Reality Fracture Commander
At the beginning of combat on each opponent's turn, they may pay {2}. If they don't, creatures they control can't attack Jaces you control this turn. +1: Draw two cards, then put a card from your hand on the bottom of your library. −3: Exile another target planeswalker or creature you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Jace, Multiverse Architect can be your commander.
Deathtouch, vigilance Landfall — Whenever a land you control enters, draw a card. Then if this is the first time this ability has resolved this turn, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Omnath gets +1/+1 for each unspent mana you have. If you would lose unspent mana, that mana becomes colorless instead. Landfall — Whenever a land you control enters, add {C}{C}.
When Dack Fayden enters, reveal cards from the top of your library until you reveal X creature cards, where X is the number of opponents you have. Put those creature cards onto the battlefield, then shuffle. They're goaded for the rest of the game. For each of those permanents, choose a different opponent. Each opponent gains control of the permanent for which they were chosen.
Flying When Ob Nixilis enters, destroy all tapped creatures your opponents control. You gain 1 life for each creature destroyed this way. At the beginning of each end step, if you gained life this turn, create a 4/4 white Angel creature token with flying.
Choose target opponent. Until that player's next turn, they gain protection from everything and their life total can't change. All nonland permanents they control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.) Exile Teferi's Reproach.
Flying, deathtouch Whenever Avacyn or another nontoken creature you control dies, return that card to the battlefield under your control at the beginning of the next end step.
Whenever Jhoira enters or attacks, target opponent reveals cards from the top of their library until they reveal a historic permanent card. You put that card onto the battlefield under your control and lose life equal to that permanent's mana value. That player puts the rest of the revealed cards on the bottom of their library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Flash When Venser enters, choose one — • Copy target instant or sorcery spell an opponent controls twice. You may choose new targets for the copies. • Create two tokens that are copies of target permanent an opponent controls. They gain haste. At the beginning of the next end step, sacrifice them.
Flying Whenever you gain life, you may pay that much life. If you do, draw that many cards. {T}: Each opponent loses 1 life and you gain 1 life.
Flying, double strike, haste When Tamiyo enters, you become the monarch. Whenever one or more creatures deal combat damage to you while you're the monarch, tap those creatures and put a stun counter on each of them.
Eminence — As long as The Ur-Sphinx is in the command zone or on the battlefield, other Sphinx spells you cast cost {1} less to cast. Flying Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost.
Flying, indestructible You can't lose the game and your opponents can't win the game. Creatures you control can't have -1/-1 counters put on them.
When Ginger enters, you become the monarch. {2}, {T}, Sacrifice Ginger: You gain 6 life. At the beginning of each upkeep, if you're the monarch, create a Gingerbrute token. (It's a {1} 1/1 Food Golem artifact creature with haste, "{1}: This token can't be blocked this turn except by creatures with haste," and "{2}, {T}, Sacrifice this token: You gain 3 life.")
Indestructible When Memnarch enters, create two 1/1 colorless Myr artifact creature tokens. Whenever Memnarch attacks, draw a card for each artifact you control.
({T}: Add {B} or {R}.) This land enters tapped unless your opponents control eight or more lands.
({T}: Add {W} or {U}.) This land enters tapped unless your opponents control eight or more lands.
({T}: Add {U} or {B}.) This land enters tapped unless your opponents control eight or more lands.
This spell can't be countered. Flying, trample, protection from white and from blue {R}: Akroma gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn her face up any time for her morph cost.)
{T}: Add one mana of any color in your commander's color identity.
{T}: Add {C}{C}.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any type that a land you control could produce.
+1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying."
If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
Create two 1/1 white Spirit creature tokens with flying. Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Create X 1/1 white Warrior creature tokens.
Flying As this creature enters, choose a card type. You and creatures you control have protection from the chosen card type.
At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
When this artifact enters, create a 1/1 white Spirit creature token with flying. Whenever you create one or more creature tokens, put a story counter on this artifact. {W}, {T}, Remove a story counter from this artifact: Draw a card.
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Exile target creature. Its controller gains life equal to its power.
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)
Draw three cards, then put two cards from your hand on top of your library in any order.
