Foundations
First strike, vigilance Menace, trample Reach, lifelink Ward—Pay 7 life.
Other Cats you control get +1/+1. Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
Vigilance (Attacking doesn't cause this creature to tap.) Whenever you attack with three or more creatures, put a +1/+1 counter on target creature you control.
When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you gain life for the first time during each of your turns, create a 1/1 white Cat creature token.
Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
This spell costs {1} less to cast for each Cat you control. Creatures you control get +2/+2 until end of turn.
Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control.
Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
Flying Whenever another creature you control enters, you gain 1 life.
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature you control gains indestructible until end of turn. If this spell was kicked, instead any number of target creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Flying Whenever you gain life, put a +1/+1 counter on this creature. Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.
Put a +1/+1 counter on target creature. It gains flying until end of turn. Prevent all combat damage that would be dealt to it this turn.
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, create two 3/3 white Knight creature tokens.
When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent. A deck can have any number of cards named Hare Apparent.
When this creature enters, draw a card.
Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the game.
During your turn, this creature has first strike. (It deals combat damage before creatures without first strike.) During your turn, creatures you control with +1/+1 counters on them have first strike.
Joust Through deals 3 damage to target attacking or blocking creature. You gain 1 life.
This spell costs {3} less to cast if it targets a tapped creature. Destroy target creature.
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, create a 1/1 white Cat creature token.
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
Whenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
{2}{W}: Look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, if it was kicked, return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
Flying Whenever you gain life for the first time each turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
This spell costs {1} less to cast if you control a Wizard. Draw three cards.
Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, draw a card.
When this creature enters, return target creature an opponent controls to its owner's hand.
When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
Flying Whenever you draw a card, put a +1/+1 counter on this creature.
This spell can't be countered. Flying When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, put that many incubation counters on it. Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
Flash (You may cast this spell any time you could cast an instant.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Create two 1/1 blue Faerie creature tokens with flying. When you do, tap target creature an opponent controls.
Landfall — Whenever a land you control enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Flash (You may cast this spell any time you could cast an instant.) Flying You may cast spells as though they had flash.
Whenever you draw your second card each turn, create a token that's a copy of this creature.
Flying When this creature enters, draw a card, then discard a card.
Mill three cards, then return an instant or sorcery card from your graveyard to your hand. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito. [+1]: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card. [−2]: Create a 2/1 blue Ninja creature token. [−9]: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
When Kiora enters, draw two cards, then discard two cards. Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
Draw a card for each different mana value among nonland permanents you control.
Flying Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
Counter target spell. Draw a card, then discard a card.
Defender {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Flying Raid — When this creature enters, if you attacked this turn, draw a card.
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Flying, vigilance (Attacking doesn't cause this creature to tap.) {1}{U}, {T}: Draw a card, then discard a card.
Target creature's owner puts it on their choice of the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
As an additional cost to cast this spell, sacrifice a creature. Flying When this creature enters, each opponent discards a card and loses 2 life. You draw a card and gain 2 life.
Flying When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) Threshold — This creature gets +2/+1 as long as there are seven or more cards in your graveyard.
You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield. Each player sacrifices thirteen creatures of their choice.
Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
Menace (This creature can't be blocked except by two or more creatures.) Threshold — Whenever this creature attacks, if there are seven or more cards in your graveyard, this creature gets +2/+0 until end of turn.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Raid — When this creature enters, if you attacked this turn, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
Flying Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. Whenever another nontoken creature dies, draw a card.
{1}, Sacrifice another creature: Put a +1/+1 counter on this creature.
When this creature dies, if it wasn't a Demon, return it to the battlefield under its owner's control with two +1/+1 counters on it. It's a Demon in addition to its other types.
When this creature dies, create a 1/1 black and green Insect creature token with flying.
Raid — At the beginning of your end step, if you attacked this turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {2}{B}, Sacrifice this enchantment: Target opponent loses X life, where X is the amount of life you gained this turn.
