Neo Genesis
If this Baby Pokémon is your Active Pokémon and your opponent tries to attack, your opponent flips a coin (before doing anything required in order to use that attack). If tails, your opponent's turn ends without an attack.
Damage done to the Pokémon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokémon Metal Energy is attached to isn't Metal, whenever it damages a Pokémon, reduce that damage by 10 (before applying Weakness and Resistance). Metal Energy provides Metal Energy. (Doesn't count as a basic Energy card.)
If this Baby Pokémon is your Active Pokémon and your opponent tries to attack, your opponent flips a coin (before doing anything required in order to use that attack). If tails, your opponent's turn ends without an attack.
If this Baby Pokémon is your Active Pokémon and your opponent tries to attack, your opponent flips a coin (before doing anything required in order to use that attack). If tails, your opponent's turn ends without an attack.
If this Baby Pokémon is your Active Pokémon and your opponent tries to attack, your opponent flips a coin (before doing anything required in order to use that attack). If tails, your opponent's turn ends without an attack.
Shuffle your deck, then reveal the top 3 cards of it. If at least 2 of those cards share the same name, put all the ones with that name into your hand and shuffle the rest into your deck. If none of them do, shuffle all 3 into your deck.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. Whenever an attack, Pokémon Power, or Trainer card discards another player's non-Colorless Energy card from a Pokémon, return that Energy card to its owner's hand. (Energy cards that are discarded when that Pokémon is Knocked Out don't count.)
Flip a coin. If heads, shuffle up to 2 Energy cards from your discard pile into your deck.
Attach Focus Band to 1 of your Pokémon that doesn't have a Pokémon Tool attached to it. If the Pokémon Focus Band is attached to would be Knocked Out by your opponent's attack, flip a coin. If heads, that Pokémon is not Knocked Out and its remaining HP become 10 instead. Then, discard Focus Band.
Draw 2 cards. Then, shuffle 2 cards from your hand into your deck.
Look at the top 7 cards of your deck. If any of them are Trainer cards, you may show 1 of them to your opponent and put it into your hand. Shuffle your deck afterward. You can't play any more Trainer cards this turn.
Trade 2 of the other cards in your hand for 4 basic Energy cards from your discard pile. If you have fewer than 4 basic Energy cards there, take all of them.
Your opponent may choose 5 Basic Pokémon, Evolution, and/or basic Energy cards in his or her discard pile. (If your opponent doesn't have that many, he or she chooses all or none of them.) If your opponent chooses any cards, he or she shuffles them into his or her deck. Either way, you may do the same, and you can't play any more Trainer cards this turn.
Flip a coin. If heads, draw 4 cards.
Choose 1 of your opponent's face-down Prizes. Guess whether it is an Energy card, a Trainer card, or a Pokémon (Basic or Evolution) card. Flip the card face up (and leave it face up). If you guessed right, draw 2 cards.
Attach Gold Berry to 1 of your Pokémon that doesn't have a Pokémon Tool attached to it. At any time between turns, if there are at least 4 damage counters on the Pokémon Gold Berry is attached to, you may remove 4 of them and discard Gold Berry. At the start of each turn, if there are at least 4 damage counters on the Pokémon Gold Berry is attached to, remove 4 of them and discard Gold Berry.
Attach Miracle Berry to 1 of your Pokémon that doesn't have a Pokémon Tool attached to it. At any time between turns, if the Pokémon Miracle Berry is attached to is Asleep, Confused, Paralyzed, or Poisoned, you may remove all those effects from that Pokémon and discard Miracle Berry. At the start of each turn, if the Pokémon Miracle Berry is attached to is Asleep, Confused, Paralyzed, or Poisoned, remove all of those effects from that Pokémon and discard Miracle Berry.
Shuffle your deck. Then, look at up to 5 cards from the top of your deck and rearrange them as you like.