Draw four cards, then put two cards from your hand on top of your library in any order.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) When you cycle this card, create an X/X blue Shark creature token with flying.
Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
Flying Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
{T}: Add {R}. As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Exile target permanent with mana value 4 or greater.
Whenever you cast a noncreature spell, draw a card.
As this enchantment enters, choose Mardu or Jeskai. • Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. • Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
{1}, {T}: Add {W}{U}.
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Whenever you discard a card, you may exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {T}: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
{1}, {T}: Add {U}{B}.
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}, {T}: Add {U}{R}.
{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
{1}, {T}: Add {B}{R}.
{T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {R}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.
This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle. Cycling {W}{U}{B} ({W}{U}{B}, Discard this card: Draw a card.)
This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
{T}: Add {C}. {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
{T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle. Cycling {U}{R}{W} ({U}{R}{W}, Discard this card: Draw a card.)
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.
({T}: Add {R} or {W}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped. {T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever this land attacks, create a Map token.
This land enters tapped. {T}: Add {U} or {R}. {U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land. Whenever this land attacks, scry 1.
{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.
This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
{T}: Add {C}. {T}: Add {B} or {R}. This land deals 1 damage to you.
{T}: Add {C}. {U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.
{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.
Omnath gets +1/+1 for each unspent mana you have. If you would lose unspent mana, that mana becomes colorless instead. Landfall — Whenever a land you control enters, add {C}{C}.
When Dack Fayden enters, reveal cards from the top of your library until you reveal X creature cards, where X is the number of opponents you have. Put those creature cards onto the battlefield, then shuffle. They're goaded for the rest of the game. For each of those permanents, choose a different opponent. Each opponent gains control of the permanent for which they were chosen.
Flying When Ob Nixilis enters, destroy all tapped creatures your opponents control. You gain 1 life for each creature destroyed this way. At the beginning of each end step, if you gained life this turn, create a 4/4 white Angel creature token with flying.
Choose target opponent. Until that player's next turn, they gain protection from everything and their life total can't change. All nonland permanents they control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.) Exile Teferi's Reproach.
Flying, deathtouch Whenever Avacyn or another nontoken creature you control dies, return that card to the battlefield under your control at the beginning of the next end step.
Whenever Jhoira enters or attacks, target opponent reveals cards from the top of their library until they reveal a historic permanent card. You put that card onto the battlefield under your control and lose life equal to that permanent's mana value. That player puts the rest of the revealed cards on the bottom of their library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Flash When Venser enters, choose one — • Copy target instant or sorcery spell an opponent controls twice. You may choose new targets for the copies. • Create two tokens that are copies of target permanent an opponent controls. They gain haste. At the beginning of the next end step, sacrifice them.
Flying Whenever you gain life, you may pay that much life. If you do, draw that many cards. {T}: Each opponent loses 1 life and you gain 1 life.
Flying, double strike, haste When Tamiyo enters, you become the monarch. Whenever one or more creatures deal combat damage to you while you're the monarch, tap those creatures and put a stun counter on each of them.
Eminence — As long as The Ur-Sphinx is in the command zone or on the battlefield, other Sphinx spells you cast cost {1} less to cast. Flying Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost.
Flying, indestructible You can't lose the game and your opponents can't win the game. Creatures you control can't have -1/-1 counters put on them.
When Ginger enters, you become the monarch. {2}, {T}, Sacrifice Ginger: You gain 6 life. At the beginning of each upkeep, if you're the monarch, create a Gingerbrute token. (It's a {1} 1/1 Food Golem artifact creature with haste, "{1}: This token can't be blocked this turn except by creatures with haste," and "{2}, {T}, Sacrifice this token: You gain 3 life.")
Indestructible When Memnarch enters, create two 1/1 colorless Myr artifact creature tokens. Whenever Memnarch attacks, draw a card for each artifact you control.
({T}: Add {B} or {R}.) This land enters tapped unless your opponents control eight or more lands.
({T}: Add {W} or {U}.) This land enters tapped unless your opponents control eight or more lands.
({T}: Add {U} or {B}.) This land enters tapped unless your opponents control eight or more lands.
Flying
Flying
Flying
Flying
Haste {1}: This token can't be blocked this turn except by creatures with haste. {2}, {T}, Sacrifice this token: You gain 3 life. (This token's mana cost is {1}.)