This creature enters with eight revival counters on it if you cast it. When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
Create a tapped 1/1 black Rat creature token for each creature card in your graveyard. Flashback {2}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.
Choose one — • Target opponent discards two cards. • Creatures your opponents control get -1/-1 until end of turn.
When this creature enters, exile up to two target cards from a single graveyard. If at least one creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
Target creature gets -2/-2 until end of turn.
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it. During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells. {3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
Morbid — When this creature enters, target creature an opponent controls gets -1/-1 until end of turn. If a creature died this turn, that creature gets -13/-13 until end of turn instead.
Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card and this creature can't be blocked this turn.
Flying This creature can't block. When this creature enters, return target creature card from your graveyard to your hand.
Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) {T}: You may cast target Zombie creature card from your graveyard this turn.
Whenever you attack, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Boltwave deals 3 damage to each opponent.
Double target creature's power until end of turn. Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
[+2]: Add {R}{R}{R}. Exile the top three cards of your library. Choose one. You may play that card this turn. [+1]: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." [−4]: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.
Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn.
When this creature enters, create a 4/4 red Dragon creature token with flying.
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Fiery Annihilation deals 5 damage to target creature. Exile up to one target Equipment attached to that creature. If that creature would die this turn, exile it instead.
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.
Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
Incinerating Blast deals 6 damage to target creature. You may discard a card. If you do, draw a card.
{1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn." {2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
This creature doesn't untap during your untap step. Morbid — At the beginning of each end step, if a creature died this turn, untap this creature.
{2}{R}: Target creature can't block this turn.
Raid — When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Flying If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, exile up to one target card from a graveyard.
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, choose one — • Put two +1/+1 counters on target creature you control. • You gain 4 life.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Morbid — At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature deals combat damage to a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Reach (This creature can block creatures with flying.) Landfall — Whenever a land you control enters, create a 1/1 green Elf Warrior creature token.
When this creature enters, return target permanent card from your graveyard to your hand.
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.
You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Morbid — At the beginning of your end step, if a creature died this turn, put two +1/+1 counters on target creature you control.
Creatures you control get +10/+10 and gain vigilance until end of turn.
Trample Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.) You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
Reach Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
At the beginning of your end step, choose one — • Put a +1/+1 counter on target creature you control. • Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) {2}{G}: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
First strike Whenever Alesha attacks, put a +1/+1 counter on it. Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Creatures you control get +1/+1.
Trample Whenever this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
Flying Whenever this creature enters or attacks, draw a card, then discard a card. Threshold — This creature gets +1/+1 and has deathtouch as long as there are seven or more cards in your graveyard.
Lifelink, hexproof from instants As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
Whenever you gain life, put a +1/+1 counter on this creature. When this creature dies, return another target non-Bear creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
This spell can't be countered. Trample, ward {4} Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
Flying Whenever you cast a noncreature spell, choose one — • Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. • Create a 1/1 white Spirit creature token with flying.
Flying You have no maximum hand size. Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Raid — At the beginning of your end step, if you attacked this turn, each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Morbid — At the beginning of your end step, if a creature died this turn, choose one — • You gain 2 life. • You draw a card and you lose 1 life.
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control. {G}{U}, {T}: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type. Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
Equipped creature has "{1}, {T}, Tap Fishing Pole: Put a bait counter on Fishing Pole." Whenever equipped creature becomes untapped, remove a bait counter from this Equipment. If you do, create a 1/1 blue Fish creature token. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
If this card is in your opening hand, you may begin the game with it on the battlefield. Equipped creature gets +1/+1 and has double strike and trample. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
During your turn, equipped creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}, {T}, Sacrifice a creature: Draw a card and put a soul counter on this artifact. Activate only as a sorcery. {4}, {T}, Sacrifice this artifact: Each opponent loses life equal to the number of soul counters on this artifact.
At the beginning of your upkeep, each player draws a card. Whenever an opponent draws a card, that player loses 1 life.
{T}: Add {C}. {4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
[+1]: Put a +1/+1 counter on up to one target creature. [−3]: Target creature gains flying and double strike until end of turn. [−8]: Create X 2/2 white Cat creature tokens, where X is your life total.