Shuffle your hand into your deck. Then, draw 7 cards. You can't play any more Trainer cards this turn.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. All damage done by Colorless Pokémon's attacks is reduced by 30 (after applying Weakness and Resistance).
Flip a coin. If heads, return 1 of your Pokémon and all cards attached to it to your hand.
Attach Berry to 1 of your Pokémon that doesn't have a Pokémon Tool attached to it. At any time between turns, if there are at least 2 damage counters on the Pokémon Berry is attached to, you may remove 2 of them and discard Berry. At the start of each turn, if there are at least 2 damage counters on the Pokémon Berry is attached to, remove 2 of them and discard Berry.
If you have any Benched Pokémon, your opponent chooses 1 of them and switches it with your Active Pokémon. Then, if your opponent has any Benched Pokémon, choose 1 of them and switch it with his or her Active Pokémon.
Choose 1 of your Pokémon. Flip 2 coins. Remove 2 damage counters times the number of heads from that Pokémon. If the Pokémon has fewer damage counters than that, remove all of them.
Your opponent may search his or her deck for 1 Basic Pokémon card and put it onto his or her Bench. Then, you may search your deck for 1 Basic Pokémon card and put it onto your Bench. Then, each player shuffles his or her deck. (A player can't do any of this if his or her Bench is full.)
Flip a coin. If heads, put an Evolution card from your discard pile, if any, into your hand. If tails, put a Basic Pokémon card from your discard pile, if any, into your hand.
If the Pokémon Darkness Energy is attached to damages the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon. At the end of every turn, put 1 damage counter on the Pokémon Darkness Energy is attached to, unless it's Darkness or has Dark in its name. Darkness Energy provides Darkness Energy. (Doesn't count as a basic Energy card.)
Recycle Energy provides Colorless Energy. (Doesn't count as a basic Energy card.) If this card is put into your discard pile from play, return it to your hand.
| Card | Number | Rarity | Price |
|---|---|---|---|
Ampharos | 1 | ★H | $56.66 |
Azumarill | 2 | ★H | $60.45 |
Bellossom | 3 | ★H | $52.18 |
Feraligatr | 4 | ★H | $200.00 |
Feraligatr | 5 | ★H | $197.56 (LP) |
Heracross | 6 | ★H | $99.59 |
Jumpluff | 7 | ★H | $27.87 |
Kingdra | 8 | ★H | $54.06 |
Lugia | 9 | ★H | $1,800.00 |
Meganium | 10 | ★H | $157.50 |
Meganium | 11 | ★H | $156.80 |
Pichu | 12 | ★H | $267.50 |
Skarmory | 13 | ★H | $68.88 |
Slowking | 14 | ★H | $173.88 |
Steelix | 15 | ★H | $86.80 |
Togetic | 16 | ★H | $76.92 |
Typhlosion | 17 | ★H | $322.33 |
Typhlosion | 18 | ★H | $45.99 |
