- Angel of Vitality
Images
Angel of Vitality
name
mana_cost
Supertypes
supertypes
Types
Creature
types
Subtypes
Angel
subtypes
Select Variant
Data Sources1 Sources Online
Market Price Activity
SOURCE: --Status: Live
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Near Mint
$0.26
L: $0.13
Lightly Played
$0.47
L: $0.25
Moderately Played
$0.15
L: $0.63
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Recent Sales History
Details
Rules
Flying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
rules
Power
2
power
Toughness
2
toughness
Color Identity
color_identity
Rarity
Uncommon
rarity
Number
706
number
Artist
Johannes Voss
artist
Language
English
language
(EN)
language_code
Expansion
Foundations
expansion.name
Rulings
Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Angel of Vitality may become lethal if your life total drops below 25 during that turn.
2024/11/08
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Angel of Vitality's second ability will apply twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will apply only once.
2024/11/08
If Angel of Vitality is dealt damage and your life total is increased above 25 before state-based actions are performed (most likely because Angel of Vitality is dealt combat damage at the same time that a creature you control with lifelink deals combat damage), Angel of Vitality's last ability applies before checking whether it's destroyed for having lethal damage marked on it.
2024/11/08
If you control two Angels of Vitality and you would gain life, you gain that much life plus 2. A third Angel of Vitality has you gain that much life plus 3, and so on.
2024/11/08
If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and the second ability of Angel of Vitality applies only once.
2024/11/08
In a Two-Headed Giant game, Angel of Vitality's last ability applies as long as your team's life total is 25 or more.
2024/11/08
In a Two-Headed Giant game, life gained by your teammate won't cause Angel of Vitality's second ability to apply, even though it will cause your team's life total to increase.
2024/11/08
In formats where your life total doesn't start at 20, Angel of Vitality's last ability still applies if your life total is 25 or more.
2024/11/08
The middle ability of Angel of Vitality applies just once to each life-gaining event, whether it's 1 life from Dazzling Angel or 4 life from Apothecary Stomper.
2024/11/08
rulings
Discussion
Code
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Code
Dev Mode
Data Details
id
stringThe id of the card
FDN-706
name
stringThe name of the card
Angel of Vitality
mana_cost
stringThe cost to cast the card
{2}{W}
types
string[]The types of card, such as Creature.
[Creature]
subtypes
string[]The subtypes of the card, such as Storyborn or Hero.
[Angel]
power
stringThe strength of the card
2
toughness
stringThe willpower of the card
2
color_identity
stringThe color identity of the card (the colors that appear on the card)
[W]
variants
object[]The variants the card is available in, such as normal or foil, and their prices.
variants.name
stringThe variant name, such as normal or foil
foil
variants.prices
object[]The variant name, such as normal or coldFoil
rarity
stringThe rarity of the card
Uncommon
number
stringThe card number
706
artist
stringThe artist of the card
Johannes Voss
language
stringThe language of the card, such as English.
English
language_code
stringThe language code, such as EN.
EN
images
object[]The images of the card
images.large
stringThe large url of the image
https://images.scrydex.com/magicthegathering/FDN-706/large
expansion
objectThe expansion the card belongs to
expansion.name
stringThe name of the expansion
Foundations

