Bloomburrow
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
{1}, {T}: Target creature gets +1/+1 until end of turn. Activate only as a sorcery.
First strike, lifelink
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 0/4 white Wall creature token with defender. {W}: Level 2 Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.
(Gain the next level as a sorcery to add its ability.) Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn. {W}: Level 2 When this Class becomes level 2, create a token that's a copy of target token you control. {3}{W}: Level 3 Creature tokens you control get +2/+2.
When this artifact enters and when you sacrifice it, create a 1/1 white Rabbit creature token and scry 1. (Look at the top card of your library. You may put that card on the bottom.) {2}, {T}, Sacrifice this artifact: You gain 3 life.
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. If that creature had power 2 or less, put a +1/+1 counter on this creature.
As long as you've lost life this turn, this creature has flying and vigilance. Whenever you gain life, put a +1/+1 counter on this creature. When this creature dies, put its counters on target creature you control.
Flash Enchant creature When this Aura enters, draw a card. Enchanted creature gets +1/+0 and has flying.
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
Whenever this creature or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn.
Create three 1/1 white Rabbit creature tokens.
Offspring {1} (You may pay an additional {1} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, target creature you control gets +1/+1 until end of turn.
Flying Whenever this creature or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield.
Whenever you give a gift, draw a card.
Flying Whenever another creature you control enters, you gain 1 life.
Target creature gets +2/+2 until end of turn. Up to one other target creature gets +1/+1 until end of turn.
Flash Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, tap target creature an opponent controls.
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn. {1}, Sacrifice this creature: Destroy target artifact or enchantment.
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Flying When this creature enters, put a +1/+1 counter on target creature you control without flying.
Creatures you control get +2/+1 until end of turn. If you control a Rabbit, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Destroy target creature with power or toughness 4 or greater.
Flash Flying Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Create a 1/1 white Rabbit creature token. {P}{P} — Exile target nonland permanent. Its controller draws a card. {P}{P}{P} — Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
Whenever this creature attacks while you control a token, this creature gets +2/+0 until end of turn.
Flying, double strike, vigilance
Sonar Strike deals 4 damage to target attacking, blocking, or tapped creature. You gain 3 life if you control a Bat.
Flying At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Whenever this creature attacks, untap target nonland permanent.
Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1. Other Rabbits, Bats, Birds, and Mice you control get +1/+1.
{3}{W}: Creatures you control get +1/+1 until end of turn.
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever you attack, choose one — • Create a 1/1 white Rabbit creature token that's tapped and attacking. • Attacking creatures you control get +1/+1 until end of turn.
Flying, vigilance Whenever you gain or lose life during your turn, this creature gets +1/+0 until end of turn.
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.
Vigilance This creature can't be blocked by creatures with power 2 or greater. Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
When this creature enters, draw a card, then discard a card.
Return up to two target creatures to their owners' hands. Draw two cards, then discard a card.
When this creature enters, you may cast target instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Counter target spell unless its controller pays {2}. If you control a Bird, counter that spell unless its controller pays {4} instead.
This spell costs {1} less to cast if it targets an attacking or tapped creature. Target creature's owner puts it on their choice of the top or bottom of their library.
Whenever one or more other creatures you control leave the battlefield without dying, draw a card. {1}{U}, {T}: Return another target creature you control to its owner's hand.
Flash This spell costs {1} less to cast for each instant and sorcery card in your graveyard. This creature enters tapped if it's not your turn. When this creature enters, tap up to two target creatures.
Eluge's power and toughness are each equal to the number of Islands you control. Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it. The first instant or sorcery spell you cast each turn costs {U} (or {1}) less to cast for each land you control with a flood counter on it.
Offspring {3} (You may pay an additional {3} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying When this creature enters, target creature you control gains flying until end of turn.
(Gain the next level as a sorcery to add its ability.) Whenever a creature you control enters, surveil 1. {1}{U}: Level 2 Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn. {3}{U}: Level 3 Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.) Enchant creature When this Aura enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it. You control enchanted creature.
Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {T}: Draw a card, then discard a card. {2}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Flying Whenever another nontoken Bird you control enters, create a 1/1 blue Fish creature token.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Ward {1} Other Frogs you control have ward {1}. When this creature enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Counter target creature spell. If the gift was promised, instead counter target spell.
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Target player draws three cards. If the gift was promised, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Threshold — As long as seven or more cards are in your graveyard, creatures your opponents control get -1/-0.
Flying You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.
Vigilance Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+0 and can't be blocked.
Create a 1/1 blue and red Otter creature token with prowess. If this spell was cast from anywhere other than your hand, put a +1/+1 counter on that creature. (Whenever you cast a noncreature spell, a creature with prowess gets +1/+1 until end of turn.) Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
This spell costs {1} less to cast if you control an Otter. Draw two cards.