Metal Energy | 19 | ★H | $25.53 |
Cleffa | 20 | ★ | $16.19 |
Donphan | 21 | ★ | $5.25 |
Elekid | 22 | ★ | $14.56 |
Magby | 23 | ★ | $6.43 |
Murkrow | 24 | ★ | $7.67 |
Sneasel | 25 | ★ | $9.15 |
Aipom | 26 | ♦ | $3.13 |
Ariados | 27 | ♦ | $3.38 |
Bayleef | 28 | ♦ | $8.07 |
Bayleef | 29 | ♦ | $4.31 |
Clefairy | 30 | ♦ | $5.10 |
Croconaw | 31 | ♦ | $5.51 |
Croconaw | 32 | ♦ | $4.48 |
Electabuzz | 33 | ♦ | $2.80 |
Flaaffy | 34 | ♦ | $4.58 |
Furret | 35 | ♦ | $3.11 |
Gloom | 36 | ♦ | $3.35 |
Granbull | 37 | ♦ | $1.93 |
Lanturn | 38 | ♦ | $2.73 |
Ledian | 39 | ♦ | $1.95 |
Magmar | 40 | ♦ | $2.58 |
Miltank | 41 | ♦ | $5.62 |
Noctowl | 42 | ♦ | $6.88 |
Phanpy | 43 | ♦ | $2.64 |
Piloswine | 44 | ♦ | $2.56 |
Quagsire | 45 | ♦ | $5.20 |
Quilava | 46 | ♦ | $7.02 |
Quilava | 47 | ♦ | $8.81 |
Seadra | 48 | ♦ | $2.54 |
Skiploom | 49 | ♦ | $1.62 |
Sunflora | 50 | ♦ | $2.82 |
Togepi | 51 | ♦ | $21.21 |
Xatu | 52 | ♦ | $2.08 |
Chikorita | 53 | ● | $4.72 |
Chikorita | 54 | ● | $4.52 |
Chinchou | 55 | ● | $1.73 |
Cyndaquil | 56 | ● | $14.60 |
Cyndaquil | 57 | ● | $9.69 |
Girafarig | 58 | ● | $1.94 |
Gligar | 59 | ● | $1.98 |
Hoothoot | 60 | ● | $1.88 |
Hoppip | 61 | ● | $1.54 |
Horsea | 62 | ● | $1.87 |
Ledyba | 63 | ● | $1.96 |
Mantine | 64 | ● | $1.79 |
Mareep | 65 | ● | $2.55 |
Marill | 66 | ● | $3.22 |
Natu | 67 | ● | $1.67 |
Oddish | 68 | ● | $1.83 |
Onix | 69 | ● | $2.18 |
Pikachu | 70 | ● | $21.79 |
Sentret | 71 | ● | $1.80 |
Shuckle | 72 | ● | $2.84 |
Slowpoke | 73 | ● | $9.58 |
Snubbull | 74 | ● | $1.68 |
Spinarak | 75 | ● | $1.43 |
Stantler | 76 | ● | $2.52 |
Sudowoodo | 77 | ● | $3.93 |
Sunkern | 78 | ● | $1.49 |
Swinub | 79 | ● | $2.17 |
Totodile | 80 | ● | $11.94 |
Totodile | 81 | ● | $13.88 |
Wooper | 82 | ● | $6.34 |
Arcade Game | 83 | ★ | $5.36 |
Ecogym | 84 | ★ | $4.13 |
Energy Charge | 85 | ★ | $2.91 |
Focus Band | 86 | ★ | $13.57 |
Mary | 87 | ★ | $4.77 |
PokéGear | 88 | ★ | $2.52 |
Super Energy Retrieval | 89 | ★ | $2.93 |
Time Capsule | 90 | ★ | $2.66 |
Bill's Teleporter | 91 | ♦ | $1.13 |
Card-Flip Game | 92 | ♦ | $1.54 |
Gold Berry | 93 | ♦ | $3.59 |
Miracle Berry | 94 | ♦ | $0.92 |
New Pokédex | 95 | ♦ | $1.45 |
Professor Elm | 96 | ♦ | $3.03 |
Sprout Tower | 97 | ♦ | $1.79 |
Super Scoop Up | 98 | ♦ | $1.81 |
Berry | 99 | ● | $0.64 |
Double Gust | 100 | ● | $1.94 |
Moo-Moo Milk | 101 | ● | $2.30 |
Pokémon March | 102 | ● | $1.92 |
Super Rod | 103 | ● | $1.05 |
Darkness Energy | 104 | ★ | $8.68 |
Recycle Energy | 105 | ★ | $5.90 |
Fighting Energy | 106 | ● | $0.97 |
Fire Energy | 107 | ● | $1.16 |
Grass Energy | 108 | ● | $1.08 |
Lightning Energy | 109 | ● | $0.81 |
Psychic Energy | 110 | ● | $1.04 |
Water Energy | 111 | ● | $1.39 |