Kaldheim
Boast — {1}{W}: Untap this creature. Put a +1/+1 counter on it. (Activate only if this creature attacked this turn and only once each turn.)
Boast — {1}{W}: Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
Flying, first strike
When this creature dies, create a 1/1 white Human Warrior creature token.
Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
Vigilance When this creature enters, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.
Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
Destroy all creatures. Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Whenever you cast your second spell each turn, you gain 2 life. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
This creature crews Vehicles using its toughness rather than its power.
Flash Flying When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield. Foretell {2}{W}
Vigilance Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Boast — {1}{W}: Tap target creature. (Activate only if this creature attacked this turn and only once each turn.)
Destroy target artifact or enchantment. You gain 4 life.
Iron Verdict deals 5 damage to target tapped creature. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Target creature gets +1/+1 and gains double strike until end of turn. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When this creature enters, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.
As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1.
Flying When this creature enters or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than this creature that shares a creature type with the exiled card.
You gain 3 life. Draw a card.
Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it has lifelink. As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."
When this creature enters, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle. You may pay {1} rather than pay the mana cost for Rune spells you cast.
Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.)
Flying When this creature enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield. Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Flash First strike, protection from God creatures When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
Enchant creature Enchanted creature gets +2/+2. {1}{W}, Exile this card from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
You may pay {1}{W} and exile a creature card from your graveyard rather than pay this spell's mana cost. Flying
Flying Artifact and enchantment spells you cast cost {1} less to cast.
Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead. Foretell {X}{X}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Lifelink
Boast — {1}{W}: Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.)
When this Equipment enters, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach this Equipment to it. Equipped creature gets +2/+1. Equip {3}
Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.
Creatures you control get +2/+1 until end of turn. Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany. Foretell {4}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Take an extra turn after this one. If this spell was foretold, create two 1/1 blue Bird creature tokens with flying. Exile Alrund's Epiphany. Foretell {5}{U}{U}
Counter target artifact or enchantment spell.
{S}{S}: This creature becomes a Spirit Warrior with base power and toughness 2/3. {S}{S}{S}: If this creature is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4. {S}{S}{S}{S}: If this creature is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
Flying Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Scry 2, then draw two cards. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When this creature enters, tap target artifact or creature an opponent controls. If {S} was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. ({S} is mana from a snow source.)
Enchant creature When this Aura enters, tap enchanted creature. It deals damage to you equal to its power. Enchanted creature doesn't untap during its controller's untap step.
Flash When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.
Flash Flying Foretelling cards from your hand costs {1} less and can be done on any player's turn. Foretell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Flash Flying Foretelling cards from your hand costs {1} less and can be done on any player's turn. Foretell {U}
When this creature enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Return target nonland permanent to its owner's hand. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Counter target spell with mana value 4 or greater.
When this creature enters, look at the top card of target player's library. You may put that card into their graveyard.
{S}, {T}: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow source.)
{1}{S}: This creature can't be blocked this turn. ({S} can be paid with one mana from a snow source.)
This spell costs {1} less to cast if you control a Giant or a Wizard. When this creature enters, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle.
When this Equipment enters, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach this Equipment to it. Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped."(It can't be the target of spells or abilities your opponents control.) Equip {2}
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. As long as you control a Giant, you may cast this card from your graveyard by paying {U} rather than paying its mana cost. If you cast this card this way and it would be put into your graveyard, exile it instead.
Scry X, where X is the amount of {S} spent to cast this spell, then draw three cards. ({S} is mana from a snow source.)
{S}, {T}: Tap target artifact or creature. ({S} can be paid with one mana from a snow source.)
Affinity for snow lands (This spell costs {1} less to cast for each snow land you control.) When this creature enters, artifacts and creatures target opponent controls don't untap during that player's next untap step. Return three snow lands you control to their owner's hand: Return this creature to its owner's hand.
When Inga Rune-Eyes enters, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
{T}: Add {U}. Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.
