Battle for Baldur's Gate Promos
Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
Flash Whenever an opponent searches their library, you gain 1 life and draw a card.
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
Flying, myriad Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. Choose a Background (You can have a Background as a second commander.)
Exile all nontoken creatures you control, then roll a d20. 1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step. 10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.
When this creature enters, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
Flash Flying When this creature enters during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.)
Flying Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
For each opponent, you create a token that's a copy of up to one target creature that player controls.
Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game.
Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead. Choose a Background (You can have a Background as a second commander.)
Exile target spell, then roll a d20 and add that spell's mana value. 1—14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. 15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.
As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.
Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip {4} Equip Shaman, Warlock, or Wizard {1}
Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature."
When this creature enters, you take the initiative. Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)
When Volo enters, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for Volo's Journal." {2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal. Choose a Background
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Instant and sorcery spells you cast cost {1} less to cast. You may cast sorcery spells as though they had flash.
Flying Whenever this creature deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.
Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.
Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."
Menace Whenever this creature attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Target player draws X cards and loses X life, where X is the number of cards in their graveyard.
Devour Intellect — When this creature enters, each opponent exiles a card from their hand until this creature leaves the battlefield. Body Thief — You may play lands and cast spells from among cards exiled with this creature. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
As long as this Equipment is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card.
When this creature enters, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
{1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power. Choose a Background (You can have a Background as a second commander.)
Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
Flying Whenever this creature attacks or dies, choose one or more. Each mode must target a different player. • Target opponent draws three cards, then discards three cards at random. • Target opponent sacrifices a nontoken artifact of their choice. • This creature deals damage to target opponent equal to the number of cards in their hand.
Trample When this creature enters, you take the initiative. Whenever this creature attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.
At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
Trample, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) As long as this creature is attacking, it gets +X/+0, where X is the number of lands defending player controls.
Enthralling Performance — When this creature enters, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase. Choose a Background (You can have a Background as a second commander.)
Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.
{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs. 1—9 | X is one. 10—19 | X is two. 20 | X is three.
Flying Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Whenever you roll one or more dice, put a +1/+1 counter on Wyll. Choose a Background (You can have a Background as a second commander.)
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control. 1—14 | You may choose new targets for that spell or ability. 15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
Flying Whenever this creature deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy.
Whenever another nontoken creature enters, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.
This spell costs {X} less to cast, where X is the total mana value of Dragons you control. Flying, trample {2}{G}, Sacrifice a land: Return this card from your graveyard to your hand.
Tokens you control have "{T}: Add {G}." Choose a Background (You can have a Background as a second commander.)
Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle. Prevent all combat damage that would be dealt this turn.
Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Mama's Coming — Whenever this creature attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in a random order.
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Vigilance When this creature enters, you take the initiative. {T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead.
{T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
Deathtouch, lifelink At the beginning of your end step, choose one — • Feed — Target opponent loses life equal to the amount of life they lost this turn. • Friends — You gain life equal to the amount of life you gained this turn.
{T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
As long as your life total is less than or equal to half your starting life total, Bane has indestructible. Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.
As long as your life total is less than or equal to half your starting life total, Bhaal has indestructible. Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.
Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.
At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Haste You may activate abilities of other creatures you control as though those creatures had haste. {T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way. [+2]: Draw a card, then scry 2. [−3]: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value. Elminster can be your commander.
Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.
Vigilance Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
Haste {T}, Sacrifice an artifact creature: Create two Treasure tokens. {T}, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens.
At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.) Whenever a creature you own but don't control attacks, you draw a card.
Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
Flying, ward {2} Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.
When Minsc & Boo enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste. [+1]: Put three +1/+1 counters on up to one target creature with trample or haste. [−2]: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. Minsc & Boo, Timeless Heroes can be your commander.
As long as your life total is less than or equal to half your starting life total, Myrkul has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn.
Menace Ward—Pay 9 life. Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order.
Each creature you control with a mana ability gets +2/+2. Whenever a creature you control with a mana ability attacks, untap it. Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
Flying Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Whenever you cast a spell you don't own, create a 3/3 black Demon creature token. [+1]: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it. [−3]: You may cast a spell from among cards in exile with page counters on them without paying its mana cost. Tasha, the Witch Queen can be your commander.