Whenever you gain life, put a +1/+1 counter on this creature.
Flying When this creature enters, exile target player's graveyard.
Creatures your opponents control enter tapped. Whenever a creature an opponent controls enters, you gain 1 life.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Flash {1}, Sacrifice this creature: Destroy target artifact or enchantment.
Destroy all creatures.
Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. {T}: Add {W}. Spend this mana only to cast an Angel spell.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Destroy target artifact, enchantment, or creature with power 4 or greater.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, return up to one other target permanent you control to its owner's hand.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, create a 1/1 white Soldier creature token.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Flying Whenever another Angel you control enters, put a +1/+1 counter on this creature.
Return all attacking creatures to their owner's hand.
Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on this creature.
Counter target creature spell.
At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
Target creature gets -1/-0 until end of turn. Draw a card.
Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
Flying Instant and sorcery spells you cast cost {1} less to cast.
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
You may cast spells from your hand without paying their mana costs.
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Create a token that's a copy of target creature you control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.
Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
End the turn. (Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and "this turn" and "until end of turn" effects end.)
This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
When this creature enters, each opponent discards a card.
This creature enters tapped.
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Exile target creature or planeswalker.
Each opponent loses X life. You gain life equal to the life lost this way.
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Destroy target creature or planeswalker.
Whenever a creature you control dies, draw a card. [+1]: Create a 2/2 black Zombie creature token. [−4]: Each player sacrifices two creatures of their choice. [−9]: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Whenever you gain life, each opponent loses 1 life.
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
At the beginning of your upkeep, you draw a card and you lose 1 life.
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
{1}{B}: Return this card from your graveyard to the battlefield tapped.
Put all creature cards from all graveyards onto the battlefield under your control.
Flying When this creature enters, search your library for a card, put it into your hand, then shuffle.
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Return target creature card from your graveyard to the battlefield.
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)
For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Haste (This creature can attack and {T} as soon as it comes under your control.)
Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Flying Whenever Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}, Sacrifice this creature: It deals 1 damage to any target.
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Flying Whenever you cast a noncreature or Dragon spell, this creature deals 1 damage to each opponent.
Flying, haste This creature attacks each combat if able. Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return this card from your graveyard to the battlefield.
Whenever this creature attacks, you may pay {R}. If you do, target creature can't block this turn.
Choose one — • Creatures you control get +2/+0 until end of turn. • Create two 1/1 red Goblin creature tokens.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {R}, Sacrifice this creature: It deals damage equal to its power to target creature or planeswalker.
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Seismic Rupture deals 2 damage to each creature without flying.
Flying {R}: This creature gets +1/+0 until end of turn.
Choose one — • Slagstorm deals 3 damage to each creature. • Slagstorm deals 3 damage to each player.
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
As an additional cost to cast this spell, discard a card. Draw two cards.
When this creature enters, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
Destroy target artifact, enchantment, or creature with flying.
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Reach (This creature can block creatures with flying.) Other Elf creatures you control get +1/+1. Whenever Dwynen attacks, you gain 1 life for each attacking Elf you control.
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.
When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
This spell costs {X} less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Target creature gets +3/+3 until end of turn.
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{T}: Add {G}.
{3}{G}: This creature becomes a Werewolf. Put two +1/+1 counters on it and you draw a card. Activate only once.
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on this creature.
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, you may destroy target artifact or enchantment.
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. [−3]: Destroy target artifact, enchantment, or creature with flying. [−8]: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
This creature enters with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.
Flying Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Flying Other creatures you control with flying get +1/+1.
Whenever another creature you control enters, put a +1/+1 counter on that creature.
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
Menace (This creature can't be blocked except by two or more creatures.) Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. {T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn. {T}: Add {R} or {G}.
