- Aetherworks Marvel
Images
Aetherworks Marvel
name
mana_cost
Supertypes
Legendary
supertypes
Types
Artifact
types
Prices
Normal
Foil
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Near Mint
$0.23
$0.14
Lightly Played
$0.32
$0.15
Moderately Played
$0.22
$0.21
Damaged
$0.38
No pricing data currently available
Details
Rules
Whenever a permanent you control is put into a graveyard, you get (an energy counter).
, Pay six : Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
rules
Power
power
Toughness
toughness
Rarity
Mythic
rarity
Number
281
number
Artist
James Paick
artist
Language
English
language
(EN)
language_code
Expansion
Modern Horizons 3 Commander
expansion.name
Rulings
Aetherworks Marvel's first ability triggers whenever any permanent you control is put into a graveyard from the battlefield, including Aetherworks Marvel itself and other permanents put into a graveyard at the same time as it.
2016-09-20
If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2016-09-20
If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Incendiary Sabotage, you must pay those to cast the card.
2016-09-20
The card cast with Aetherworks Marvel's second ability is cast from your library.
2016-09-20
Tokens that are sacrificed or destroyed are put into their owner's graveyard before ceasing to exist. If you controlled the token, Aetherworks Marvel's first ability will trigger.
2016-09-20
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07
{E} is the energy symbol. It represents one energy counter.
2024-06-07
rulings
Discussion
Code
Model attributes
id
string
The id of the card
M3C-281
name
string
The name of the card
Aetherworks Marvel
mana_cost
string
The cost to cast the card
{4}
supertypes
string[]
The supertypes of card, such as Legendary.
Legendary
types
string[]
The types of card, such as Creature.
Artifact
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Mythic
number
string
The card number
281
artist
string
The artist of the card
James Paick
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/M3C-281/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Modern Horizons 3 Commander