Changeling (This card is every creature type.) When this creature enters, if you control three or more creatures that share a creature type, put a +1/+1 counter on this creature, then scry 1.
Flash Enchant creature or Vehicle Enchanted creature gets -3/-0.
Changeling (This card is every creature type.) Flying {1}{U}: This creature gets +1/-1 until end of turn.
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Changeling Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Flying {S}, {T}: Draw a card, then discard a card. ({S} can be paid with one mana from a snow source.)
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
As this enchantment enters, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Choose one or both — • The owner of target nonland permanent puts it on their choice of the top or bottom of their library. • Return target nonland permanent to its owner's hand.
Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it has flying. As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."
Counter target spell. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Flash (You may cast this spell any time you could cast an instant.) This creature enters tapped.
Choose one — • Destroy all creatures. • Destroy all planeswalkers. Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of {S} spent to cast this spell. ({S} is mana from a snow source.)
Whenever you cast your second spell each turn, put two +1/+1 counters on this creature. It gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Flying When this creature enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
When this creature dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token.
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."
At the beginning of your end step, each opponent loses 1 life and you gain 1 life.
If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.
Boast — {3}{B}: Return target creature card from your graveyard to your hand. (Activate only if this creature attacked this turn and only once each turn.)
When this Equipment enters, you may pay {2}{B}. If you do, create a 2/2 black Zombie Berserker creature token, then attach this Equipment to it. Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip {4}
{1}{B}, {T}, Exile a creature card from your graveyard: Target opponent loses 3 life.
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.) Whenever you foretell a card, this creature gets +2/+0 until end of turn.
Boast — {1}: Target opponent loses 1 life and you gain 1 life. (Activate only if this creature attacked this turn and only once each turn.)
When this creature enters, each opponent discards a card.
Flying, lifelink, hexproof from planeswalkers Boast — {1}{B}, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)
Exile target creature or planeswalker.
{1}{S}: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {S} can be paid with one mana from a snow source.)
Flying, trample {S}{S}: This creature gets +2/+2 until end of turn. ({S} can be paid with one mana from a snow source.)
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature and it gains flying until end of turn.
Flash When this creature enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When this creature enters, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature dies, each player mills three cards. (They each put the top three cards of their library into their graveyard.)
Destroy target creature. If this spell was foretold, scry 2. Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{T}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate only as a sorcery.
Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards that share a creature type from your graveyard to your hand.
Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens. Foretell {3}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Return target creature card from your graveyard to the battlefield. If it's an Elf, create three 1/1 green Elf Warrior creature tokens. Foretell {3}{B}
Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. Foretell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it has deathtouch. As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."
Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life.
Whenever another Elf or Berserker you control dies, you draw a card and you lose 1 life.
When this creature enters, choose one — • Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common. • You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference. Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Each player sacrifices two creatures. Foretell {2}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Deathtouch Boast — {1}{B}: Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)
Flying, deathtouch, haste Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
As an additional cost to cast this spell, exile a creature card from your graveyard. Target creature gets -3/-3 until end of turn.
Enchant creature Enchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature."
Haste Boast — {1}: You may change Arni's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)
When this creature enters, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common.
Haste
If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Trample When this creature dies, it deals 7 damage to a creature an opponent controls chosen at random.
This creature can't block alone.
Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Demon Bolt deals 4 damage to target creature or planeswalker. Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When this creature enters, creatures you control get +1/+0 and gain haste until end of turn. Foretell {4}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
First strike Boast abilities you activate cost {1} less to activate for each Dragon you control. Boast — {4}{R}: Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)
When you next cast an instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy. Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When this Equipment enters, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach this Equipment to it. Equipped creature gets +3/+0 and has trample. Equip {3}
Create two 2/1 red Dwarf Berserker creature tokens. Foretell {1}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Boast — {2}{R}: Create a 2/1 red Dwarf Berserker creature token. (Activate only if this creature attacked this turn and only once each turn.)
First strike Boast — {2}{R}: This creature gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
Whenever you activate a boast ability, put a +1/+1 counter on this creature.
Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead.
Flying, haste Whenever this creature attacks or becomes the target of a spell, create a Treasure token. Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
Boast — {1}{R}: This creature deals 1 damage to any target. (Activate only if this creature attacked this turn and only once each turn.)
When this creature enters, you may discard a card. If you do, draw a card.
Other Dwarves you control get +1/+0. Whenever a Dwarf you control becomes tapped, create a Treasure token. Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Choose one — • Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells. • Creatures you control get +1/+0 until end of turn.
Provoke the Trolls deals 3 damage to any target. If a creature is dealt damage this way, it gets +5/+0 until end of turn.
Your opponents can't gain life. At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant. Foretell {2}{R}{R}
Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.
Target attacking creature gets +3/+3 and gains trample until end of turn.
Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+0 and has haste. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."
Destroy target artifact or land. If an artifact is destroyed this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
This spell costs {3} less to cast if you control a Giant. Squash deals 6 damage to target creature or planeswalker.
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Equipped creature gets +1/+1. Whenever equipped creature becomes blocked, it deals 1 damage to defending player. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Tundra Fumarole deals 4 damage to target creature or planeswalker. Add {C} for each {S} spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end. ({S} is mana from a snow source.)
Boast — {1}: Exile the top card of your library. You may play that card this turn. (Activate only if this creature attacked this turn and only once each turn.)
{1}, {T}, Exile a creature card from your graveyard: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Enchant creature Enchanted creature gets +2/+2, has reach, and is every creature type.
Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of {S} spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.
Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Whenever you cast a creature spell, if {S} of any of that spell's colors was spent to cast it, that creature enters with an additional +1/+1 counter on it. ({S} is mana from a snow source.)
Destroy target artifact, enchantment, or creature with flying.
When this creature enters, create a 1/1 green Elf Warrior creature token.
When Elderleaf Mentor enters, create a 1/1 green Elf Warrior creature token.
When this Equipment enters, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach this Equipment to it. Equipped creature gets +1/+2 and has reach. Equip {3}
When Elven Bow enters, you may pay {1}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it. Equipped creature gets +1/+2 and has reach. Equip {3}
Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.
When Esika's Chariot enters, create two 2/2 green Cat creature tokens. Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. Crew 4
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Enchant land Enchanted land is snow. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Reach
Changeling (This card is every creature type.) When this creature enters, put a +1/+1 counter on target creature.
Boast — {1}{G}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate only if this creature attacked this turn and only once each turn.)
{S}{S}: This creature gets +2/+0 and gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. {S} can be paid with one mana from a snow source.)
At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the greatest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.
Reach {T}, Tap an untapped creature you control: Add one mana of any color.
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
Changeling (This card is every creature type.) {2}{G}, {T}, Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Target creature gets +4/+4 until end of turn. Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Changeling (This card is every creature type.) When this creature enters, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
Trample When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add {G}{G}' and '{1}, {T}, Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'"
When this enchantment enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}{W}{U}{B}{R}{G}, Sacrifice this enchantment: You gain 2 life and draw two cards. Target opponent loses 2 life. This enchantment deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.
When this creature enters, you gain 4 life.
Changeling (This card is every creature type.) As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.
When this creature dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle.
Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)
Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
When this creature enters, draw a card. Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{T}: Untap target snow land.
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
When this creature enters, search your library for a snow land card, reveal it, put it into your hand, then shuffle. This creature gets +1/+0 for each other snow permanent you control.
Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
This spell can't be countered. Indestructible Toski attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.