Flash Flying When this creature enters, target creature you control gains hexproof until end of turn.
Reveal the top X cards of your library. For each card type, you may exile a card of that type from among them. Put the rest into your graveyard. You may cast a spell from among the exiled cards without paying its mana cost if you exiled four or more cards this way. Then put the rest of the exiled cards into your hand.
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Draw a card. {P}{P} — Choose an artifact or creature you control. Create a token that's a copy of it. {P}{P}{P} — Return each nonland, nontoken permanent to its owner's hand.
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
This creature can't be blocked. Threshold — Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless seven or more cards are in your graveyard.
Flying When this creature enters, exile up to one other target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Choose one — • Counter target spell. • Surveil 2, then draw two cards. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Offspring {1}{U} (You may pay an additional {1}{U} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Exile target creature you control, then return it to the battlefield under its owner's control. If that creature is a Bird, Frog, Otter, or Rat, draw a card.
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 1/1 blue and red Otter creature token with prowess. {3}{U}: Level 2 When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand. {5}{U}: Level 3 Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.
Flash Enchant creature or Food Enchanted permanent is a colorless Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life" and loses all other card types and abilities.
Threshold — {1}{U}: Put a +1/+1 counter on this creature and draw a card. Activate only if seven or more cards are in your graveyard and only once.
Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Flash You may cast noncreature spells as though they had flash. Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
Whenever this creature attacks, if another creature entered the battlefield under your control this turn, this creature gains flying until end of turn.
{T}: Put a coin counter on this artifact. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on this artifact from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Whenever this creature attacks, defending player loses 1 life and you gain 1 life.
(Gain the next level as a sorcery to add its ability.) When this Class enters, each opponent discards two cards unless they discard a nonland card. {B}: Level 2 At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life. {3}{B}: Level 3 At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
{3}{B}, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand.
{T}, Pay 1 life: Draw a card. Activate only if three or more cards left your graveyard this turn or if you've sacrificed a Food this turn.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Target opponent sacrifices a creature with the greatest power among creatures they control. If the gift was promised, return target creature card from your graveyard to your hand.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Deathtouch When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Offspring {B} (You may pay an additional {B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flash When this creature enters, choose one — • Target creature an opponent controls gets -1/-1 until end of turn. • Destroy target creature an opponent controls that was dealt damage this turn.
Choose one — • Exile target creature. • Target opponent exiles an enchantment they control.
As an additional cost to cast this spell, forage or pay {B}. (To forage, exile three cards from your graveyard or sacrifice a Food.) Destroy target creature or planeswalker.
Destroy target creature.
Flying When this creature enters, each opponent loses 2 life and you gain 2 life.
Return up to two target creature cards from your graveyard to your hand. Each opponent loses 2 life and you gain 2 life.
This spell costs {1} less to cast for each creature card you own in exile and in your graveyard. Menace, deathtouch
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.
Flying, trample Ward—Discard a card. Creatures your opponents control have base toughness 1.
Flying, deathtouch Whenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Destroy target creature. If the gift wasn't promised, you lose 2 life.
Deathtouch {T}: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.)
This creature gets +1/+0 for each other Rat you control. Threshold — Whenever you attack with one or more Rats, if seven or more cards are in your graveyard, you may pay {2}{B}. If you do, return this card from your graveyard to the battlefield tapped and attacking.
Target opponent discards two cards. Then if you control a Rat, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Menace (This creature can't be blocked except by two or more creatures.) {1}{B}: This creature gets +1/+1 until end of turn.
As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs {1} less to cast for each permanent sacrificed this way. Whenever this creature enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Target opponent exiles a card from their hand. If this spell was cast from a graveyard, draw a card. Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target creature gets -2/-2 until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Affinity for Lizards (This spell costs {1} less to cast for each Lizard you control.) Target creature gets +2/+0 and gains lifelink and indestructible until end of turn.
(Gain the next level as a sorcery to add its ability.) Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn. {1}{B}: Level 2 Whenever you sacrifice a permanent, target player mills two cards. {2}{B}: Level 3 At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.
Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Each player sacrifices a creature of their choice. {P}{P} — Draw a card for each creature that died under your control this turn. {P}{P}{P} — Each opponent loses X life, where X is the number of creature cards in your graveyard.
At the beginning of combat on your turn, each opponent loses 1 life and you gain 1 life. {T}, Pay 2 life, Sacrifice this artifact: Draw two cards. Activate only as a sorcery.
Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.
Flying At the beginning of your end step, if you gained or lost life this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Offspring {2}{B} (You may pay an additional {2}{B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying This creature can't block. Whenever you gain life, each opponent loses 1 life.