Haste {2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}
When this artifact enters, put a rope counter on target creature you control. At the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile this artifact and each creature without a rope counter on it, then remove all rope counters from all creatures.
Trample Ward—Discard a card. Whenever this Vehicle becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn. Crew 4
Whenever a creature enters, if it was cast, exile it, then return all other permanent cards exiled with this artifact to the battlefield under their owners' control.
Flying When this Vehicle enters, exile target player's graveyard. Whenever this Vehicle deals combat damage to a player, you may put a creature card exiled with this Vehicle onto the battlefield under your control. Crew 3
Whenever you roll one or more dice, put a number of charge counters on this artifact equal to the result. {T}: Add one mana of any color. Roll a d20. {T}, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
{T}: Add {C}. {2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.
This land enters tapped unless you have two or more opponents. {T}: Add {G} or {W}.
This land enters tapped unless you have two or more opponents. {T}: Add {B} or {R}.
This land enters tapped unless you have two or more opponents. {T}: Add {U} or {B}.
{T}: Add one mana of any type that a land you control could produce.
This land enters tapped unless you have two or more opponents. {T}: Add {W} or {U}.
This land enters tapped unless you have two or more opponents. {T}: Add {R} or {G}.
| Card | Number | Rarity | Price |
|---|---|---|---|
Ancient Gold Dragon | 3 | Mythic | $44.38 |
Archivist of Oghma | 4 | Rare | $10.64 |
Ascend from Avernus | 5 | Rare | $5.30 |
Battle Angels of Tyr | 9 | Mythic | $21.80 |
Horn of Valhalla // Ysgard's Call | 26 | Rare | $1.24 |
Lae'zel, Vlaakith's Champion | 29 | Rare | $21.30 |
Lae'zel's Acrobatics | 30 | Rare | $4.72 |
Legion Loyalty | 31 | Mythic | $4.37 |
Noble Heritage | 35 | Rare | $1.59 |
Sculpted Sunburst | 42 | Rare | $0.34 |
White Plume Adventurer | 49 | Rare | $3.75 |
Windshaper Planetar | 50 | Rare | $0.78 |
Ancient Silver Dragon | 56 | Mythic | $54.69 |
Displacer Kitten | 63 | Rare | $25.98 |
Elminster's Simulacrum | 68 | Mythic | $2.17 |
Font of Magic | 71 | Mythic | $0.85 |
Gale, Waterdeep Prodigy | 72 | Rare | $9.48 |
Gale's Redirection | 73 | Rare | $1.03 |
Illithid Harvester // Plant Tadpoles | 76 | Rare | $1.46 |
Kindred Discovery | 81 | Rare | $9.70 |
Robe of the Archmagi | 91 | Rare | $2.42 |
Shameless Charlatan | 96 | Rare | $0.65 |
Tomb of Horrors Adventurer | 100 | Rare | $1.77 |
Volo, Itinerant Scholar | 103 | Mythic | $1.32 |
Wizards of Thay | 105 | Rare | $1.50 |
Altar of Bhaal // Bone Offering | 109 | Rare | $1.45 |
Ancient Brass Dragon | 111 | Mythic | $33.73 |
Astarion's Thirst | 114 | Rare | $10.57 |
Blood Money | 116 | Mythic | $5.55 |
Call to the Void | 118 | Rare | $0.34 |
