- Incubation Druid
Images
Incubation Druid
name
mana_cost
Types
Creature
types
Subtypes
Elf
Druid
subtypes
Prices
Normal
Foil
Prerelease Stamp
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Near Mint
$2.89
$0.63
Lightly Played
$3.10
$2.63
Moderately Played
$1.96
$1.96
Heavily Played
N/A
Damaged
N/A
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Near Mint
$4.85
$4.42
Lightly Played
$4.80
$4.08
Moderately Played
$4.28
$5.52
Heavily Played
N/A
Damaged
$2.44
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Near Mint
$5.40
$5.88
Lightly Played
$5.24
$5.24
Moderately Played
$4.12
$4.12
Heavily Played
$0.43
Damaged
$3.27
Details
Rules
: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
rules
Power
0
power
Toughness
2
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
131
number
Artist
Daniel Ljunggren
artist
Language
English
language
(EN)
language_code
Expansion
Ravnica Allegiance Promos
expansion.name
Rulings
Any change to a land's type or abilities gained by a land can affect the types of mana a land can produce.
2019-01-25
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
2019-01-25
Incubation Druid checks the effects of all mana-producing abilities of lands you control, but it doesn't check their costs or legality. For example, Spire of Industry says “{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.” If you control Spire of Industry and Incubation Druid, you can tap Incubation Druid for any color of mana. It doesn't matter whether you control an artifact, whether you can pay 1 life, or whether Spire of Industry is untapped.
2019-01-25
Incubation Druid doesn't care about any restrictions or riders your lands put on the mana they produce, such as those of Unclaimed Territory and Guildmages' Forum. It just produces one mana of the appropriate type, with no restrictions or riders.
2019-01-25
The types of mana are white, blue, black, red, green, and colorless.
2019-01-25
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
2019-01-25
rulings
Discussion
Code
Model attributes
id
string
The id of the card
PRNA-131p
name
string
The name of the card
Incubation Druid
mana_cost
string
The cost to cast the card
{1}{G}
types
string[]
The types of card, such as Creature.
Creature
subtypes
string[]
The subtypes of the card, such as Storyborn or Hero.
Elf, Druid
power
string
The strength of the card
0
toughness
string
The willpower of the card
2
color_identity
string
The color identity of the card (the colors that appear on the card)
G
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Rare
number
string
The card number
131
artist
string
The artist of the card
Daniel Ljunggren
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/PRNA-131p/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Ravnica Allegiance Promos