Offspring {3} (You may pay an additional {3} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, choose target opponent. If they lost life this turn, they reveal their hand, you choose a nonland card from it, and they discard that card. Otherwise, they discard a card.
Menace Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.
Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control. {U}{B}{R}, Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.
When this creature enters, mill three cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the greatest mana value among cards in your graveyard.
Choose one — • Agate Assault deals 4 damage to target creature. If that creature would die this turn, exile it instead. • Exile target artifact.
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
(Gain the next level as a sorcery to add its ability.) Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card. {2}{R}: Level 2 Noncreature spells you cast cost {1} less to cast. {2}{R}: Level 3 If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}. {2}{R}: Level 2 At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control. {3}{R}: Level 3 During your turn, equipped creatures you control have double strike and haste.
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Blooming Blast deals 2 damage to target creature. If the gift was promised, Blooming Blast also deals 3 damage to that creature's controller.
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is this creature's power.
First strike Whenever this creature attacks, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
Menace Whenever you expend 4, you may discard your hand. If you do, draw two cards. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Conduct Electricity deals 6 damage to target creature and 2 damage to up to one target creature token.
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Flying Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs. If a card or token would be put into your graveyard from anywhere, exile it instead. {1}{R}: Sacrifice this enchantment.
When this creature enters, if an opponent lost life this turn, add {B}{R}. {1}{R}, Discard a card: Draw a card.
Menace, reach This creature enters with a +1/+1 counter on it if an opponent lost life this turn.
Whenever you cast a noncreature or Otter spell, you may exile the top card of your library. Until end of turn, you may play that card. This ability triggers only once each turn.
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it. When this creature dies, it deals damage equal to its power to each opponent.
Valiant — Whenever Heartfire Hero becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it. When Heartfire Hero dies, it deals damage equal to its power to each opponent.
Haste Whenever a player casts their second spell each turn, this creature deals 2 damage to target opponent.
Whenever you attack with one or more Lizards, this creature deals 1 damage to target opponent. {1}{R}: Put a +1/+1 counter on this creature. Activate only if an opponent lost life this turn and only once each turn.
When this enchantment enters and whenever you expend 4, put a stash counter on it. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) {1}{R}, Sacrifice this enchantment: Discard your hand, then draw cards equal to the number of stash counters on this enchantment.
{T}: This creature deals 1 damage to target opponent. Whenever you cast a noncreature spell, untap this creature.
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse. Draw a card.
Playful Shove deals 1 damage to any target. Draw a card.
Reach, trample, haste
Target creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don't control.
{T}: Target creature you control gains haste until end of turn. Activate only as a sorcery.
Trample When this creature enters, choose target creature. If that creature's power is 2 or less or if you control another Lizard, gain control of that creature until end of turn, untap it, and it gains haste until end of turn.
Trample Whenever you expend 4, target creature you control gets +1/+1 and gains trample until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) As an additional cost to cast this spell, discard a card. Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Create a tapped Treasure token. {P}{P} — Exile the top two cards of your library. Until the end of your next turn, you may play them. {P}{P}{P} — Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature dies, it deals 1 damage to target player.
Haste Whenever you cast an instant or sorcery spell, create a token that's a copy of this creature. Exile that token at the beginning of the next end step.
Players can't gain life. Damage can't be prevented. When this creature enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
Take Out the Trash deals 3 damage to target creature or planeswalker. If you control a Raccoon, you may discard a card. If you do, draw a card.
Menace Whenever you expend 4, this creature deals 2 damage to each opponent. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
If a Lizard, Mouse, Otter, or Raccoon you control would deal damage to a permanent or player, it deals that much damage plus 1 instead.
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Creatures you control get +2/+0 until end of turn. If the gift was promised, target creature you control gains first strike until end of turn.
Enchant creature When this Aura enters, target creature an opponent controls can't block this turn. Enchanted creature gets +1/+1 and has haste.
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, you may discard a card. If you do, draw a card.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Wildfire Howl deals 2 damage to each creature. If the gift was promised, instead Wildfire Howl deals 1 damage to any target and 2 damage to each creature.
When this creature enters, create a Food token. Whenever you expend 4, this creature gets +1/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Whenever you expend 4, this creature gains indestructible until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Whenever you expend 4, Raccoons you control get +1/+1 and gain vigilance until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, you may forage. If you do, put two +1/+1 counters on it. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Mill four cards. You may put a permanent card from among the cards milled this way into your hand. If you control a Squirrel or returned a Squirrel card to your hand this way, create a Food token. (To mill four cards, put the top four cards of your library into your graveyard. A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Reach When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
When this creature enters, you may forage. When you do, return target permanent card from your graveyard to your hand. (To forage, exile three cards from your graveyard or sacrifice a Food.)
