Jumpstart
Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature you control enters, create a 2/2 white Unicorn creature token.
When this creature enters, tap up to one target creature. You gain life equal to that creature's power.
{3}: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature you control enters, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)
Create four 1/1 white Dog creature tokens.
Flying Whenever this creature attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
Whenever this creature attacks, if you control an artifact or enchantment, this creature gets +1/+1 and gains lifelink until end of turn.
When this creature enters, put a +1/+1 counter on each other creature you control.
When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Return target artifact or enchantment card from your graveyard to your hand.
When this creature enters, return target artifact card from your graveyard to your hand.
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Other Pirates you control get +1/+1.
Flying {2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either {W} or {U}.) Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
Flying If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos. {1}{U}{U}, Discard three cards with different names: Draw five cards.
Flying When this creature enters, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
Menace Whenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card. ({U/B} can be paid with either {U} or {B}.) {1}, Sacrifice a creature: Kels gains indestructible until end of turn.
Flying When this creature dies, each opponent loses 2 life and you gain 2 life.
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. {4}{B}{B}: Each opponent with no cards in hand loses 10 life.
Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.
This creature doesn't untap during your untap step. {1}, Sacrifice another creature: Untap this creature. Activate only during your turn.
Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.
Flying, haste This creature can't block. At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay {R}. If you do, return this card from your graveyard to the battlefield.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature dies, return target instant or sorcery card from your graveyard to your hand.
When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
Whenever Sethron or another nontoken Minotaur you control enters, create a 2/3 red Minotaur creature token. {2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.)
During your turn, this creature has first strike. Whenever another creature dies, this creature deals 1 damage to target player or planeswalker.
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
This spell can't be countered. Green spells you control can't be countered. {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Whenever one or more creatures you control fight or become blocked, draw a card. At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.)
This creature enters with X +1/+1 counters on it, where X is the total toughness of other creatures you control. Sacrifice a creature with defender: All creatures gain trample until end of turn.
{5}, {T}, Sacrifice this creature: It deals 3 damage to any target.
This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Target creature gets +1/+7 until end of turn.
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature gets +0/+3 until end of turn.
Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
{1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Flying When this creature enters, you gain 3 life.
Flash Flying When this creature enters, if you cast it from your hand, exile all attacking creatures.
Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells.
Exile target creature or enchantment.
Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn.
Flying When this creature dies, exile target permanent.
Flying Whenever this creature or another creature you control with flying enters, you may gain life equal to that creature's power.
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)
Flying Whenever you cast an enchantment spell, put a +1/+1 counter on this creature.
When this creature enters, you gain 5 life.
Whenever you cast a noncreature spell, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Exile target creature you control, then return that card to the battlefield under your control.
Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Up to two target creatures each get +2/+2 until end of turn.
Divine Arrow deals 4 damage to target attacking or blocking creature.
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Flying When this creature enters, return a permanent you control to its owner's hand.
Enchant creature Enchanted creature gets +2/+2. As long as another Aura is attached to enchanted creature, it has first strike and lifelink.
Enchant creature Enchanted creature can't attack. {2}{W}: Return this Aura to its owner's hand.
Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
Put a +1/+1 counter on each of up to two target creatures.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Flying This creature gets +1/+1 for each other creature you control with a +1/+1 counter on it. {3}{W}: Put a +1/+1 counter on target creature.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+2.
Creatures you control get +2/+1 until end of turn.
When this creature enters, creatures you control get +1/+1 until end of turn.
Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
Vigilance (Attacking doesn't cause this creature to tap.)
Enchant creature When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.
This creature gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.
When Lena enters, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
This creature has flying as long as it has a +1/+1 counter on it.
Flying Activated abilities of creatures your opponents control can't be activated.
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Mikaeus enters with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Enchant creature Enchanted creature can't attack or block.
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Flying When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Create two 1/1 white Soldier creature tokens.
Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead.
Sacrifice this creature: Destroy target enchantment.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Enchant creature Enchanted creature has defender and loses flying.
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
Flying When this creature enters, create a 1/1 white Human creature token.
Flying Other Spirit creatures you control get +1/+0.
Target creature gets -4/-0 until end of turn. Draw a card.
Flying Whenever a source deals damage to this creature, that source's controller mills that many cards.
Draw two cards. Then discard a card unless you attacked this turn.