Elves you control have "{T}: Add {B}." [+1]: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn. [0]: Create a 1/1 green Elf Warrior creature token. [−6]: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
Elves you control have "{T}: Add {B}." [+1]: Put two +1/+1 counters on up to one target Elf. Untap it. It gains deathtouch until end of turn. [0]: Create a 1/1 green Elf Warrior creature token. [−7]: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Target creature you control fights up to one target creature you don't control. II — Add {R}. Put two +1/+1 counters on up to one target creature you control. III — You gain life equal to the greatest power among creatures you control.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead. III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Warrior creature token. II — Create a 1/1 green Elf Warrior creature token. III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga deals 4 damage to each non-Giant creature and each planeswalker. II — Scry 3. III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/2 blue Shapeshifter creature token with changeling. II — Any number of target Shapeshifter creatures you control have base power and toughness 4/4. III — Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent an opponent controls. II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III — Creatures you control gain deathtouch until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/3 red Demon Berserker creature token with menace. II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life. III — Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on up to one target creature. III — Exile a creature with the greatest power among creatures target opponent controls.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on up to one target creature. III — Exile a creature with the greatest power among creatures target opponent controls.
Flying, lifelink Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 4/4 white Angel Warrior creature token with flying and vigilance. II — Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power." III — Angels you control gain double strike until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.
Menace (This creature can't be blocked except by two or more creatures.) When Harald enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Menace (This creature can't be blocked except by two or more creatures.) When Harald, King of Skemfar enters, look at the top seven cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. II — Put a +1/+1 counter on each Elf you control. III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. II — Put a +1/+1 counter on each Elf you control. III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
Flying Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature. Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Draw a card. Then you may reveal a Giant card from your hand. When you do, this Saga deals 2 damage to target opponent or planeswalker. III — The next Giant spell you cast this turn costs {2} less to cast.
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may sacrifice a creature. When you do, this Saga deals 3 damage to any target. II — Each player discards a card. III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.
[+1]: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying." [−3]: Exile target nonland permanent. [−7]: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost."
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III — Until end of turn, you may cast spells from among cards exiled with this Saga, and you may spend mana as though it were mana of any color to cast those spells.
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1.
This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one — • Tap target permanent. Its activated abilities can't be activated this turn. • Koma gains indestructible until end of turn.
Other creatures you control get +1/+1. Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.
Changeling (This card is every creature type.) You may have Moritte enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
Other snow and Zombie creatures you control get +1/+1. {S}{S}{S}: Return this card from your graveyard to the battlefield tapped. ({S} can be paid with one mana from a snow source.)
Other snow and Zombie creatures you control get +1/+1. {S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ({S} can be paid with one mana from a snow source.)
When Niko Aris enters, create X Shard tokens. (They're enchantments with "{2}, Sacrifice this token: Scry 1, then draw a card.") [+1]: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand. [−1]: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn. [−1]: Create a Shard token.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You gain 2 life for each foretold card you own in exile. II — Add {W}{U}. Spend this mana only to foretell cards or cast spells that have foretell. III — Return target card with foretell from your graveyard to your hand.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 blue Bird creature token with flying. You gain 2 life. II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. III — You may put a card you own from outside the game on top of your library.
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
{3}, {T}: Create a colorless snow artifact token named Icy Manalith with "{T}: Add one mana of any color." {6}{R}{G}, {T}: Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill three cards. II — Return up to two target snow permanent cards from your graveyard to your hand. III — Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may exchange control of two target creatures. II — You may exchange control of two target nonbasic, noncreature permanents that share a card type. III — Target player loses 3 life and you gain 3 life.
Flying Whenever you cast a spell from anywhere other than your hand, draw a card.
Flying Ward {2} Whenever you cast a spell from anywhere other than your hand, draw a card.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target land. II — Put target land card from a graveyard onto the battlefield under your control. III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
Changeling (This card is every creature type.) As this creature enters, choose a creature type. Whenever another creature you control of the chosen type enters, put a +1/+1 counter on this creature.