As long as you control a token, this creature gets +2/+0 and has trample.
Reach As long as you control ten or more lands, creatures you control get +2/+2. Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.
Flash Vigilance, reach, trample
Whenever you attack, target creature you control gets +1/+0 until end of turn. If that creature is a token, it also gains deathtouch until end of turn.
When this artifact enters and when you sacrifice it, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {2}, {T}, Sacrifice this artifact: You gain 3 life.
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
When this creature enters, choose one — • Put a +1/+1 counter on target creature you control. • This creature fights target creature token. • Destroy target artifact or enchantment.
Trample When this creature enters, put a +1/+1 counter on it for each other Squirrel and/or Food you control. Whenever another Squirrel or Food you control enters, put a +1/+1 counter on this creature.
(Gain the next level as a sorcery to add its ability.) When this Class enters, target creature you control deals damage equal to its power to target creature you don't control. {1}{G}: Level 2 Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn. {3}{G}: Level 3 At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
(Gain the next level as a sorcery to add its ability.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. {G}: Level 2 Permanents you control with counters on them have ward {1}. {3}{G}: Level 3 If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
As long as there are four or more card types among cards exiled with this creature, it gets +4/+4 and has trample. {1}: Exile target card from a graveyard.
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Choose target creature you control and target creature you don't control. Put a +1/+1 counter on the creature you control if the gift was promised. Then those creatures fight each other.
Vigilance, reach Lumra's power and toughness are each equal to the number of lands you control. When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
At the beginning of your upkeep, return another creature you control to its owner's hand. If you do, put a +1/+1 counter on this creature. Otherwise, you may return this creature to its owner's hand.
Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.
Choose one — • Destroy target creature with flying. • Destroy target enchantment. • Draw a card. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Trample Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Affinity for Frogs (This spell costs {1} less to cast for each Frog you control.) Target creature you control deals damage equal to twice its power to target creature you don't control.
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) This creature can't be blocked by creatures with power 2 or less.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.) Reach When this creature enters, if the gift was promised, destroy target artifact or enchantment an opponent controls.
Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn. {P}{P} — Choose artifact or enchantment. Destroy all permanents of the chosen type. {P}{P}{P} — Draw cards equal to the greatest power among creatures you control.
Reach When this creature enters, return up to one other target permanent you control to its owner's hand.
Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on this enchantment. {2}, Remove a supply counter from this enchantment: Draw a card.
When this creature enters, put a +1/+1 counter on target creature and you gain 1 life.
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) {T}: Add one mana of any color. {T}: Put a +1/+1 counter on this creature.
{T}: Add {G}. {T}, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food.) {3}{G}, {T}: Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle.
{T}: Add one mana of any color.
Whenever this creature or another creature you control leaves the battlefield without dying, put a +1/+1 counter on target creature you control.
When this creature enters, until end of turn, target creature you control gains vigilance and gets +X/+X, where X is the number of creatures you control.
Reach When this creature enters, you may forage. If you do, draw a card. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Trample Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on this creature.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
Tap two untapped tokens you control: Add one mana of any color. Tap three untapped tokens you control: Draw a card. Tap four untapped tokens you control: Put three +1/+1 counters on Baylen. It gains trample until end of turn.
Trample Burrowguard Mentor's power and toughness are each equal to the number of creatures you control.
Menace Other Squirrels you control have menace. Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token. {2}, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)
This creature enters with a +1/+1 counter on it if an opponent lost life this turn. {1}{B/R}: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Vigilance Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand. Frogs you control have "{T}: Add {G} or {U}. Spend this mana only to cast a creature spell."
At the beginning of combat on your turn, you may forage. (Exile three cards from your graveyard or sacrifice a Food.) Whenever you forage, put a +1/+1 counter on this creature.
Reach When this creature enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards.
Vigilance, reach Whenever Finneas attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
At the beginning of your second main phase, if an opponent lost life this turn, exile the top two cards of your library. Choose one of them. Until end of turn, you may play that card.
Ward—Pay 2 life. Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn. Whenever you cast a Lizard spell, Gev deals 1 damage to target opponent.
Deathtouch You may look at the top card of your library any time. You may play lands and cast spells with mana value 4 or greater from the top of your library. {T}: Surveil 2.
When this creature enters, create two 1/1 white Rabbit creature tokens.
Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga. {T}: Add X mana of any one color, where X is Helga's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with {X} in their mana costs.
Trample When Hugs enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards. You may play an additional land on each of your turns.
Menace Whenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost.
Trample Whenever you expend 4, this creature gets +2/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Flying Whenever one or more Birds you control deal combat damage to a player, choose one — • You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it. • Put a +1/+1 counter on each Bird you control. • Draw a card.
