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Giant's Amulet

Supertypes
Types
Artifact
Subtypes
Equipment
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Data Sources1 Sources Online
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Status: Live

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Details

Rules
When this Equipment enters, you may pay . If you do, create a 4/4 blue Giant Wizard creature token, then attach this Equipment to it.
Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped."(It can't be the target of spells or abilities your opponents control.)
Equip
Power
Toughness
Color Identity
Rarity
Uncommon
Number
59
Artist
Joseph Meehan
Language
English
(EN)
Expansion
Kaldheim
Rulings
The Giant Wizard creature token enters the battlefield as a 4/4 creature. Any abilities that trigger when a creature with a certain toughness enters the battlefield will see the token enter as a 4/4 creature.
2021/02/05
You decide whether to pay {3}{U} as the enters-the-battlefield ability resolves. If you do, you immediately create the Giant Wizard creature token and attach Giant's Amulet to it. No players may respond to your decision to pay or not, and no player may take actions during this process.
2021/02/05
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