Whenever this Vehicle attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end. Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
| Card | Number | Rarity | Price |
|---|---|---|---|
Axgard Braggart | 1 | Common | $0.10 |
Battershield Warrior | 2 | Uncommon | $0.07 |
Battlefield Raptor | 3 | Common | $0.11 |
Beskir Shieldmate | 4 | Common | $0.09 |
Bound in Gold | 5 | Common | $0.07 |
Clarion Spirit | 6 | Uncommon | $0.32 |
Codespell Cleric | 7 | Common | $0.06 |
Divine Gambit | 8 | Uncommon | $0.10 |
Doomskar | 9 | Rare | $0.46 |
Doomskar Oracle | 10 | Common | $0.08 |
Giant Ox | 11 | Common | $0.11 |
Glorious Protector | 12 | Rare | $0.30 |
Gods' Hall Guardian | 13 | Common | $0.07 |
Goldmaw Champion | 14 | Common | $0.04 |
Halvar, God of Battle // Sword of the Realms | 15 | Mythic | $27.11 |
Invoke the Divine | 16 | Common | $0.10 |
Iron Verdict | 17 | Common | $0.05 |
Kaya's Onslaught | 18 | Uncommon | $0.15 |
Master Skald | 19 | Common | $0.03 |
Rally the Ranks | 20 | Rare | $0.50 |
Reidane, God of the Worthy // Valkmira, Protector's Shield | 21 | Rare | $0.48 |
Resplendent Marshal | 22 | Mythic | $1.13 |
Revitalize | 23 | Common | $0.09 |
Righteous Valkyrie | 24 | Rare | $4.74 |
Rune of Sustenance | 25 | Uncommon | $1.12 |
Runeforge Champion | 26 | Rare | $0.16 |
Search for Glory | 27 | Rare | $0.87 |
Shepherd of the Cosmos | 28 | Uncommon | $0.11 |
Sigrid, God-Favored | 29 | Rare | $0.26 |
Spectral Steel | 30 | Uncommon | $0.09 |
Stalwart Valkyrie | 31 | Common | $0.08 |
Starnheim Courser | 32 | Common | $0.22 |
Starnheim Unleashed | 33 | Mythic | $1.38 |
Story Seeker | 34 | Common | $0.03 |
Usher of the Fallen | 35 | Uncommon | $0.15 |
Valkyrie's Sword | 36 | Uncommon | $0.07 |
Valor of the Worthy | 37 | Common | $0.09 |
Warhorn Blast | 38 | Common | $0.05 |
Wings of the Cosmos | 39 | Common | $0.11 |
Alrund, God of the Cosmos // Hakka, Whispering Raven | 40 | Mythic | $0.83 |
A-Alrund, God of the Cosmos // A-Hakka, Whispering Raven | A-40 | Mythic | N/A |
Alrund's Epiphany | 41 | Mythic | $3.93 |
A-Alrund's Epiphany | A-41 | Mythic | N/A |
Annul | 42 | Common | $0.19 |
Ascendant Spirit | 43 | Rare | $0.27 |
Augury Raven | 44 | Common | $0.06 |
Avalanche Caller | 45 | Uncommon | $0.05 |
Behold the Multiverse | 46 | Common | $0.28 |
Berg Strider | 47 | Common | $0.06 |
Bind the Monster | 48 | Common | $0.06 |
Brinebarrow Intruder | 49 | Common | $0.14 |
Cosima, God of the Voyage // The Omenkeel | 50 | Rare | $0.80 |
Cosmos Charger | 51 | Rare | $0.18 |
A-Cosmos Charger | A-51 | Rare | N/A |
Cyclone Summoner | 52 | Rare | $0.30 |
Depart the Realm | 53 | Common | $0.21 |
Disdainful Stroke | 54 | Common | $0.08 |
Draugr Thought-Thief | 55 | Common | $0.04 |
Frost Augur | 56 | Uncommon | $0.08 |
Frostpeak Yeti | 57 | Common | $0.05 |
