Images

Elemental Resonance

Types
Enchantment
Subtypes
Aura

Prices

Normal
Foil

Details

Rules
Enchant permanent
At the beginning of your first main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
Power
Toughness
Color Identity
Rarity
Rare
Number
83
Artist
Mark Tedin
Language
English
(EN)
Expansion
Dissension
Rulings
If the enchanted permanent's mana cost is {2}{W}{U}, this Aura's controller adds {C}{C}{W}{U}. If its mana cost is {X}{G}, this Aura's controller adds {G}. If its mana cost is {W/U}{W/U}, this Aura's controller chooses whether to add {W}{W}, {W}{U}, or {U}{U}. The choice may be different each time the ability resolves.
2006-05-01
Only the first main phase in a turn is the "precombat main phase," even if additional main phases are generated by some effect.
2006-05-01
This ability isn't a mana ability. It uses the stack.
2006-05-01
You get the mana whether you want it or not. If you don't spend it, it will disappear at the end of the current step (or phase).
2009-10-01