- Echo Mage
Images
Echo Mage
name
mana_cost
Types
Creature
types
Subtypes
Human
Wizard
subtypes
Prices
Normal
Foil
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Near Mint
$0.35
$0.20
Lightly Played
$0.29
$0.22
Moderately Played
$0.18
$0.18
Heavily Played
$0.18
$0.23
Damaged
N/A
$0.17
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Near Mint
$2.29
$2.00
Lightly Played
$1.30
$1.30
Moderately Played
$1.32
$1.31
Heavily Played
$0.75
$0.84
Damaged
N/A
$0.90
Details
Rules
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
2/4
, : Copy target instant or sorcery spell. You may choose new targets for the copy.
LEVEL 4+
2/5
, : Copy target instant or sorcery spell twice. You may choose new targets for the copies.
rules
Power
2
power
Toughness
3
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
64
number
Artist
Matt Stewart
artist
Language
English
language
(EN)
language_code
Expansion
Rise of the Eldrazi
expansion.name
Rulings
A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.
2010-06-15
Each copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
2010-06-15
Echo Mage’s last two activated abilities can target (and copy) any instant or sorcery spell, not just one with targets. It doesn’t matter who controls it.
2010-06-15
Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
2010-06-15
Effects that set a leveler’s power or toughness to a specific value, including the effects from a level symbol’s ability, apply in timestamp order. The timestamp of each level symbol’s ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.
2010-06-15
If a copy says that it affects “you,” it affects the controller of that copy, not the controller of the original spell. Similarly, if a copy says that it affects an “opponent,” it affects an opponent of that copy’s controller, not an opponent of the original spell’s controller.
2010-06-15
If another creature becomes a copy of a leveler, all of the leveler’s printed abilities — including those represented by level symbols — are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.
2010-06-15
If the spell the ability copies has an X whose value was determined as it was cast (like Earthquake does), each copy has the same value of X as the original spell.
2010-06-15
If the spell the ability copies is modal (that is, it says “Choose one —” or the like), each copy will have the same mode as the original spell. You can’t choose a different one.
2010-06-15
If you activate Echo Mage’s last ability to copy a spell twice, you may choose new targets for each copy independently. They don’t have to have the same targets as one another. Be sure to specify which of the copies will resolve first.
2010-06-15
The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that.
2010-06-15
When either ability resolves, it creates a copy (or two) of a spell. The copies are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell won’t trigger. Each copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities. Each copy resolves before the original spell does.
2010-06-15
You can’t choose to pay any additional costs for a copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for each copy too.
2010-06-15
rulings
Discussion
Code
Model attributes
id
string
The id of the card
ROE-64
name
string
The name of the card
Echo Mage
mana_cost
string
The cost to cast the card
{1}{U}{U}
types
string[]
The types of card, such as Creature.
Creature
subtypes
string[]
The subtypes of the card, such as Storyborn or Hero.
Human, Wizard
power
string
The strength of the card
2
toughness
string
The willpower of the card
3
color_identity
string
The color identity of the card (the colors that appear on the card)
U
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Rare
number
string
The card number
64
artist
string
The artist of the card
Matt Stewart
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/ROE-64/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Rise of the Eldrazi