Frostpyre Arcanist | 58 | Uncommon | $0.04 |
Giant's Amulet | 59 | Uncommon | $0.13 |
Glimpse the Cosmos | 60 | Uncommon | $0.06 |
Graven Lore | 61 | Rare | $0.13 |
Icebind Pillar | 62 | Uncommon | $0.08 |
Icebreaker Kraken | 63 | Rare | $0.36 |
Inga Rune-Eyes | 64 | Uncommon | $0.06 |
Karfell Harbinger | 65 | Common | $0.16 |
Littjara Kinseekers | 66 | Common | $0.08 |
Mists of Littjara | 67 | Common | $0.04 |
Mistwalker | 68 | Common | $0.16 |
Mystic Reflection | 69 | Rare | $1.91 |
Orvar, the All-Form | 70 | Mythic | $2.56 |
Pilfering Hawk | 71 | Common | $0.12 |
Ravenform | 72 | Common | $0.25 |
Reflections of Littjara | 73 | Rare | $1.45 |
Run Ashore | 74 | Common | $0.03 |
Rune of Flight | 75 | Uncommon | $0.11 |
Saw It Coming | 76 | Uncommon | $0.36 |
Strategic Planning | 77 | Common | $0.08 |
Undersea Invader | 78 | Common | $0.03 |
Blood on the Snow | 79 | Rare | $0.27 |
Bloodsky Berserker | 80 | Uncommon | $0.06 |
Burning-Rune Demon | 81 | Mythic | $4.79 |
Crippling Fear | 82 | Rare | $0.56 |
Deathknell Berserker | 83 | Common | $0.04 |
Demonic Gifts | 84 | Common | $0.23 |
Dogged Pursuit | 85 | Common | $0.07 |
Draugr Necromancer | 86 | Rare | $0.29 |
Draugr Recruiter | 87 | Common | $0.08 |
Draugr's Helm | 88 | Uncommon | $0.06 |
Dread Rider | 89 | Common | $0.05 |
Dream Devourer | 90 | Rare | $0.76 |
Duskwielder | 91 | Common | $0.06 |
Egon, God of Death // Throne of Death | 92 | Rare | $0.30 |
Elderfang Disciple | 93 | Common | $0.15 |
Eradicator Valkyrie | 94 | Mythic | $2.03 |
Feed the Serpent | 95 | Common | $0.09 |
Grim Draugr | 96 | Common | $0.08 |
Hailstorm Valkyrie | 97 | Uncommon | $0.07 |
Haunting Voyage | 98 | Mythic | $2.36 |
Infernal Pet | 99 | Common | $0.03 |
Jarl of the Forsaken | 100 | Common | $0.09 |
Karfell Kennel-Master | 101 | Common | $0.06 |
Koma's Faithful | 102 | Common | $0.06 |
Poison the Cup | 103 | Uncommon | $0.13 |
Priest of the Haunted Edge | 104 | Common | $0.04 |
Raise the Draugr | 105 | Common | $0.10 |
Return Upon the Tide | 106 | Uncommon | $0.14 |
A-Return Upon the Tide | A-106 | Uncommon | N/A |
Rise of the Dread Marn | 107 | Rare | $0.51 |
Rune of Mortality | 108 | Uncommon | $0.17 |
Skemfar Avenger | 109 | Rare | $0.33 |
A-Skemfar Avenger | A-109 | Rare | N/A |
Skemfar Shadowsage | 110 | Uncommon | $0.27 |
Skull Raid | 111 | Common | $0.04 |
Tergrid, God of Fright // Tergrid's Lantern | 112 | Rare | $16.91 |
Tergrid's Shadow | 113 | Uncommon | $0.05 |
Valki, God of Lies // Tibalt, Cosmic Impostor | 114 | Mythic | $3.38 |
Varragoth, Bloodsky Sire | 115 | Rare | $4.11 |
Vengeful Reaper | 116 | Uncommon | $0.17 |
Village Rites | 117 | Common | $0.37 |
Weigh Down | 118 | Common | $0.05 |
Withercrown | 119 | Common | $0.11 |
Arni Brokenbrow | 120 | Rare | $0.17 |
