | $4.93 |
Donphan | 7 | ★ | $15.71 |
Electrode | 8 | ★ | $9.32 |
Elekid | 9 | ★ | $12.05 |
Entei | 10 | ★ | $39.30 |
Espeon | 11 | ★ | $85.41 |
Exeggutor | 12 | ★ | $5.02 |
Exeggutor | 13 | ★ | $12.29 |
Houndoom | 14 | ★ | $33.50 |
Houndoom | 15 | ★ | $58.96 |
Hypno | 16 | ★ | $25.54 |
Jumpluff | 17 | ★ | $20.98 |
Jynx | 18 | ★ | $19.91 |
Kingdra | 19 | ★ | $7.48 |
Lanturn | 20 | ★ | $12.24 |
Lanturn | 21 | ★ | $19.39 |
Magneton | 22 | ★ | $13.58 |
Muk | 23 | ★ | $13.66 |
Nidoking | 24 | ★ | $11.14 |
Ninetales | 25 | ★ | $20.68 |
Octillery | 26 | ★ | $8.07 |
Parasect | 27 | ★ | $9.20 |
Porygon2 | 28 | ★ | $7.21 |
Primeape | 29 | ★ | $27.58 |
Quagsire | 30 | ★ | $38.51 |
Rapidash | 31 | ★ | $13.82 |
Scizor | 32 | ★ | $65.23 |
Slowbro | 33 | ★ | $60.00 |
Slowking | 34 | ★ | $11.57 |
Steelix | 35 | ★ | $27.88 |
Sudowoodo | 36 | ★ | $21.66 |
Suicune | 37 | ★ | $67.44 |
Tentacruel | 38 | ★ | $7.19 |
Togetic | 39 | ★ | $18.00 |
Tyranitar | 40 | ★ | $240.89 |
Umbreon | 41 | ★ | $162.60 |
Victreebel | 42 | ★ | $9.31 |
Vileplume | 43 | ★ | $14.22 |
Zapdos | 44 | ★ | $42.53 |
Bellsprout | 45 | ♦ | $12.06 |
Dodrio | 46 | ♦ | $8.19 |
Flaaffy | 47 | ♦ | $7.68 |
Furret | 48 | ♦ | $33.44 |
Gloom | 49 | ♦ | $16.35 |
Golduck | 50 | ♦ | $13.97 |
Growlithe | 51 | ♦ | $31.98 |
Magnemite | 52 | ♦ | $9.39 |
Marill | 53 | ♦ | $17.32 |
Marowak | 54 | ♦ | $5.40 |
Nidorino | 55 | ♦ | $3.86 |
Pupitar | 56 | ♦ | $9.55 |
Scyther | 57 | ♦ | $18.48 |
Seadra | 58 | ♦ | $2.37 |
Seaking | 59 | ♦ | $9.28 |
Skiploom | 60 | ♦ | $13.66 |
Smoochum | 61 | ♦ | $8.40 |
Spinarak | 62 | ♦ | $4.92 |
Tyrogue | 63 | ♦ | $26.77 |
Voltorb | 64 | ♦ | $4.69 |
Weepinbell | 65 | ♦ | $6.57 |
Wooper | 66 | ♦ | $87.28 |
Aipom | 67 | ● | $3.90 |
Bellsprout | 68 | ● | $4.89 |
Chansey | 69 | ● | $3.07 |
Chinchou | 70 | ● | $8.71 |
Chinchou | 71 | ● | $2.24 |
Cubone | 72 | ● | $13.96 |
Doduo | 73 | ● | $2.85 |
Drowzee | 74 | ● | $3.24 |
Eevee | 75 | ● | $28.05 |
Exeggcute | 76 | ● | $1.51 |
Exeggcute | 77 | ● | $3.81 |
Goldeen | 78 | ● | $2.57 |
Grimer | 79 | ● | $13.15 |
Growlithe | 80 | ● | $16.88 |
Hitmonchan | 81 | ● | $20.12 |
Hitmontop | 82 | ● | $5.45 |
Hoppip | 83 | ● | $3.58 |
Horsea | 84 | ● | $5.79 |
Horsea | 85 | ● | $4.64 |
Houndour | 86 | ● | $3.30 |
Houndour | 87 | ● | $4.61 |
Kangaskhan | 88 | ● | $7.20 |
Larvitar | 89 | ● | $4.03 |
Lickitung | 90 | ● | $15.23 |
Magnemite | 91 | ● | $2.80 |
Mankey | 92 | ● | $9.96 |
Mareep | 93 | ● | $3.59 |
Miltank | 94 | ● | $4.30 |
Mr. Mime | 95 | ● | $3.91 |
Nidoran ♂ | 96 | ● | $5.71 |
Oddish | 97 | ● | $7.41 |
Onix | 98 | ● | $3.75 |
Paras | 99 | ● | $3.35 |
Phanpy | 100 | ● | $5.72 |
Pinsir | 101 | ● | $3.21 |