{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) This creature can't block.
At the beginning of your end step, draw a card. Whenever a creature deals combat damage to you, its controller becomes the monarch.
| Card Details | Number | Rarity | Price/Trend |
|---|---|---|---|
Jace, Multiverse Architect | 1 | Mythic | $0.83 0% |
Nissa, Leyline Tamer | 2 | Mythic | $0.87 0% |
Omnath, Locus of the Void | 3 | Rare | $2.57 0% |
Dack Fayden, Helping Hand | 4 | Rare | $0.42 0% |
Ob Nixilis, the Ascended | 5 | Rare | $1.26 0% |
Teferi's Reproach | 6 | Rare | $0.67 0% |
Avacyn, Angel of Horror | 7 | Rare | $16.12 0% |
Jhoira, Weatherlight Corsair | 8 | Rare | $0.40 0% |
Venser, Fervent Forger | 9 | Rare | $0.33 0% |
Niv-Mizzet, Ghost Counsel | 10 | Rare | $3.90 0% |
Tamiyo, Upriser Crowned | 11 | Rare | $0.29 0% |
The Ur-Sphinx | 12 | Rare | $0.99 0% |
Darksteel Angel | 13 | Rare | $4.55 0% |
Ginger, Queen of Sweets | 14 | Rare | $0.53 0% |
Memnarch, the Warden | 15 | Rare | $1.16 0% |
Turbulent Crater | 16 | Rare | $2.42 0% |
Turbulent Shore | 17 | Rare | $2.52 0% |
Turbulent Wetlands | 18 | Rare | $3.28 0% |
Akroma, Angel of Fury | 19 | Mythic | $0.22 0% |
Arcane Signet | 20 | Uncommon | $0.64 0% |
Sol Ring | 21 | Uncommon | $1.53 0% |
Command Tower | 22 | Common | $0.26 0% |
Reflecting Pool | 23 | Rare | $5.04 0% |
Elspeth, Sun's Champion | 24 | Mythic | $0.31 0% |
Flawless Maneuver | 25 | Rare | $8.75 0% |
Grand Crescendo | 26 | Rare | $0.64 0% |
Lingering Souls | 27 | Uncommon | $0.21 0% |
Martial Coup | 28 | Rare | $0.30 0% |
Overlord of the Mistmoors | 29 | Mythic | $0.30 0% |
Path to Exile | 30 | Uncommon | $0.85 0% |
Secure the Wastes | 31 | Rare | $0.31 0% |
Serra's Emissary | 32 | Mythic | $0.57 0% |
Skrelv's Hive | 33 | Rare | $0.26 0% |
Staff of the Storyteller | 34 | Rare | $0.32 0% |
Stroke of Midnight | 35 | Uncommon | $0.26 0% |
Sunfall | 36 | Rare | $0.32 0% |
Swords to Plowshares | 37 | Uncommon | $0.97 0% |
White Sun's Twilight | 38 | Rare | $0.27 0% |
Brainstorm | 39 | Common | $0.65 0% |
Brainsurge | 40 | Uncommon | $0.30 0% |
Fact or Fiction | 41 | Uncommon | $0.23 0% |
Mass Polymorph | 42 | Rare | $0.23 0% |
Occult Epiphany | 43 | Rare | $0.29 0% |
Shark Typhoon | 44 | Rare | $0.35 0% |
Synthetic Destiny | 45 | Rare | $0.20 0% |
Archfiend of Despair | 46 | Mythic | $4.14 0% |
Archon of Cruelty | 47 | Mythic | $2.08 0% |
Dreadhorde Invasion | 48 | Rare | $0.17 0% |
Cursed Mirror | 49 | Rare | $0.32 0% |
Despark | 50 | Uncommon | $0.19 0% |
Whirlwind of Thought | 51 | Rare | $0.27 0% |
Windcrag Siege | 52 | Rare | $0.30 0% |
Azorius Signet | 53 | Uncommon | $0.26 0% |
Chromatic Lantern | 54 | Rare | $0.51 0% |
Currency Converter | 55 | Rare | $0.28 0% |