Double strike (This creature deals both first-strike and regular combat damage.) Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
| Card | Number | Rarity | Price |
|---|---|---|---|
Sire of Seven Deaths | 1 | Mythic | $24.73 |
Arahbo, the First Fang | 2 | Rare | $1.72 |
Armasaur Guide | 3 | Common | $0.05 |
Cat Collector | 4 | Uncommon | $0.27 |
Celestial Armor | 5 | Rare | $0.77 |
Claws Out | 6 | Uncommon | $0.30 |
Crystal Barricade | 7 | Rare | $3.87 |
Dauntless Veteran | 8 | Uncommon | $0.11 |
Dazzling Angel | 9 | Common | $0.26 |
Divine Resilience | 10 | Uncommon | $0.28 |
Exemplar of Light | 11 | Rare | $3.63 |
Felidar Savior | 12 | Common | $0.14 |
Fleeting Flight | 13 | Common | $0.18 |
Guarded Heir | 14 | Uncommon | $0.07 |
Hare Apparent | 15 | Common | $4.20 |
Helpful Hunter | 16 | Common | $0.34 |
Herald of Eternal Dawn | 17 | Mythic | $2.48 |
Inspiring Paladin | 18 | Common | $0.19 |
Joust Through | 19 | Uncommon | $0.14 |
Luminous Rebuke | 20 | Common | $0.11 |
Prideful Parent | 21 | Common | $0.19 |
Raise the Past | 22 | Rare | $1.13 |
Skyknight Squire | 23 | Rare | $0.57 |
Squad Rallier | 24 | Common | $0.07 |
Sun-Blessed Healer | 25 | Uncommon | $0.19 |
Twinblade Blessing | 26 | Uncommon | $0.26 |
Valkyrie's Call | 27 | Mythic | $2.41 |
Vanguard Seraph | 28 | Common | $0.15 |
Arcane Epiphany | 29 | Uncommon | $0.20 |
Archmage of Runes | 30 | Rare | $4.64 |
Bigfin Bouncer | 31 | Common | $0.11 |
Cephalid Inkmage | 32 | Uncommon | $0.16 |
Clinquant Skymage | 33 | Uncommon | $0.20 |
Curator of Destinies | 34 | Rare | $0.17 |
Drake Hatcher | 35 | Rare | $0.28 |
Elementalist Adept | 36 | Common | $0.05 |
Erudite Wizard | 37 | Common | $0.11 |
Faebloom Trick | 38 | Uncommon | $0.30 |
Grappling Kraken | 39 | Uncommon | $0.34 |
High Fae Trickster | 40 | Rare | $15.16 |
Homunculus Horde | 41 | Rare | $1.02 |
Icewind Elemental | 42 | Common | $0.06 |
Inspiration from Beyond | 43 | Uncommon | $0.20 |
Kaito, Cunning Infiltrator | 44 | Mythic | $3.06 |
Kiora, the Rising Tide | 45 | Rare | $0.74 |
Lunar Insight | 46 | Rare | $0.23 |
Mischievous Mystic | 47 | Uncommon | $0.29 |
Refute | 48 | Common | $0.23 |
Rune-Sealed Wall | 49 | Uncommon | $0.26 |
Skyship Buccaneer | 50 | Uncommon | $0.05 |
Sphinx of Forgotten Lore | 51 | Mythic | $0.48 |
Strix Lookout | 52 | Common | $0.11 |
Uncharted Voyage | 53 | Common | $0.05 |
Abyssal Harvester | 54 | Rare | $0.62 |
Arbiter of Woe | 55 | Uncommon | $0.26 |
Billowing Shriekmass | 56 | Uncommon | $0.13 |
Blasphemous Edict | 57 | Rare | $6.30 |
Bloodthirsty Conqueror | 58 | Mythic | $38.76 |
Crypt Feaster | 59 | Common | $0.11 |
Gutless Plunderer | 60 | Common | $0.15 |
High-Society Hunter | 61 | Rare | $0.44 |