Reach {1}{G}{U}: Exile another target creature you control, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Activate only as a sorcery.
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life. At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying. {1}{B}, Pay 2 life: Draw a card.
Other Mice you control get +1/+1. When Mabel enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}.
Threshold — As long as seven or more cards are in your graveyard, this creature gets +3/+0. {2}{U/B}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Flying Whenever this creature attacks, you gain 1 life.
At the beginning of your first main phase, add {R} or {G} for each Raccoon you control. Whenever you expend 4, you gain 3 life. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) Whenever you expend 8, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Flying Whenever this creature or another creature you control with flying enters, put a +1/+1 counter on target creature you control without flying.
When this creature enters, draw a card.
Whenever you cast a noncreature spell, put a loyalty counter on Ral. [+1]: Create a 1/1 blue and red Otter creature token with prowess. [−3]: Draw three cards, then discard two cards. [−10]: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
Vigilance, haste Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
Flying Whenever this creature attacks, target creature you control without flying gets +1/+1 until end of turn.
Flying, vigilance At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Menace Threshold — When this creature enters, if seven or more cards are in your graveyard, return up to one target nonland permanent to its owner's hand.
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
When this creature enters or dies, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Ward {2} If a creature an opponent controls would die, exile it instead. At the beginning of each end step, create X 1/1 black Rat creature tokens with "This token gets +1/+1 for each other Rat you control," where X is the number of creatures that were exiled under your opponents' control this turn.
Whenever you expend 4, put a +1/+1 counter on this creature. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) {T}: Add {R} or {G}.
Ward—Sacrifice a Food. Other creatures are Food artifacts in addition to their other types and have "{2}, {T}, Sacrifice this permanent: You gain 3 life." Whenever a Food is put into a graveyard from the battlefield, put two +1/+1 counters on Ygra.
Flying, vigilance Whenever a Bat you control attacks, you gain 1 life. Whenever Zoraline enters or attacks, you may pay {W}{B} and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
Changeling (This card is every creature type.) Reach {2}: Put target card from your graveyard on the bottom of your library.
When this artifact enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {5}, {T}, Sacrifice this artifact: Destroy target nonland permanent. Activate only as a sorcery.
When this artifact enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. {1}, Sacrifice this artifact: Draw a card.
{4}, {T}: Draw a card. For each mana in this ability's activation cost, you may tap an untapped creature you control rather than pay that mana. Activate only as a sorcery.
As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {T}: Add one mana of any color.
Equipped creature gets +1/+1 and has vigilance and reach. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create a tapped 1/1 blue Fish creature token.) When this Equipment enters, if the gift was promised, attach this Equipment to target creature you control. Equipped creature gets +3/+3 and loses flying. Equip {3}