Axgard Cavalry | 121 | Common | $0.06 |
Basalt Ravager | 122 | Uncommon | $0.11 |
Birgi, God of Storytelling // Harnfel, Horn of Bounty | 123 | Rare | $22.11 |
Breakneck Berserker | 124 | Common | $0.04 |
Calamity Bearer | 125 | Rare | $0.23 |
Cinderheart Giant | 126 | Common | $0.07 |
Craven Hulk | 127 | Common | $0.03 |
Crush the Weak | 128 | Uncommon | $0.07 |
Demon Bolt | 129 | Common | $0.14 |
Doomskar Titan | 130 | Uncommon | $0.04 |
Dragonkin Berserker | 131 | Rare | $0.24 |
Dual Strike | 132 | Uncommon | $0.17 |
Dwarven Hammer | 133 | Uncommon | $0.10 |
Dwarven Reinforcements | 134 | Common | $0.07 |
Fearless Liberator | 135 | Uncommon | $0.11 |
Fearless Pup | 136 | Common | $0.08 |
Frenzied Raider | 137 | Uncommon | $0.03 |
Frost Bite | 138 | Common | $0.05 |
Goldspan Dragon | 139 | Mythic | $10.15 |
Hagi Mob | 140 | Common | $0.03 |
Immersturm Raider | 141 | Common | $0.10 |
Magda, Brazen Outlaw | 142 | Rare | $2.02 |
Open the Omenpaths | 143 | Common | $0.05 |
Provoke the Trolls | 144 | Uncommon | $0.03 |
Quakebringer | 145 | Mythic | $2.18 |
Reckless Crew | 146 | Rare | $0.22 |
Run Amok | 147 | Common | $0.07 |
Rune of Speed | 148 | Uncommon | $0.20 |
Seize the Spoils | 149 | Common | $0.29 |
Shackles of Treachery | 150 | Common | $0.06 |
Smashing Success | 151 | Common | $0.07 |
Squash | 152 | Common | $0.09 |
Tibalt's Trickery | 153 | Rare | $9.32 |
Toralf, God of Fury // Toralf's Hammer | 154 | Mythic | $6.82 |
Tormentor's Helm | 155 | Common | $0.11 |
Tundra Fumarole | 156 | Rare | $0.13 |
Tuskeri Firewalker | 157 | Common | $0.03 |
Vault Robber | 158 | Common | $0.11 |
Arachnoform | 159 | Common | $0.07 |
Battle Mammoth | 160 | Mythic | $0.40 |
Blessing of Frost | 161 | Rare | $0.17 |
Blizzard Brawl | 162 | Uncommon | $0.27 |
Boreal Outrider | 163 | Uncommon | $0.13 |
Broken Wings | 164 | Common | $0.08 |
Elderleaf Mentor | 165 | Common | $0.06 |
A-Elderleaf Mentor | A-165 | Common | N/A |
Elven Bow | 166 | Uncommon | $0.07 |
A-Elven Bow | A-166 | Uncommon | N/A |
Elvish Warmaster | 167 | Rare | $6.53 |
Esika, God of the Tree // The Prismatic Bridge | 168 | Mythic | $15.58 |
Esika's Chariot | 169 | Rare | $0.37 |
Fynn, the Fangbearer | 170 | Uncommon | $0.24 |
Glittering Frost | 171 | Common | $0.09 |
Gnottvold Recluse | 172 | Common | $0.11 |
Grizzled Outrider | 173 | Common | $0.08 |
Guardian Gladewalker | 174 | Common | $0.12 |
Horizon Seeker | 175 | Common | $0.08 |
Icehide Troll | 176 | Common | $0.13 |
In Search of Greatness | 177 | Rare | $0.46 |
Jaspera Sentinel | 178 | Common | $0.24 |
Jorn, God of Winter // Kaldring, the Rimestaff | 179 | Rare | $0.28 |
King Harald's Revenge | 180 | Common | $0.07 |
Kolvori, God of Kinship // The Ringhart Crest | 181 | Rare | $0.27 |
Littjara Glade-Warden | 182 | Uncommon | $0.09 |
