Proving Grounds
Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Deal 3 to all enemy units at a battlefield.
[Action] (Play on your turn or in showdowns.) Deal 2 to a unit at a battlefield.
While you have 8+ runes, I have +4 {M}.
[Shield] (+1 {M} while I'm a defender.)
When you play a spell that costs {5} or more, give me +3 {M} this turn.
[Assault 2], [Shield 2] (+2 {M} while I'm an attacker or defender.)
[Action] (Play on your turn or in showdowns.) Give a friendly unit +3 {M} this turn. Then choose an enemy unit. They deal damage equal to their Mights to each other.
[Ganking] (I can move from battlefield to battlefield.) I enter ready.
When you play me, return a spell from your trash to your hand.
[Reaction] (Play any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.
[Action] (Play on your turn or in showdowns.) Kill a unit at a battlefield.
Other friendly units have +1 {M} here.
{E}: [Reaction] — [Add] {2}. Use only to play spells. (Abilities that add resources can't be reacted to.)
[Action] (Play on your turn or in showdowns.) Play four 1 {M} Recruit unit tokens. (They can be played to your base or to battlefields you control.)
I enter ready.
At the end of your turn, ready 2 runes.
When you play me, deal 3 to all units at battlefields.
While a friendly unit defends alone, it gets +2 {M}.
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it dies this turn, recall it exhausted instead. (Send it to base. This isn't a move.)
When you play a spell that costs {5} or more, draw 1.
[Action] (Play on your turn or in showdowns.) Deal 8 to a unit.
When you conquer, if you have 4+ units at that battlefield, draw 2.
[Action] (Play on your turn or in showdowns.) Give friendly units +2 {M} this turn.
| Card | Number | Rarity | Price |
|---|---|---|---|
Annie, Fiery | 001/24 | Epic | $2.65 |
Firestorm | 002/24 | Uncommon | $0.51 |
Incinerate | 003/24 | Common | $1.84 |
Yi, Meditative | 004/24 | Rare | $1.79 |
Zephyr Sage | 005/24 | Uncommon | $0.32 |
Lux, Illuminated | 006/24 | Rare | $1.42 |
Garen, Rugged | 007/24 | Rare | $1.37 |
Gentlemen's Duel | 008/24 | Common | $0.60 |
Yi, Honed | 009/24 | Epic | $4.04 |
Annie, Stubborn | 010/24 | Rare | $5.89 |
Flash | 011/24 | Common | $41.68 |
Blast Of Power | 012/24 | Common | $5.04 |
Garen, Commander | 013/24 | Epic | $2.23 |
Lux, Crownguard | 014/24 | Epic | $12.16 |
Recruit The Vanguard | 015/24 | Uncommon | $4.82 |
Vanguard Attendant | 016/24 | Common | $0.31 |
Dark Child - Starter | 017/24 | Rare | $17.69 |
Tibbers | 018/24 | Epic | $1.34 |
Wuju Bladesman - Starter | 019/24 | Rare | $14.09 |
Highlander | 020/24 | Epic | $1.12 |
Lady Of Luminosity - Starter | 021/24 | Rare | $23.07 |
Final Spark | 022/24 | Epic | $2.45 |
Might Of Demacia - Starter | 023/24 | Rare | $1.92 |
Decisive Strike | 024/24 | Epic | $0.87 |