Hungry Ghoul | 62 | Common | $0.10 |
Infernal Vessel | 63 | Uncommon | $0.16 |
Infestation Sage | 64 | Common | $0.28 |
Midnight Snack | 65 | Uncommon | $0.25 |
Nine-Lives Familiar | 66 | Rare | $1.50 |
Revenge of the Rats | 67 | Uncommon | $0.30 |
Sanguine Syphoner | 68 | Common | $0.26 |
Seeker's Folly | 69 | Uncommon | $0.18 |
Soul-Shackled Zombie | 70 | Common | $0.14 |
Stab | 71 | Common | $0.19 |
Tinybones, Bauble Burglar | 72 | Rare | $1.19 |
Tragic Banshee | 73 | Uncommon | $0.10 |
Vampire Gourmand | 74 | Uncommon | $0.33 |
Vampire Soulcaller | 75 | Common | $0.20 |
Vengeful Bloodwitch | 76 | Uncommon | $0.25 |
Zul Ashur, Lich Lord | 77 | Rare | $1.50 |
Battlesong Berserker | 78 | Uncommon | $0.08 |
Boltwave | 79 | Uncommon | $3.02 |
Bulk Up | 80 | Uncommon | $2.52 |
Chandra, Flameshaper | 81 | Mythic | $1.71 |
Courageous Goblin | 82 | Common | $0.09 |
Crackling Cyclops | 83 | Common | $0.15 |
Dragon Trainer | 84 | Uncommon | $0.13 |
Electroduplicate | 85 | Rare | $1.03 |
Fiery Annihilation | 86 | Uncommon | $0.12 |
Goblin Boarders | 87 | Common | $0.09 |
Goblin Negotiation | 88 | Uncommon | $0.19 |
Gorehorn Raider | 89 | Common | $0.06 |
Incinerating Blast | 90 | Common | $0.06 |
Kellan, Planar Trailblazer | 91 | Rare | $0.28 |
Rite of the Dragoncaller | 92 | Mythic | $4.26 |
Searslicer Goblin | 93 | Rare | $2.18 |
Slumbering Cerberus | 94 | Uncommon | $0.10 |
Sower of Chaos | 95 | Common | $0.09 |
Strongbox Raider | 96 | Uncommon | $0.12 |
Twinflame Tyrant | 97 | Mythic | $29.26 |
Ambush Wolf | 98 | Common | $0.11 |
Apothecary Stomper | 99 | Common | $0.06 |
Beast-Kin Ranger | 100 | Common | $0.08 |
Cackling Prowler | 101 | Common | $0.08 |
Eager Trufflesnout | 102 | Uncommon | $0.18 |
Elfsworn Giant | 103 | Common | $0.23 |
Elvish Regrower | 104 | Uncommon | $0.23 |
Felling Blow | 105 | Uncommon | $0.13 |
Loot, Exuberant Explorer | 106 | Rare | $4.29 |
Mossborn Hydra | 107 | Rare | $16.12 |
Needletooth Pack | 108 | Uncommon | $0.13 |
Preposterous Proportions | 109 | Rare | $0.87 |
Quakestrider Ceratops | 110 | Uncommon | $0.23 |
Quilled Greatwurm | 111 | Mythic | $4.52 |
Spinner of Souls | 112 | Rare | $0.76 |
Sylvan Scavenging | 113 | Rare | $0.30 |
Treetop Snarespinner | 114 | Common | $0.23 |
Alesha, Who Laughs at Fate | 115 | Rare | $3.00 |
Anthem of Champions | 116 | Rare | $0.34 |
Ashroot Animist | 117 | Rare | $0.25 |
Dreadwing Scavenger | 118 | Uncommon | $0.16 |
Elenda, Saint of Dusk | 119 | Rare | $0.43 |
Fiendish Panda | 120 | Uncommon | $0.17 |
Koma, World-Eater | 121 | Rare | $1.27 |
Kykar, Zephyr Awakener | 122 | Rare | $0.37 |
Niv-Mizzet, Visionary | 123 | Mythic | $10.55 |
Perforating Artist | 124 | Uncommon | $0.24 |
