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Archfiend of Despair

Supertypes
Types
Creature
Subtypes
Demon
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Data Sources1 Sources Online
Market Price Activity
SOURCE: --
Status: Live

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Details

Rules
Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
Power
6
Toughness
6
Color Identity
Rarity
Mythic
Number
46
Artist
Josh Hass
Language
English
(EN)
Expansion
Reality Fracture Commander
Rulings
Archfiend of Despair’s last ability counts only how much life was lost. It doesn’t care whether a player also gained life.
2018/06/08
In a Two-Headed Giant game, damage and life loss happen to each player individually. If each player on a team is dealt 2 damage, each of those players loses 2 life and the team’s life total goes down by 4. When Archfiend of Despair’s ability resolves, each of those players again loses 2 life and the team’s life total goes down again by 4; they don’t each lose 4 life.
2018/06/08
The amount of life to lose is determined only as Archfiend of Despair’s triggered ability resolves. For example, if you control two of them and an opponent lost 3 life earlier in the turn, the first ability to resolve would have that player lose 3 life, and the second would have that player lose 6 life.
2018/06/08
Discussion
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