- Caves of Chaos Adventurer
Images
Caves of Chaos Adventurer
name
mana_cost
Supertypes
supertypes
Types
Creature
types
Subtypes
Human
Barbarian
subtypes
Select Variant
Data Sources1 Sources Online
Market Price Activity
SOURCE: --Status: Live
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Near Mint
$0.38
L: $0.42
Lightly Played
$0.44
L: $0.44
Near Mint
$1.00
L: $0.95
Lightly Played
$0.42
L: $9,999.00
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Near Mint
$3.40
L: $3.19
Lightly Played
$2.48
L: $5.19
Moderately Played
$2.10
L: $2.10
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Recent Sales History
Details
Rules
Trample
When this creature enters, you take the initiative.
Whenever this creature attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.
rules
Power
5
power
Toughness
3
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
167
number
Artist
Marcela Medeiros
artist
Language
English
language
(EN)
language_code
Expansion
Battle for Baldur's Gate Promos
expansion.name
Rulings
A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
2022/06/10
Caves of Chaos Adventurer's last ability checks to see if you've completed a dungeon at the time you exile a card. If you haven't completed a dungeon at that time, you can't cast it without paying its mana cost, even if you complete a dungeon later during the same turn.
2022/06/10
If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
2022/06/10
If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
2022/06/10
If you have completed a dungeon when Caves of Chaos Adventurer's last ability resolves, you can only play the exiled card without paying its mana cost. You can't choose to play it normally.
2022/06/10
If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
2022/06/10
In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
2022/06/10
Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
2022/06/10
Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
2022/06/10
The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
2022/06/10
There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
2022/06/10
You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.
2022/06/10
rulings
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Code
Dev Mode
Data Details
id
stringThe id of the card
PCLB-167p
name
stringThe name of the card
Caves of Chaos Adventurer
mana_cost
stringThe cost to cast the card
{3}{R}
types
string[]The types of card, such as Creature.
[Creature]
subtypes
string[]The subtypes of the card, such as Storyborn or Hero.
[Human, Barbarian]
power
stringThe strength of the card
5
toughness
stringThe willpower of the card
3
color_identity
stringThe color identity of the card (the colors that appear on the card)
[R]
variants
object[]The variants the card is available in, such as normal or foil, and their prices.
variants.name
stringThe variant name, such as normal or foil
normal
variants.prices
object[]The variant name, such as normal or coldFoil
rarity
stringThe rarity of the card
Rare
number
stringThe card number
167
artist
stringThe artist of the card
Marcela Medeiros
language
stringThe language of the card, such as English.
English
language_code
stringThe language code, such as EN.
EN
images
object[]The images of the card
images.large
stringThe large url of the image
https://images.scrydex.com/magicthegathering/PCLB-167p/large
expansion
objectThe expansion the card belongs to
expansion.name
stringThe name of the expansion
Battle for Baldur's Gate Promos

