- Flesh // Blood
Images
Flesh
name
mana_cost
Supertypes
supertypes
Types
Sorcery
types
Subtypes
subtypes
Prices
Normal
Foil
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Near Mint
$0.19
$0.09
Lightly Played
$0.13
$0.08
Moderately Played
$0.12
$0.10
Heavily Played
$0.08
$0.08
Damaged
$0.40
$0.15
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Near Mint
$0.64
$0.44
Lightly Played
$0.42
$0.25
Moderately Played
$0.43
$0.39
Heavily Played
$0.29
$0.30
Damaged
N/A
$0.39
Details
Rules
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse (You may cast one or both halves of this card from your hand.)
rules
Power
power
Toughness
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
128
number
Artist
Lucas Graciano
artist
Language
English
language
(EN)
language_code
Expansion
Dragon's Maze
expansion.name
Rulings
As Blood is resolving, if only one of the targets is legal, Blood will still resolve but will have no effect: If the first target is illegal, it can't deal damage to anything. If the second target is illegal, it can't be dealt damage.
2013-04-15
As Flesh is resolving, if the creature is an illegal target but the creature card is still a legal target, the creature card will be exiled but no counters will be put onto the creature. If the creature is the only legal target, Flesh will still resolve but will have no effect as you didn't exile a card.
2013-04-15
If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
2013-04-15
If you cast Flesh // Blood as a fused split card, the +1/+1 counters will have been placed before the amount of damage is determined.
2013-04-15
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
2013-04-15
If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
2013-04-15
On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
2013-04-15
Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.
2013-04-15
Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
2013-04-15
The amount of damage dealt is based on the first target creature's power as Blood resolves.
2013-04-15
The number of +1/+1 counters is based on the power of the creature card as it last existed in the graveyard.
2013-04-15
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
2013-04-15
When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
2013-04-15
When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
2013-04-15
You can choose the same object as the target of each half of a fused split spell, if appropriate.
2013-04-15
rulings
Discussion
Code
Model attributes
id
string
The id of the card
DGM-128
name
string
The name of the card
Flesh // Blood
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Rare
number
string
The card number
128
artist
string
The artist of the card
Lucas Graciano
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/DGM-128/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Dragon's Maze