Dimir Signet | 56 | Uncommon | $0.31 0% |
Fellwar Stone | 57 | Uncommon | $0.59 0% |
Izzet Signet | 58 | Uncommon | $0.28 0% |
Proteus Staff | 59 | Rare | $0.24 0% |
Rakdos Signet | 60 | Uncommon | $0.30 0% |
Talisman of Creativity | 61 | Uncommon | $0.48 0% |
Talisman of Dominance | 62 | Uncommon | $0.49 0% |
Talisman of Indulgence | 63 | Uncommon | $0.48 0% |
Talisman of Progress | 64 | Uncommon | $0.28 0% |
Battlefield Forge | 65 | Rare | $0.21 0% |
Caves of Koilos | 66 | Rare | $0.33 0% |
Clifftop Retreat | 67 | Rare | $0.19 0% |
Contaminated Landscape | 68 | Common | $0.23 0% |
Drowned Catacomb | 69 | Rare | $0.47 0% |
Exotic Orchard | 70 | Rare | $0.22 0% |
Fabled Passage | 71 | Rare | $0.82 0% |
Fetid Heath | 72 | Rare | $0.22 0% |
Glacial Fortress | 73 | Rare | $0.21 0% |
Isolated Chapel | 74 | Rare | $0.24 0% |
Kher Keep | 75 | Rare | $0.23 0% |
Mystic Gate | 76 | Rare | $0.58 0% |
Path of Ancestry | 77 | Common | $0.21 0% |
Perilous Landscape | 78 | Common | $0.19 0% |
Prairie Stream | 79 | Rare | $0.22 0% |
Radiant Summit | 80 | Rare | $0.26 0% |
Restless Anchorage | 81 | Rare | $0.23 0% |
Restless Spire | 82 | Rare | $0.19 0% |
Shivan Reef | 83 | Rare | $0.20 0% |
Sulfur Falls | 84 | Rare | $0.20 0% |
Sulfurous Springs | 85 | Rare | $0.45 0% |
Sunken Ruins | 86 | Rare | $0.48 0% |
Underground River | 87 | Rare | $0.57 0% |
Omnath, Locus of the Void | 88 | Rare | $3.93 0% |
Dack Fayden, Helping Hand | 89 | Rare | $1.30 0% |
Ob Nixilis, the Ascended | 90 | Rare | $2.48 0% |
Teferi's Reproach | 91 | Rare | $0.74 0% |
Avacyn, Angel of Horror | 92 | Rare | $24.41 0% |
Jhoira, Weatherlight Corsair | 93 | Rare | $0.65 0% |
Venser, Fervent Forger | 94 | Rare | $0.62 0% |
Niv-Mizzet, Ghost Counsel | 95 | Rare | $7.44 0% |
Tamiyo, Upriser Crowned | 96 | Rare | $0.48 0% |
The Ur-Sphinx | 97 | Rare | $3.59 0% |
Darksteel Angel | 98 | Rare | $6.73 0% |
Ginger, Queen of Sweets | 99 | Rare | $0.67 0% |
Memnarch, the Warden | 100 | Rare | $2.18 0% |
Turbulent Crater | 101 | Rare | $3.98 0% |
Turbulent Shore | 102 | Rare | $2.63 0% |
Turbulent Wetlands | 103 | Rare | $4.18 0% |
Angel | 1 | Common | N/A 0% |
Insect | 2 | Common | N/A 0% |
Soldier | 3 | Common | N/A 0% |
Spirit | 4 | Common | N/A 0% |
Warrior | 5 | Common | N/A 0% |
Shark | 6 | Common | N/A 0% |
Rogue | 7 | Common | N/A 0% |
Zombie Army | 8 | Common | N/A 0% |
Goblin | 9 | Common | N/A 0% |
Kobolds of Kher Keep | 10 | Common | N/A 0% |
Citizen | 11 | Common | N/A 0% |
Gingerbrute Token | 12 | Common | N/A 0% |
Incubator // Phyrexian | 13 | Common | N/A 0% |
Map | 14 | Common | N/A 0% |
Myr | 15 | Common | N/A 0% |
Phyrexian Mite | 16 | Common | N/A 0% |
The Monarch | 17 | Common | N/A 0% |