| Card | Number | Rarity | Price |
|---|---|---|---|
Banishing Light | 1 | Common | $0.14 |
Beza, the Bounding Spring | 2 | Mythic | $6.52 |
Brave-Kin Duo | 3 | Common | $0.12 |
Brightblade Stoat | 4 | Uncommon | $0.15 |
Builder's Talent | 5 | Uncommon | $0.19 |
Caretaker's Talent | 6 | Rare | $6.96 |
Carrot Cake | 7 | Common | $0.21 |
Crumb and Get It | 8 | Common | $0.12 |
Dawn's Truce | 9 | Rare | $6.92 |
Dewdrop Cure | 10 | Uncommon | $0.16 |
Driftgloom Coyote | 11 | Uncommon | $0.09 |
Essence Channeler | 12 | Rare | $0.61 |
Feather of Flight | 13 | Uncommon | $0.34 |
Flowerfoot Swordmaster | 14 | Uncommon | $0.17 |
Harvestrite Host | 15 | Uncommon | $0.20 |
Hop to It | 16 | Uncommon | $0.22 |
Intrepid Rabbit | 17 | Common | $0.15 |
Jackdaw Savior | 18 | Rare | $0.41 |
Jolly Gerbils | 19 | Uncommon | $0.12 |
Lifecreed Duo | 20 | Common | $0.13 |
Mabel's Mettle | 21 | Uncommon | $0.13 |
Mouse Trapper | 22 | Uncommon | $0.15 |
Nettle Guard | 23 | Common | $0.10 |
Parting Gust | 24 | Uncommon | $0.41 |
Pileated Provisioner | 25 | Common | $0.03 |
Rabbit Response | 26 | Common | $0.15 |
Repel Calamity | 27 | Uncommon | $0.10 |
Salvation Swan | 28 | Rare | $0.32 |
Season of the Burrow | 29 | Mythic | $1.02 |
Seasoned Warrenguard | 30 | Uncommon | $0.16 |
Shrike Force | 31 | Uncommon | $0.23 |
Sonar Strike | 32 | Common | $0.10 |
Star Charter | 33 | Uncommon | $0.11 |
Starfall Invocation | 34 | Rare | $0.55 |
Thistledown Players | 35 | Common | $0.11 |
Valley Questcaller | 36 | Rare | $0.38 |
Warren Elder | 37 | Common | $0.13 |
Warren Warleader | 38 | Mythic | $1.51 |
Wax-Wane Witness | 39 | Common | $0.10 |
Whiskervale Forerunner | 40 | Rare | $0.20 |
Azure Beastbinder | 41 | Rare | $0.56 |
Bellowing Crier | 42 | Common | $0.14 |
Calamitous Tide | 43 | Uncommon | $0.13 |
Daring Waverider | 44 | Uncommon | $0.24 |
Dazzling Denial | 45 | Common | $0.18 |
Dire Downdraft | 46 | Common | $0.04 |
Dour Port-Mage | 47 | Rare | $1.69 |
Eddymurk Crab | 48 | Uncommon | $0.32 |
Eluge, the Shoreless Sea | 49 | Mythic | $2.26 |
Finch Formation | 50 | Common | $0.04 |
Gossip's Talent | 51 | Uncommon | $0.24 |
Into the Flood Maw | 52 | Uncommon | $1.64 |
Kitnap | 53 | Rare | $0.22 |
Kitsa, Otterball Elite | 54 | Mythic | $4.52 |
Knightfisher | 55 | Uncommon | $0.19 |
Lightshell Duo | 56 | Common | $0.09 |
Long River Lurker | 57 | Uncommon | $0.29 |
Long River's Pull | 58 | Uncommon | $0.25 |
Mind Spiral | 59 | Common | $0.08 |
Mindwhisker | 60 | Uncommon | $0.20 |
Mockingbird | 61 | Rare | $3.98 |
Nightwhorl Hermit | 62 | Common | $0.16 |
Otterball Antics | 63 | Uncommon | $0.20 |
Pearl of Wisdom | 64 | Common | $0.21 |
Plumecreed Escort | 65 | Uncommon | $0.24 |
Portent of Calamity | 66 | Rare | $0.24 |
Run Away Together | 67 | Common | $0.15 |
Season of Weaving | 68 | Mythic | $2.94 |
Shore Up | 69 | Common | $0.22 |
Shoreline Looter | 70 | Uncommon | $0.28 |
Skyskipper Duo | 71 | Common | $0.14 |
Spellgyre | 72 | Uncommon | $0.15 |
Splash Lasher | 73 | Uncommon | $0.25 |
Splash Portal | 74 | Uncommon | $0.43 |
Stormchaser's Talent | 75 | Rare | $5.41 |
Sugar Coat | 76 | Uncommon | $0.16 |
Thought Shucker | 77 | Common | $0.07 |
Thundertrap Trainer | 78 | Rare | $0.81 |
Valley Floodcaller | 79 | Rare | $5.07 |
Waterspout Warden | 80 | Common | $0.11 |
Wishing Well | 81 | Rare | $0.23 |
Agate-Blade Assassin | 82 | Common | $0.17 |
Bandit's Talent | 83 | Uncommon | $0.34 |