Ponyta | 102 | ● | $3.35 |
Porygon | 103 | ● | $2.59 |
Psyduck | 104 | ● | $72.82 |
Remoraid | 105 | ● | $1.99 |
Scyther | 106 | ● | $8.47 |
Sentret | 107 | ● | $4.89 |
Slowpoke | 108 | ● | $17.98 |
Smeargle | 109 | ● | $7.26 |
Sneasel | 110 | ● | $3.11 |
Spinarak | 111 | ● | $1.48 |
Tangela | 112 | ● | $6.57 |
Tentacool | 113 | ● | $1.65 |
Togepi | 114 | ● | $8.99 |
Voltorb | 115 | ● | $2.89 |
Vulpix | 116 | ● | $8.66 |
Wooper | 117 | ● | $38.28 |
Apricorn Forest | 118 | ★ | $5.23 |
Darkness Cube 01 | 119 | ♦ | $1.27 |
Energy Switch | 120 | ♦ | $18.48 |
Fighting Cube 01 | 121 | ♦ | $1.61 |
Fire Cube 01 | 122 | ♦ | $1.11 |
Forest Guardian | 123 | ♦ | $0.91 |
Grass Cube 01 | 124 | ♦ | $1.54 |
Healing Berry | 125 | ♦ | $2.01 |
Juggler | 126 | ♦ | $1.07 |
Lightning Cube 01 | 127 | ♦ | $1.48 |
Memory Berry | 128 | ♦ | $1.76 |
Metal Cube 01 | 129 | ♦ | $1.55 |
Pokémon Fan Club | 130 | ♦ | $5.89 |
Pokémon Park | 131 | ♦ | $4.45 |
Psychic Cube 01 | 132 | ♦ | $2.19 |
Seer | 133 | ♦ | $2.19 |
Super Energy Removal 2 | 134 | ♦ | $1.77 |
Time Shard | 135 | ♦ | $1.73 |
Town Volunteers | 136 | ♦ | $5.01 |
Traveling Salesman | 137 | ♦ | $2.17 |
Undersea Ruins | 138 | ♦ | $3.57 |
Power Plant | 139 | ♦ | $3.32 |
Water Cube 01 | 140 | ♦ | $1.51 |
Weakness Guard | 141 | ♦ | $24.57 |
Darkness Energy | 142 | ★ | $6.14 |
Metal Energy | 143 | ★ | $7.48 |
Rainbow Energy | 144 | ★ | $10.55 |
Boost Energy | 145 | ♦ | $3.84 |
Crystal Energy | 146 | ♦ | $2.98 |
Warp Energy | 147 | ♦ | $5.72 |
Kingdra | 148 | Rare Secret | $205.34 (LP) |
Lugia | 149 | Rare Secret | $32,333.20 (PSA 10) |
Nidoking | 150 | Rare Secret | $560.00 (LP) |
Ampharos | H1 | ★H | $248.41 |
Arcanine | H2 | ★H | $499.99 |
Ariados | H3 | ★H | $60.00 |
Azumarill | H4 | ★H | $119.99 |
Bellossom | H5 | ★H | $72.33 |
Blissey | H6 | ★H | $132.75 |
Electrode | H7 | ★H | $118.50 |
Entei | H8 | ★H | $351.99 |
Espeon | H9 | ★H | $339.08 (LP) |
Exeggutor | H10 | ★H | $124.00 |
Houndoom | H11 | ★H | $25.00 |
Hypno | H12 | ★H | $117.50 |
Jumpluff | H13 | ★H | $89.74 |
Kingdra | H14 | ★H | $178.70 (LP) |
Lanturn | H15 | ★H | $98.00 |
Magneton | H16 | ★H | $74.97 |
Muk | H17 | ★H | $77.50 (LP) |
Nidoking | H18 | ★H | $125.13 (LP) |
Ninetales | H19 | ★H | $225.00 |
Octillery | H20 | ★H | $60.54 |
Scizor | H21 | ★H | $137.66 |
Slowking | H22 | ★H | $192.26 |
Steelix | H23 | ★H | $259.59 |
Sudowoodo | H24 | ★H | $150.00 |
Suicune | H25 | ★H | $449.99 |
Tentacruel | H26 | ★H | $95.83 |
Togetic | H27 | ★H | $150.00 |
Tyranitar | H28 | ★H | $615.95 |
Umbreon | H29 | ★H | $599.99 (LP) |
Victreebel | H30 | ★H | $117.49 |
Vileplume | H31 | ★H | $123.97 |
Zapdos | H32 | ★H | $91.99 |