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Flash Flying When this creature enters, switch target creature's power and toughness until end of turn.
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice this Aura.
When this creature becomes the target of a spell, sacrifice it. This creature can't be blocked except by Spirits. {3}{U}: Another target creature you control can't be blocked this turn except by Spirits.
{1}{U}, {T}: Draw a card, then discard a card.
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Counter target creature spell. Draw a card.
When this creature enters, return target creature an opponent controls to its owner's hand.
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
This creature has flying as long as it's attacking.
Return target nonland permanent to its owner's hand. Draw a card.
Defender
{3}{U}{U}: Draw two cards.
Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it.
Flash Flying Whenever this creature or another Spirit you control enters, tap target creature an opponent controls.
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Flying Whenever you draw a card, put a +1/+1 counter on this creature.
Return target creature you control and target creature you don't control to their owners' hands.
Flying Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
When this creature enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Flash Flying When this creature enters, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash.
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
{T}: Target player draws a card, then discards a card.
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Flying This creature can block only creatures with flying.
When this creature enters, scry 2.
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Whenever this creature or another creature dies, target player mills a card.
Flying At the beginning of your upkeep, this creature deals 1 damage to you.
Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.
This creature can't be blocked. When this creature enters, return a creature you control to its owner's hand.
Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Create two 2/2 blue Drake creature tokens with flying.
Draw three cards. Then discard two cards unless you discard an artifact card.
Counter target spell. Its controller mills three cards.
Target player mills two cards. Draw a card.
Whenever this creature deals damage, target player mills that many cards.
Whenever you cast an artifact spell, draw a card.
{U}, {T}: Target player mills two cards.
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Defender (This creature can't attack.) When this creature enters, target player mills four cards. (They put the top four cards of their library into their graveyard.)
Flying Creature spells with flying you cast cost {1} less to cast.
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Flying Whenever a creature with flying attacks, you may draw a card.
Flying Other creatures you control with flying get +1/+0.
This spell costs {1} less to cast if you control a creature with flying. Draw two cards.
Defender {1}{U}: This creature loses defender and becomes a Human until end of turn.
This spell costs {1} less to cast if you control a Wizard. Counter target spell.
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
Destroy target creature. Its controller discards a card.
Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Each player sacrifices two creatures of their choice.
When this creature dies, target opponent discards a card at random.
Whenever a creature dies, put a charge counter on this enchantment. At the beginning of your first main phase, add {B} for each charge counter on this enchantment.
Flying {1}: This creature gains haste until end of turn.
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Whenever Blood Artist or another creature dies, target opponent loses 1 life and you gain 1 life.
As an additional cost to cast this spell, sacrifice a creature. Draw three cards.
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature and you gain 2 life.
Whenever you gain life, put a +1/+1 counter on this creature.
Flying When this creature enters, target player loses 2 life and you gain 2 life.
{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
This spell costs {3} less to cast if a creature died this turn. Flying, deathtouch
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
When this creature enters, each opponent discards a card.
Flying When this creature enters, you may return target creature card from your graveyard to your hand.
When this creature enters, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return this card from your graveyard to the battlefield.
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
Lifelink
{2}{B}, Sacrifice this creature: Return another target creature card from your graveyard to your hand.
{2}{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Flying When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
Enchant creature Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
When this creature dies, you may pay {B}. If you do, target player discards a card.
Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
When this creature dies, return another target creature card from your graveyard to your hand.
When this creature enters, choose one — • Return target creature card from your graveyard to your hand. • Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
This creature enters tapped. Whenever this creature attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Each player puts a creature card from their graveyard onto the battlefield.
Whenever an opponent loses life, you gain that much life.
Flying Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Flying When this creature enters, target opponent discards a card. Whenever an opponent discards a card, that player loses 2 life.
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
You draw two cards, lose 2 life, then mill two cards.
{B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
{3}{B}, Exile this card from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
When this creature enters, return a Zombie card at random from your graveyard to your hand.
Deathtouch, lifelink
Deathtouch When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Flying (This creature can't be blocked except by creatures with flying or reach.) {5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped.
Whenever a creature dies, this creature gets +2/+2 until end of turn.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another nontoken creature dies, you may draw a card.
Each player sacrifices a creature of their choice.
Whenever you gain life, this creature gains flying until end of turn.
All creatures get -4/-4 until end of turn.
Target creature gets -3/-3 until end of turn.
