- Inniaz, the Gale Force
Images
Inniaz, the Gale Force
name
mana_cost
Supertypes
Legendary
supertypes
Types
Creature
types
Subtypes
Djinn
subtypes
Prices
Normal
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Near Mint
$0.23
$0.15
Lightly Played
$0.26
$0.20
Moderately Played
$0.16
$0.24
Damaged
$0.11
$0.25
Details
Rules
Flying
: Attacking creatures with flying get +1/+1 until end of turn. ( can be paid with either or .)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
rules
Power
4
power
Toughness
4
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
12
number
Artist
Livia Prima
artist
Language
English
language
(EN)
language_code
Expansion
Jumpstart
expansion.name
Rulings
If any player controls no nonland permanents, the player to their left doesn’t gain control of anything.
2020-06-23
If you give away a creature you control with flying that attacked, it’s removed from combat. It will still be tapped if it was tapped, so it won’t be able to block.
2020-06-23
In a Two-Headed Giant game, Inniaz’s ability ignores who’s on which team. The leftmost player on each team gains control of a teammate’s permanent, and the rightmost player gains one from the opposing team’s leftmost player. If your teammate gains control of an attacking creature this way, it’s still removed from combat.
2020-06-23
In a two-player game, you exchange control of two permanents of your choice with your opponent.
2020-06-23
Inniaz’s ability resolves before blockers are chosen.
2020-06-23
Inniaz’s ability resolves even if some or all of the attacking creatures lose flying or leave combat before it resolves.
2020-06-23
Inniaz’s ability triggers just once, no matter how many creatures with flying attack beyond the third.
2020-06-23
The control-change effect of Inniaz’s last ability lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Inniaz leaves the battlefield. In a multiplayer game, a player who leaves the game takes back their permanent and gives back the one they took.
2020-06-23
You choose the permanents to be blown over to other players while Inniaz’s ability is resolving. No player may take actions between the time you make the choices and the time control changes.
2020-06-23
rulings
Discussion
Code
Model attributes
id
string
The id of the card
JMP-12
name
string
The name of the card
Inniaz, the Gale Force
mana_cost
string
The cost to cast the card
{3}{U}{U}
supertypes
string[]
The supertypes of card, such as Legendary.
Legendary
types
string[]
The types of card, such as Creature.
Creature
subtypes
string[]
The subtypes of the card, such as Storyborn or Hero.
Djinn
power
string
The strength of the card
4
toughness
string
The willpower of the card
4
color_identity
string
The color identity of the card (the colors that appear on the card)
U, W
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Rare
number
string
The card number
12
artist
string
The artist of the card
Livia Prima
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/JMP-12/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Jumpstart