Bonebind Orator | 84 | Common | $0.15 |
Bonecache Overseer | 85 | Uncommon | $0.19 |
Coiling Rebirth | 86 | Rare | $0.25 |
Consumed by Greed | 87 | Uncommon | $0.13 |
Cruelclaw's Heist | 88 | Rare | $0.35 |
Daggerfang Duo | 89 | Common | $0.22 |
Darkstar Augur | 90 | Rare | $0.40 |
Diresight | 91 | Common | $0.14 |
Downwind Ambusher | 92 | Uncommon | $0.13 |
Early Winter | 93 | Common | $0.11 |
Feed the Cycle | 94 | Uncommon | $0.23 |
Fell | 95 | Uncommon | $0.34 |
Glidedive Duo | 96 | Common | $0.12 |
Hazel's Nocturne | 97 | Uncommon | $0.14 |
Huskburster Swarm | 98 | Uncommon | $0.25 |
Iridescent Vinelasher | 99 | Rare | $0.68 |
Maha, Its Feathers Night | 100 | Mythic | $32.78 |
Moonstone Harbinger | 101 | Uncommon | $0.11 |
Nocturnal Hunger | 102 | Common | $0.08 |
Osteomancer Adept | 103 | Rare | $0.35 |
Persistent Marshstalker | 104 | Uncommon | $0.24 |
Psychic Whorl | 105 | Common | $0.11 |
Ravine Raider | 106 | Common | $0.15 |
Rottenmouth Viper | 107 | Mythic | $8.40 |
Ruthless Negotiation | 108 | Uncommon | $0.15 |
Savor | 109 | Common | $0.17 |
Scales of Shale | 110 | Common | $0.16 |
Scavenger's Talent | 111 | Rare | $0.50 |
Season of Loss | 112 | Mythic | $0.80 |
Sinister Monolith | 113 | Uncommon | $0.15 |
Stargaze | 114 | Uncommon | $0.20 |
Starlit Soothsayer | 115 | Common | $0.07 |
Starscape Cleric | 116 | Uncommon | $0.41 |
Thornplate Intimidator | 117 | Common | $0.10 |
Thought-Stalker Warlock | 118 | Uncommon | $0.23 |
Valley Rotcaller | 119 | Rare | $1.40 |
Wick, the Whorled Mind | 120 | Rare | $0.23 |
Wick's Patrol | 121 | Uncommon | $0.19 |
Agate Assault | 122 | Common | $0.13 |
Alania's Pathmaker | 123 | Common | $0.15 |
Artist's Talent | 124 | Rare | $10.02 |
Blacksmith's Talent | 125 | Uncommon | $0.30 |
Blooming Blast | 126 | Uncommon | $0.16 |
Brambleguard Captain | 127 | Uncommon | $0.15 |
Brazen Collector | 128 | Uncommon | $0.18 |
Byway Barterer | 129 | Rare | $0.22 |
Conduct Electricity | 130 | Common | $0.07 |
Coruscation Mage | 131 | Uncommon | $1.00 |
Dragonhawk, Fate's Tempest | 132 | Mythic | $6.13 |
Emberheart Challenger | 133 | Rare | $1.30 |
Festival of Embers | 134 | Rare | $0.20 |
Flamecache Gecko | 135 | Uncommon | $0.22 |
Frilled Sparkshooter | 136 | Common | $0.13 |
Harnesser of Storms | 137 | Uncommon | $0.24 |
Heartfire Hero | 138 | Uncommon | $0.27 |
A-Heartfire Hero | A-138 | Uncommon | N/A |
Hearthborn Battler | 139 | Rare | $0.31 |
Hired Claw | 140 | Rare | $1.00 |
Hoarder's Overflow | 141 | Uncommon | $0.11 |
Kindlespark Duo | 142 | Common | $0.20 |
Manifold Mouse | 143 | Rare | $0.28 |
Might of the Meek | 144 | Common | $0.20 |
Playful Shove | 145 | Uncommon | $0.21 |
Quaketusk Boar | 146 | Uncommon | $0.13 |
Rabid Gnaw | 147 | Uncommon | $0.17 |
Raccoon Rallier | 148 | Common | $0.15 |
Reptilian Recruiter | 149 | Uncommon | $0.11 |
Roughshod Duo | 150 | Common | $0.12 |
Sazacap's Brew | 151 | Common | $0.16 |
Season of the Bold | 152 | Mythic | $0.50 |
Steampath Charger | 153 | Common | $0.16 |
Stormsplitter | 154 | Mythic | $1.70 |
Sunspine Lynx | 155 | Rare | $2.26 |
Take Out the Trash | 156 | Common | $0.10 |
Teapot Slinger | 157 | Uncommon | $0.18 |
Valley Flamecaller | 158 | Rare | $0.28 |
Valley Rally | 159 | Uncommon | $0.10 |
War Squeak | 160 | Common | $0.10 |
Whiskerquill Scribe | 161 | Common | $0.07 |
Wildfire Howl | 162 | Uncommon | $0.10 |
Bakersbane Duo | 163 | Common | $0.22 |
Bark-Knuckle Boxer | 164 | Uncommon | $0.14 |
Brambleguard Veteran | 165 | Uncommon | $0.17 |
Bushy Bodyguard | 166 | Uncommon | $0.20 |
Cache Grab | 167 | Common | $0.18 |