Cultist of the Absolute | 123 | Rare | $3.58 |
Elder Brain | 125 | Rare | $1.24 |
Eldritch Pact | 126 | Rare | $0.91 |
Intellect Devourer | 132 | Rare | $1.97 |
Pact Weapon | 139 | Mythic | $2.94 |
Ravenloft Adventurer | 142 | Rare | $1.24 |
Shadowheart, Dark Justiciar | 146 | Rare | $19.27 |
Ancient Copper Dragon | 161 | Mythic | $105.40 |
Balor | 162 | Mythic | $4.54 |
Caves of Chaos Adventurer | 167 | Rare | $0.39 |
Descent into Avernus | 169 | Rare | $13.37 |
Elturel Survivors | 172 | Rare | $1.74 |
Firbolg Flutist | 174 | Rare | $0.94 |
Karlach, Fury of Avernus | 186 | Mythic | $24.56 |
Popular Entertainer | 192 | Rare | $0.56 |
Storm King's Thunder | 196 | Mythic | $2.47 |
Wand of Wonder | 204 | Rare | $3.34 |
Wrathful Red Dragon | 207 | Rare | $7.38 |
Wyll, Blade of Frontiers | 208 | Rare | $5.69 |
Wyll's Reversal | 209 | Rare | $4.17 |
Ancient Bronze Dragon | 214 | Mythic | $31.27 |
Barroom Brawl | 217 | Rare | $0.49 |
Bramble Sovereign | 218 | Mythic | $3.19 |
Earthquake Dragon | 228 | Rare | $8.10 |
Jaheira, Friend of the Forest | 237 | Rare | $7.59 |
Jaheira's Respite | 238 | Rare | $3.61 |
Majestic Genesis | 240 | Mythic | $3.36 |
Monster Manual // Zoological Study | 242 | Rare | $9.21 |
Owlbear Cub | 246 | Rare | $2.42 |
Raised by Giants | 250 | Rare | $1.14 |
Traverse the Outlands | 258 | Rare | $8.05 |
Undermountain Adventurer | 260 | Rare | $1.79 |
Alaundo the Seer | 264 | Rare | $0.48 |
Astarion, the Decadent | 265 | Rare | $9.54 |
Baba Lysaga, Night Witch | 266 | Rare | $0.70 |
Bane, Lord of Darkness | 267 | Rare | $0.61 |
Bhaal, Lord of Murder | 268 | Rare | $0.75 |
The Council of Four | 271 | Rare | $2.30 |
Duke Ulder Ravengard | 272 | Rare | $0.93 |
Dynaheir, Invoker Adept | 273 | Rare | $0.71 |
Elminster | 274 | Mythic | $7.79 |
Gluntch, the Bestower | 275 | Rare | $5.24 |
Gorion, Wise Mentor | 276 | Rare | $0.61 |
Jan Jansen, Chaos Crafter | 277 | Rare | $1.50 |
Jon Irenicus, Shattered One | 278 | Rare | $0.85 |
Mazzy, Truesword Paladin | 283 | Rare | $0.60 |
Miirym, Sentinel Wyrm | 284 | Rare | $23.14 |
Minsc & Boo, Timeless Heroes | 285 | Mythic | $5.08 |
Myrkul, Lord of Bones | 287 | Rare | $1.39 |
Neera, Wild Mage | 288 | Rare | $2.01 |
Nine-Fingers Keene | 289 | Rare | $0.56 |
Raggadragga, Goreguts Boss | 291 | Rare | $1.56 |
Raphael, Fiendish Savior | 292 | Rare | $5.72 |
Tasha, the Witch Queen | 294 | Mythic | $14.30 |
Zevlor, Elturel Exile | 296 | Rare | $1.04 |
Basilisk Collar | 300 | Rare | $8.00 |
Blade of Selves | 301 | Rare | $7.10 |
Fraying Line | 314 | Rare | $0.56 |
Mighty Servant of Leuk-o | 324 | Rare | $1.00 |
Mirror of Life Trapping | 326 | Rare | $0.60 |
Nautiloid Ship | 328 | Mythic | $36.32 |
Vexing Puzzlebox | 343 | Mythic | $8.81 |
Baldur's Gate | 345 | Rare | $6.67 |
Bountiful Promenade | 348 | Rare | $16.09 |
Luxury Suite | 355 | Rare | $26.50 |
Morphic Pool | 357 | Rare | $25.17 |
Reflecting Pool | 358 | Rare | $10.24 |
Sea of Clouds | 360 | Rare | $18.11 |
Spire Garden | 361 | Rare | $15.70 |