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Its controller loses 2 life.
When this creature dies, put a +1/+1 counter on target creature you control.
| Card | Number | Rarity | Price |
|---|---|---|---|
Blessed Sanctuary | 1 | Rare | $1.97 |
Brightmare | 2 | Uncommon | $0.16 |
Emiel the Blessed | 3 | Mythic | $13.31 |
Release the Dogs | 4 | Uncommon | $0.26 |
Steel-Plume Marshal | 5 | Rare | $0.44 |
Stone Haven Pilgrim | 6 | Uncommon | $0.07 |
Supply Runners | 7 | Uncommon | $0.25 |
Trusty Retriever | 8 | Common | $0.25 |
Archaeomender | 9 | Common | $0.14 |
Bruvac the Grandiloquent | 10 | Mythic | $39.71 |
Corsair Captain | 11 | Rare | $0.31 |
Inniaz, the Gale Force | 12 | Rare | $0.21 |
Ormos, Archive Keeper | 13 | Rare | $0.29 |
Scholar of the Lost Trove | 14 | Rare | $0.29 |
Kels, Fight Fixer | 15 | Rare | $0.27 |
Nocturnal Feeder | 16 | Common | $0.06 |
Tinybones, Trinket Thief | 17 | Mythic | $22.89 |
Witch of the Moors | 18 | Rare | $1.51 |
Chained Brute | 19 | Uncommon | $0.11 |
Immolating Gyre | 20 | Mythic | $1.81 |
Lightning Phoenix | 21 | Rare | $0.24 |
Lightning Visionary | 22 | Common | $0.09 |
Living Lightning | 23 | Uncommon | $0.04 |
Muxus, Goblin Grandee | 24 | Rare | $13.65 |
Sethron, Hurloon General | 25 | Rare | $0.28 |
Spiteful Prankster | 26 | Uncommon | $0.26 |
Zurzoth, Chaos Rider | 27 | Rare | $0.68 |
Allosaurus Shepherd | 28 | Mythic | $49.46 |
Branching Evolution | 29 | Rare | $4.88 |
Neyith of the Dire Hunt | 30 | Rare | $6.11 |
Towering Titan | 31 | Mythic | $0.61 |
Lightning-Core Excavator | 32 | Common | $0.06 |
Thriving Bluff | 33 | Common | $0.12 |
Thriving Grove | 34 | Common | $0.18 |
Thriving Heath | 35 | Common | $0.16 |
Thriving Isle | 36 | Common | $0.21 |
Thriving Moor | 37 | Common | $0.22 |
Plains | 38 | Common | $0.28 |
Plains | 39 | Common | $0.14 |
Plains | 40 | Common | $0.25 |
Plains | 41 | Common | $0.98 |
Plains | 42 | Common | $0.22 |
Plains | 43 | Common | $0.14 |
Plains | 44 | Common | $0.15 |
Plains | 45 | Common | $1.64 |
Island | 46 | Common | $0.21 |
Island | 47 | Common | $0.19 |
Island | 48 | Common | $0.18 |
Island | 49 | Common | $0.15 |
Island | 50 | Common | $0.31 |
Island | 51 | Common | $0.16 |
Island | 52 | Common | $0.21 |
Island | 53 | Common | $0.24 |
Swamp | 54 | Common | $0.15 |
Swamp | 55 | Common | $0.28 |
Swamp | 56 | Common | $0.51 |
Swamp | 57 | Common | $0.14 |
Swamp | 58 | Common | $1.25 |
Swamp | 59 | Common | $0.25 |
Swamp | 60 | Common | $0.21 |
Swamp | 61 | Common | $0.22 |
Mountain | 62 | Common | $0.29 |
Mountain | 63 | Common | $0.29 |
Mountain | 64 | Common | $0.41 |
Mountain | 65 | Common | $0.44 |
Mountain | 66 | Common | $0.14 |
Mountain | 67 | Common | $0.16 |
Mountain | 68 | Common | $0.28 |
Mountain | 69 | Common | $0.21 |
Forest | 70 | Common | $0.23 |
Forest | 71 | Common | $0.21 |
Forest | 72 | Common | $0.13 |
Forest | 73 | Common | $0.34 |
Forest | 74 | Common | $0.24 |
Forest | 75 | Common | $0.21 |