Clifftop Lookout | 168 | Uncommon | $0.31 |
Curious Forager | 169 | Uncommon | $0.28 |
Druid of the Spade | 170 | Common | $0.19 |
Fecund Greenshell | 171 | Rare | $1.05 |
For the Common Good | 172 | Rare | $0.78 |
Galewind Moose | 173 | Uncommon | $0.18 |
Hazardroot Herbalist | 174 | Uncommon | $0.17 |
Heaped Harvest | 175 | Common | $0.15 |
High Stride | 176 | Common | $0.13 |
Hivespine Wolverine | 177 | Uncommon | $0.16 |
Honored Dreyleader | 178 | Uncommon | $0.29 |
Hunter's Talent | 179 | Uncommon | $0.33 |
Innkeeper's Talent | 180 | Rare | $9.81 |
Keen-Eyed Curator | 181 | Rare | $0.47 |
Longstalk Brawl | 182 | Common | $0.11 |
Lumra, Bellow of the Woods | 183 | Mythic | $27.55 |
Mistbreath Elder | 184 | Rare | $0.33 |
Overprotect | 185 | Uncommon | $0.49 |
Pawpatch Formation | 186 | Uncommon | $0.28 |
Pawpatch Recruit | 187 | Rare | $0.36 |
Peerless Recycling | 188 | Uncommon | $0.21 |
Polliwallop | 189 | Common | $0.17 |
Rust-Shield Rampager | 190 | Common | $0.15 |
Scrapshooter | 191 | Rare | $0.37 |
Season of Gathering | 192 | Mythic | $4.52 |
Stickytongue Sentinel | 193 | Common | $0.19 |
Stocking the Pantry | 194 | Uncommon | $0.28 |
Sunshower Druid | 195 | Common | $0.21 |
Tender Wildguide | 196 | Rare | $0.39 |
Thornvault Forager | 197 | Rare | $0.43 |
Three Tree Rootweaver | 198 | Common | $0.16 |
Three Tree Scribe | 199 | Uncommon | $0.26 |
Treeguard Duo | 200 | Common | $0.18 |
Treetop Sentries | 201 | Common | $0.14 |
Valley Mightcaller | 202 | Rare | $0.42 |
Wear Down | 203 | Uncommon | $0.23 |
Alania, Divergent Storm | 204 | Rare | $0.24 |
Baylen, the Haymaker | 205 | Rare | $0.41 |
Burrowguard Mentor | 206 | Uncommon | $0.26 |
Camellia, the Seedmiser | 207 | Rare | $1.08 |
Cindering Cutthroat | 208 | Common | $0.15 |
Clement, the Worrywort | 209 | Rare | $0.29 |
Corpseberry Cultivator | 210 | Common | $0.18 |
Dreamdew Entrancer | 211 | Rare | $0.27 |
Finneas, Ace Archer | 212 | Rare | $0.27 |
Fireglass Mentor | 213 | Uncommon | $0.24 |
Gev, Scaled Scorch | 214 | Rare | $0.36 |
Glarb, Calamity's Augur | 215 | Mythic | $3.99 |
Head of the Homestead | 216 | Common | $0.14 |
Helga, Skittish Seer | 217 | Mythic | $4.27 |
Hugs, Grisly Guardian | 218 | Mythic | $0.88 |
The Infamous Cruelclaw | 219 | Mythic | $1.00 |
Junkblade Bruiser | 220 | Common | $0.10 |
Kastral, the Windcrested | 221 | Rare | $0.30 |
Lilysplash Mentor | 222 | Uncommon | $0.31 |
Lunar Convocation | 223 | Rare | $0.40 |
Mabel, Heir to Cragflame | 224 | Rare | $0.28 |
Mind Drill Assailant | 225 | Common | $0.16 |
Moonrise Cleric | 226 | Common | $0.09 |
Muerra, Trash Tactician | 227 | Rare | $0.29 |
Plumecreed Mentor | 228 | Uncommon | $0.26 |
Pond Prophet | 229 | Common | $0.26 |
Ral, Crackling Wit | 230 | Mythic | $14.25 |
Seedglaive Mentor | 231 | Uncommon | $0.22 |
Seedpod Squire | 232 | Common | $0.06 |
Starseer Mentor | 233 | Uncommon | $0.16 |
Stormcatch Mentor | 234 | Uncommon | $0.40 |
Tempest Angler | 235 | Common | $0.23 |
Tidecaller Mentor | 236 | Uncommon | $0.13 |
Veteran Guardmouse | 237 | Common | $0.07 |
Vinereap Mentor | 238 | Uncommon | $0.33 |
Vren, the Relentless | 239 | Rare | $0.44 |
Wandertale Mentor | 240 | Uncommon | $0.21 |
Ygra, Eater of All | 241 | Mythic | $9.43 |
Zoraline, Cosmos Caller | 242 | Rare | $0.27 |
Barkform Harvester | 243 | Common | $0.25 |
Bumbleflower's Sharepot | 244 | Common | $0.13 |
Fountainport Bell | 245 | Common | $0.21 |
Heirloom Epic | 246 | Uncommon | $0.14 |
Patchwork Banner | 247 | Uncommon | $4.31 |
Short Bow | 248 | Uncommon | $0.19 |
Starforged Sword | 249 | Uncommon | $0.18 |