Mammoth Growth | 183 | Common | $0.04 |
Masked Vandal | 184 | Common | $1.80 |
Old-Growth Troll | 185 | Rare | $0.34 |
Path to the World Tree | 186 | Uncommon | $0.05 |
Ravenous Lindwurm | 187 | Common | $0.05 |
Realmwalker | 188 | Rare | $2.12 |
Rootless Yew | 189 | Uncommon | $0.08 |
Roots of Wisdom | 190 | Common | $0.11 |
Rune of Might | 191 | Uncommon | $0.29 |
Sarulf's Packmate | 192 | Common | $0.07 |
Sculptor of Winter | 193 | Common | $0.09 |
Snakeskin Veil | 194 | Common | $0.18 |
Spirit of the Aldergard | 195 | Uncommon | $0.10 |
Struggle for Skemfar | 196 | Common | $0.04 |
Toski, Bearer of Secrets | 197 | Rare | $2.37 |
Tyvar Kell | 198 | Mythic | $13.69 |
A-Tyvar Kell | A-198 | Mythic | N/A |
Vorinclex, Monstrous Raider | 199 | Mythic | $50.00 |
Aegar, the Freezing Flame | 200 | Uncommon | $0.12 |
Arni Slays the Troll | 201 | Uncommon | $0.18 |
Ascent of the Worthy | 202 | Uncommon | $0.08 |
Battle for Bretagard | 203 | Rare | $0.19 |
Battle of Frost and Fire | 204 | Rare | $0.17 |
The Bears of Littjara | 205 | Rare | $0.14 |
Binding the Old Gods | 206 | Uncommon | $0.28 |
The Bloodsky Massacre | 207 | Rare | $0.14 |
Fall of the Impostor | 208 | Uncommon | $0.22 |
A-Fall of the Impostor | A-208 | Uncommon | N/A |
Firja, Judge of Valor | 209 | Uncommon | $0.14 |
Firja's Retribution | 210 | Rare | $0.34 |
Forging the Tyrite Sword | 211 | Uncommon | $0.30 |
Harald, King of Skemfar | 212 | Uncommon | $0.20 |
A-Harald, King of Skemfar | A-212 | Uncommon | N/A |
Harald Unites the Elves | 213 | Rare | $0.29 |
A-Harald Unites the Elves | A-213 | Rare | N/A |
Immersturm Predator | 214 | Rare | $0.28 |
Invasion of the Giants | 215 | Uncommon | $0.09 |
Kardur, Doomscourge | 216 | Uncommon | $0.58 |
Kardur's Vicious Return | 217 | Uncommon | $0.08 |
Kaya the Inexorable | 218 | Mythic | $3.10 |
King Narfi's Betrayal | 219 | Rare | $0.15 |
Koll, the Forgemaster | 220 | Uncommon | $0.27 |
Koma, Cosmos Serpent | 221 | Mythic | $5.42 |
Maja, Bretagard Protector | 222 | Uncommon | $0.26 |
Moritte of the Frost | 223 | Uncommon | $0.13 |
Narfi, Betrayer King | 224 | Uncommon | $0.15 |
A-Narfi, Betrayer King | A-224 | Uncommon | N/A |
Niko Aris | 225 | Mythic | $0.51 |
Niko Defies Destiny | 226 | Uncommon | $0.08 |
The Raven's Warning | 227 | Rare | $0.17 |
Sarulf, Realm Eater | 228 | Rare | $0.26 |
Showdown of the Skalds | 229 | Rare | $0.33 |
Svella, Ice Shaper | 230 | Uncommon | $0.14 |
The Three Seasons | 231 | Uncommon | $0.07 |
The Trickster-God's Heist | 232 | Uncommon | $0.16 |
Vega, the Watcher | 233 | Uncommon | $0.31 |
A-Vega, the Watcher | A-233 | Uncommon | N/A |
Waking the Trolls | 234 | Rare | $0.15 |
Bloodline Pretender | 235 | Uncommon | $1.38 |
Colossal Plow | 236 | Uncommon | $0.12 |
Cosmos Elixir | 237 | Rare | $3.27 |