- Blacksmith's Talent
Images
Blacksmith's Talent
name
mana_cost
Types
Enchantment
types
Subtypes
Class
subtypes
Prices
Normal
Foil
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Near Mint
$0.15
$0.09
Lightly Played
$0.25
$0.15
Moderately Played
$0.19
$0.34
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Near Mint
$0.26
$0.05
Lightly Played
$0.36
$0.15
Moderately Played
$0.10
$2.32
Details
Rules
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip .
: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
: Level 3
During your turn, equipped creatures you control have double strike and haste.
rules
Power
power
Toughness
toughness
Color Identity
color_identity
Rarity
Uncommon
rarity
Number
125
number
Artist
Vincent Christiaens
artist
Language
English
language
(EN)
language_code
Expansion
Bloomburrow
expansion.name
Rulings
A creature you control is equipped if there's an Equipment attached to it. You don't have to control that Equipment.
2024-07-26
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
2024-07-26
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
2024-07-26
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
2024-07-26
Gaining a level won't remove abilities that a Class had at a previous level.
2024-07-26
If either target of the Level 2 class ability is an illegal target as the ability resolves, the ability won't do anything. If both targets are illegal, the ability won't resolve. If the Equipment is already attached to the target creature, nothing happens.
2024-07-26
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
2024-07-26
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
2024-07-26
rulings
Discussion
Code
Model attributes
id
string
The id of the card
BLB-125
name
string
The name of the card
Blacksmith's Talent
mana_cost
string
The cost to cast the card
{R}
types
string[]
The types of card, such as Creature.
Enchantment
subtypes
string[]
The subtypes of the card, such as Storyborn or Hero.
Class
color_identity
string
The color identity of the card (the colors that appear on the card)
R
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Uncommon
number
string
The card number
125
artist
string
The artist of the card
Vincent Christiaens
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/BLB-125/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Bloomburrow