- Celestial Mantle
Images
Celestial Mantle
name
mana_cost
Types
Enchantment
types
Subtypes
Aura
subtypes
Prices
Normal
Foil
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Near Mint
$4.37
$5.00
Lightly Played
$3.73
$3.69
Moderately Played
$3.79
$3.74
Heavily Played
$2.87
$2.95
Damaged
$2.46
$2.00
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Near Mint
$19.15
$18.81
Lightly Played
$15.42
$21.28
Moderately Played
$10.15
$9.40
Heavily Played
$6.61
$6.76
Damaged
N/A
$10.72
Details
Rules
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
rules
Power
power
Toughness
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
6
number
Artist
Steve Argyle
artist
Language
English
language
(EN)
language_code
Expansion
Zendikar
expansion.name
Rulings
At the time the ability triggers, determine which creature Celestial Mantle is enchanting. As the ability resolves, determine who currently controls that creature (or, if it’s no longer on the battlefield, determine who controlled it when it left). That’s the player whose life total is doubled. It doesn’t matter who controls Celestial Mantle, who controlled the creature at the time the ability triggered, or what creature Celestial Mantle enchants at the time the ability resolves.
2009-10-01
If a creature dealing combat damage at the same time as the enchanted creature has lifelink, the life gained due to lifelink happens before Celestial Mantle’s triggered ability resolves.
2009-10-01
If a player’s life total is doubled, that player actually gains or loses the necessary amount of life. For example, if the life total of the enchanted creature’s controller is 14 when Celestial Mantle’s triggered ability resolves, the ability causes that player to gain 14 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
2009-10-01
If the enchanted creature’s controller has a life total below 0 (which is possible if that player controls Platinum Angel, for example), Celestial Mantle’s triggered ability multiplies that number by two. For example, if the player had -4 life, that player’s life total becomes -8.
2009-10-01
In a Two-Headed Giant game, Celestial Mantle’s essentially doubles the team’s life total. Specifically, the triggered ability will affect one player’s life total, and then the team’s life total is adjusted by the amount of life the player gains as a result of this ability. Suppose a creature enchanted by Celestial Mantle deals combat damage to an opponent, and that creature’s controller’s team has 11 life. That player then has 11 life, so it’s doubled to 22, for a net gain of 11 life. The team’s life total becomes 22 (11 + 11).
2010-06-15
rulings
Upon such armor, even a mountain would break.
flavor_text
Discussion
Code
Model attributes
id
string
The id of the card
ZEN-6
name
string
The name of the card
Celestial Mantle
mana_cost
string
The cost to cast the card
{3}{W}{W}{W}
types
string[]
The types of card, such as Creature.
Enchantment
subtypes
string[]
The subtypes of the card, such as Storyborn or Hero.
Aura
color_identity
string
The color identity of the card (the colors that appear on the card)
W
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Rare
number
string
The card number
6
artist
string
The artist of the card
Steve Argyle
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/ZEN-6/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Zendikar
flavor_text
string
The flavor text of the card
Upon such armor, even a mountain would break.