Forest | 76 | Common | $0.20 |
Forest | 77 | Common | $0.20 |
Terramorphic Expanse | 78 | Common | $0.26 |
Aegis of the Heavens | 79 | Uncommon | $0.32 |
Aerial Assault | 80 | Common | $0.05 |
Affa Guard Hound | 81 | Uncommon | $0.15 |
Ajani's Chosen | 82 | Rare | $0.33 |
Alabaster Mage | 83 | Uncommon | $0.05 |
Angel of Mercy | 84 | Common | $0.09 |
Angel of the Dire Hour | 85 | Rare | $1.77 |
Angelic Arbiter | 86 | Rare | $2.88 |
Angelic Edict | 87 | Common | $0.07 |
Angelic Page | 88 | Common | $0.20 |
Archon of Justice | 89 | Rare | $0.14 |
Archon of Redemption | 90 | Rare | $0.17 |
Battlefield Promotion | 91 | Common | $0.07 |
Blessed Spirits | 92 | Uncommon | $0.12 |
Bulwark Giant | 93 | Common | $0.06 |
Cathar's Companion | 94 | Common | $0.20 |
Cathars' Crusade | 95 | Rare | $10.09 |
Celestial Mantle | 96 | Rare | $7.61 |
Cloudshift | 97 | Common | $1.27 |
Cradle of Vitality | 98 | Rare | $0.40 |
Dauntless Onslaught | 99 | Uncommon | $0.06 |
Divine Arrow | 100 | Common | $0.05 |
Duelist's Heritage | 101 | Rare | $1.06 |
Emancipation Angel | 102 | Uncommon | $0.15 |
Face of Divinity | 103 | Uncommon | $0.22 |
Forced Worship | 104 | Common | $0.05 |
Fortify | 105 | Common | $0.11 |
Gird for Battle | 106 | Uncommon | $0.08 |
Healer's Hawk | 107 | Common | $0.19 |
High Sentinels of Arashin | 108 | Rare | $0.20 |
Indomitable Will | 109 | Common | $0.20 |
Inspired Charge | 110 | Common | $0.10 |
Inspiring Captain | 111 | Common | $0.06 |
Inspiring Unicorn | 112 | Uncommon | $0.15 |
Isamaru, Hound of Konda | 113 | Rare | $0.94 |
Knight of the Tusk | 114 | Common | $0.04 |
Knightly Valor | 115 | Common | $0.05 |
Kor Spiritdancer | 116 | Rare | $2.33 |
Lena, Selfless Champion | 117 | Rare | $0.31 |
Lightwalker | 118 | Common | $0.04 |
Linvala, Keeper of Silence | 119 | Mythic | $21.22 |
Long Road Home | 120 | Uncommon | $0.20 |
Mentor of the Meek | 121 | Rare | $0.23 |
Mesa Unicorn | 122 | Common | $0.13 |
Mikaeus, the Lunarch | 123 | Mythic | $0.80 |
Moment of Heroism | 124 | Common | $0.06 |
Pacifism | 125 | Common | $0.11 |
Path of Bravery | 126 | Rare | $0.26 |
Path to Exile | 127 | Uncommon | $1.40 |
Patron of the Valiant | 128 | Uncommon | $0.14 |
Raise the Alarm | 129 | Common | $0.18 |
Rhox Faithmender | 130 | Rare | $2.29 |
Ronom Unicorn | 131 | Common | $0.20 |
Serra Angel | 132 | Uncommon | $0.12 |
Sky Tether | 133 | Uncommon | $0.07 |
Take Heart | 134 | Common | $0.11 |
Tandem Tactics | 135 | Common | $0.10 |
Valorous Stance | 136 | Uncommon | $0.12 |
Voice of the Provinces | 137 | Common | $0.11 |
Aegis Turtle | 138 | Common | $0.12 |
Battleground Geist | 139 | Uncommon | $0.07 |
Befuddle | 140 | Common | $0.13 |
Belltower Sphinx | 141 | Uncommon | $0.13 |
Chart a Course | 142 | Uncommon | $0.22 |
Cloudreader Sphinx | 143 | Common | $0.05 |
Coastal Piracy | 144 | Uncommon | $1.53 |
Crookclaw Transmuter | 145 | Common | $0.08 |
Cryptic Serpent | 146 | Uncommon | $0.51 |
Curiosity | 147 | Uncommon | $0.71 |