Wardens of the Cycle | 125 | Uncommon | $0.23 |
Zimone, Paradox Sculptor | 126 | Mythic | $2.37 |
Banner of Kinship | 127 | Rare | $9.50 |
Fishing Pole | 128 | Uncommon | $0.17 |
Leyline Axe | 129 | Rare | $2.90 |
Quick-Draw Katana | 130 | Common | $0.18 |
Ravenous Amulet | 131 | Uncommon | $0.21 |
Scrawling Crawler | 132 | Rare | $9.35 |
Soulstone Sanctuary | 133 | Rare | $2.93 |
Ajani, Caller of the Pride | 134 | Mythic | $0.94 |
Ajani's Pridemate | 135 | Uncommon | $0.30 |
Angel of Finality | 136 | Uncommon | $0.25 |
Authority of the Consuls | 137 | Rare | $6.01 |
Banishing Light | 138 | Common | $0.13 |
Cathar Commando | 139 | Common | $0.26 |
Day of Judgment | 140 | Rare | $1.63 |
Giada, Font of Hope | 141 | Rare | $0.72 |
Healer's Hawk | 142 | Common | $0.20 |
Make Your Move | 143 | Common | $0.12 |
Mischievous Pup | 144 | Uncommon | $0.14 |
Resolute Reinforcements | 145 | Uncommon | $0.23 |
Savannah Lions | 146 | Uncommon | $0.17 |
Serra Angel | 147 | Uncommon | $0.20 |
Stroke of Midnight | 148 | Uncommon | $0.39 |
Youthful Valkyrie | 149 | Uncommon | $0.33 |
Aegis Turtle | 150 | Common | $0.16 |
Aetherize | 151 | Uncommon | $0.72 |
Brineborn Cutthroat | 152 | Uncommon | $0.18 |
Essence Scatter | 153 | Uncommon | $0.23 |
Extravagant Replication | 154 | Rare | $0.40 |
Fleeting Distraction | 155 | Common | $0.05 |
Imprisoned in the Moon | 156 | Uncommon | $0.28 |
Lightshell Duo | 157 | Common | $0.15 |
Micromancer | 158 | Uncommon | $0.15 |
Mocking Sprite | 159 | Common | $0.20 |
An Offer You Can't Refuse | 160 | Uncommon | $2.24 |
Omniscience | 161 | Mythic | $7.42 |
Run Away Together | 162 | Common | $0.09 |
Self-Reflection | 163 | Uncommon | $0.23 |
Spectral Sailor | 164 | Uncommon | $0.27 |
Think Twice | 165 | Common | $0.15 |
Time Stop | 166 | Rare | $0.33 |
Tolarian Terror | 167 | Common | $0.21 |
Witness Protection | 168 | Common | $0.21 |
Bake into a Pie | 169 | Common | $0.22 |
Burglar Rat | 170 | Common | $0.29 |
Diregraf Ghoul | 171 | Uncommon | $0.10 |
Eaten Alive | 172 | Common | $0.25 |
Exsanguinate | 173 | Uncommon | $0.65 |
Fake Your Own Death | 174 | Common | $0.21 |
Hero's Downfall | 175 | Uncommon | $0.23 |
Liliana, Dreadhorde General | 176 | Mythic | $9.49 |
Macabre Waltz | 177 | Common | $0.19 |
Marauding Blight-Priest | 178 | Common | $0.27 |
Painful Quandary | 179 | Rare | $1.62 |
Phyrexian Arena | 180 | Rare | $4.09 |
Pilfer | 181 | Common | $0.17 |
Reassembling Skeleton | 182 | Uncommon | $0.24 |
Rise of the Dark Realms | 183 | Mythic | $6.53 |
Rune-Scarred Demon | 184 | Rare | $1.32 |
Stromkirk Bloodthief | 185 | Uncommon | $0.14 |
Vampire Nighthawk | 186 | Uncommon | $0.32 |
Zombify | 187 | Uncommon | $0.22 |
