- Destiny Spinner
Images
Destiny Spinner
name
mana_cost
Supertypes
supertypes
Types
Enchantment
Creature
types
Subtypes
Human
subtypes
Select Variant
Data Sources1 Sources Online
Market Price Activity
SOURCE: --Status: Live
Loading...
Near Mint
$1.50
L: $0.99
Lightly Played
$1.29
L: $1.21
Moderately Played
$1.55
L: $1.55
Damaged
$0.50
// Scrydex may earn affiliate commission from these external links.
Recent Sales History
Details
Rules
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
rules
Power
2
power
Toughness
3
toughness
Color Identity
color_identity
Rarity
Uncommon
rarity
Number
890
number
Artist
Livia Prima
artist
Language
English
language
(EN)
language_code
Expansion
Commander Masters
expansion.name
Rulings
A spell or ability that counters spells can still target spells that can't be countered. When that spell or ability resolves, the uncounterable spell won't be countered, but any additional effects of the countering spell or ability will still happen.
2020/01/24
Destiny Spinner's activated ability doesn't untap the land that becomes a creature.
2020/01/24
Destiny Spinner's first ability applies only while it's on the battlefield. While it's a spell, it can be countered.
2020/01/24
If you activate Destiny Spinner's ability more than once in a turn, the value of X may be different each time. If you choose the same land as the target more than once, the most recent effect (and most recent value of X) applies.
2020/01/24
If you control no enchantments at the time Destiny Spinner's activated ability resolves, the land becomes a 0/0 creature and is put into its owner's graveyard unless another effect is raising its toughness.
2020/01/24
The value of X is determined only as Destiny Spinner's activated ability resolves. Once that happens, the creature's base power and toughness won't change later in the turn even if the number of enchantments you control changes.
2020/01/24
rulings
Discussion
Code
You must sign in to upvote, reply, or join the discussion.
No discussion yetBe the first to share your thoughts!
Want to join the discussion?Sign In
Discussion
Code
Dev Mode
Data Details
id
stringThe id of the card
CMM-890
name
stringThe name of the card
Destiny Spinner
mana_cost
stringThe cost to cast the card
{1}{G}
types
string[]The types of card, such as Creature.
[Enchantment, Creature]
subtypes
string[]The subtypes of the card, such as Storyborn or Hero.
[Human]
power
stringThe strength of the card
2
toughness
stringThe willpower of the card
3
color_identity
stringThe color identity of the card (the colors that appear on the card)
[G]
variants
object[]The variants the card is available in, such as normal or foil, and their prices.
variants.name
stringThe variant name, such as normal or foil
normal
variants.prices
object[]The variant name, such as normal or coldFoil
rarity
stringThe rarity of the card
Uncommon
number
stringThe card number
890
artist
stringThe artist of the card
Livia Prima
language
stringThe language of the card, such as English.
English
language_code
stringThe language code, such as EN.
EN
images
object[]The images of the card
images.large
stringThe large url of the image
https://images.scrydex.com/magicthegathering/CMM-890/large
expansion
objectThe expansion the card belongs to
expansion.name
stringThe name of the expansion
Commander Masters