Abrade | 188 | Uncommon | $0.23 |
Axgard Cavalry | 189 | Common | $0.18 |
Brass's Bounty | 190 | Rare | $0.41 |
Brazen Scourge | 191 | Uncommon | $0.06 |
Burst Lightning | 192 | Common | $0.18 |
Drakuseth, Maw of Flames | 193 | Rare | $0.71 |
Etali, Primal Storm | 194 | Rare | $0.61 |
Fanatical Firebrand | 195 | Common | $0.16 |
Firebrand Archer | 196 | Common | $0.32 |
Firespitter Whelp | 197 | Uncommon | $0.31 |
Flamewake Phoenix | 198 | Rare | $0.28 |
Frenzied Goblin | 199 | Uncommon | $0.15 |
Goblin Surprise | 200 | Common | $0.19 |
Heartfire Immolator | 201 | Uncommon | $0.19 |
Hidetsugu's Second Rite | 202 | Uncommon | $0.07 |
Involuntary Employment | 203 | Common | $0.18 |
Krenko, Mob Boss | 204 | Rare | $2.74 |
Seismic Rupture | 205 | Uncommon | $0.03 |
Shivan Dragon | 206 | Uncommon | $0.11 |
Slagstorm | 207 | Rare | $0.32 |
Spitfire Lagac | 208 | Common | $0.30 |
Sure Strike | 209 | Common | $0.04 |
Thrill of Possibility | 210 | Common | $0.28 |
Affectionate Indrik | 211 | Uncommon | $0.06 |
Bite Down | 212 | Common | $0.21 |
Blanchwood Armor | 213 | Uncommon | $0.21 |
Broken Wings | 214 | Common | $0.18 |
Bushwhack | 215 | Common | $0.31 |
Doubling Season | 216 | Mythic | $36.23 |
Dwynen, Gilt-Leaf Daen | 217 | Uncommon | $0.34 |
Dwynen's Elite | 218 | Common | $0.20 |
Elvish Archdruid | 219 | Rare | $1.24 |
Garruk's Uprising | 220 | Uncommon | $0.48 |
Genesis Wave | 221 | Rare | $0.41 |
Ghalta, Primal Hunger | 222 | Rare | $0.77 |
Giant Growth | 223 | Common | $0.19 |
Gnarlid Colony | 224 | Common | $0.20 |
Grow from the Ashes | 225 | Common | $0.19 |
Inspiring Call | 226 | Uncommon | $0.38 |
Llanowar Elves | 227 | Common | $0.36 |
Mild-Mannered Librarian | 228 | Uncommon | $0.06 |
Nessian Hornbeetle | 229 | Uncommon | $0.11 |
Overrun | 230 | Uncommon | $0.28 |
Reclamation Sage | 231 | Uncommon | $0.30 |
Scavenging Ooze | 232 | Rare | $0.29 |
Snakeskin Veil | 233 | Uncommon | $0.24 |
Vivien Reid | 234 | Mythic | $0.66 |
Wary Thespian | 235 | Common | $0.07 |
Wildwood Scourge | 236 | Uncommon | $0.28 |
Balmor, Battlemage Captain | 237 | Uncommon | $0.28 |
Consuming Aberration | 238 | Rare | $0.34 |
Empyrean Eagle | 239 | Uncommon | $0.32 |
Good-Fortune Unicorn | 240 | Uncommon | $0.21 |
Heroic Reinforcements | 241 | Uncommon | $0.07 |
Lathril, Blade of the Elves | 242 | Rare | $2.96 |
Muldrotha, the Gravetide | 243 | Mythic | $2.77 |
Progenitus | 244 | Mythic | $1.08 |
Ruby, Daring Tracker | 245 | Uncommon | $0.26 |
Swiftblade Vindicator | 246 | Rare | $0.27 |
Tatyova, Benthic Druid | 247 | Uncommon | $0.31 |
Thousand-Year Storm | 248 | Rare | $1.26 |
Adventuring Gear | 249 | Uncommon | $0.30 |
Burnished Hart | 250 | Uncommon | $0.34 |