Curious Obsession | 148 | Uncommon | $0.32 |
Departed Deckhand | 149 | Uncommon | $0.05 |
Erratic Visionary | 150 | Common | $0.03 |
Essence Flux | 151 | Uncommon | $1.51 |
Exclude | 152 | Uncommon | $0.18 |
Exclusion Mage | 153 | Uncommon | $0.09 |
Kira, Great Glass-Spinner | 154 | Rare | $5.77 |
Kitesail Corsair | 155 | Common | $0.06 |
Leave in the Dust | 156 | Common | $0.07 |
Murmuring Phantasm | 157 | Common | $0.17 |
Mystic Archaeologist | 158 | Rare | $0.12 |
Narcolepsy | 159 | Common | $0.10 |
Nebelgast Herald | 160 | Uncommon | $0.10 |
Octoprophet | 161 | Common | $0.12 |
Oneirophage | 162 | Uncommon | $0.17 |
Peel from Reality | 163 | Common | $0.10 |
Prescient Chimera | 164 | Common | $0.12 |
Prosperous Pirates | 165 | Common | $0.10 |
Rattlechains | 166 | Rare | $0.22 |
Read the Runes | 167 | Rare | $0.67 |
Reckless Scholar | 168 | Uncommon | $0.21 |
Rhystic Study | 169 | Rare | $58.21 |
Rishadan Airship | 170 | Common | $0.09 |
Sage's Row Savant | 171 | Common | $0.06 |
Sailor of Means | 172 | Common | $0.13 |
Sea Gate Oracle | 173 | Common | $0.21 |
Selhoff Occultist | 174 | Common | $0.14 |
Serendib Efreet | 175 | Rare | $0.15 |
Sharding Sphinx | 176 | Rare | $0.29 |
Sigiled Starfish | 177 | Uncommon | $0.14 |
Spectral Sailor | 178 | Uncommon | $0.23 |
Storm Sculptor | 179 | Common | $0.04 |
Sweep Away | 180 | Common | $0.08 |
Talrand, Sky Summoner | 181 | Rare | $0.39 |
Talrand's Invocation | 182 | Uncommon | $0.10 |
Thirst for Knowledge | 183 | Uncommon | $0.07 |
Thought Collapse | 184 | Common | $0.33 |
Thought Scour | 185 | Common | $0.43 |
Towering-Wave Mystic | 186 | Common | $0.08 |
Vedalken Archmage | 187 | Rare | $11.04 |
Vedalken Entrancer | 188 | Common | $0.11 |
Voyage's End | 189 | Common | $0.13 |
Wall of Lost Thoughts | 190 | Uncommon | $0.18 |
Warden of Evos Isle | 191 | Uncommon | $0.12 |
Waterknot | 192 | Common | $0.07 |
Whelming Wave | 193 | Rare | $0.66 |
Windreader Sphinx | 194 | Rare | $0.23 |
Windstorm Drake | 195 | Uncommon | $0.08 |
Winged Words | 196 | Common | $0.35 |
Wishful Merfolk | 197 | Common | $0.06 |
Wizard's Retort | 198 | Uncommon | $0.28 |
Agonizing Syphon | 199 | Common | $0.06 |
Assassin's Strike | 200 | Uncommon | $0.07 |
Bake into a Pie | 201 | Common | $0.07 |
Barter in Blood | 202 | Uncommon | $0.09 |
Black Cat | 203 | Common | $0.11 |
Black Market | 204 | Rare | $4.34 |
Blighted Bat | 205 | Common | $0.11 |
Blood Artist | 206 | Uncommon | $1.73 |
A-Blood Artist | A-206 | Uncommon | N/A |
Blood Divination | 207 | Uncommon | $0.12 |
Blood Host | 208 | Uncommon | $0.10 |
Bloodbond Vampire | 209 | Uncommon | $0.14 |
Bloodhunter Bat | 210 | Common | $0.10 |
Bogbrew Witch | 211 | Rare | $0.10 |
Bone Picker | 212 | Uncommon | $0.06 |
Bone Splinters | 213 | Common | $0.08 |
Burglar Rat | 214 | Common | $0.11 |
Cadaver Imp | 215 | Common | $0.12 |
Cauldron Familiar | 216 | Common | $2.26 |
Cemetery Recruitment | 217 | Common | $0.18 |
Child of Night | 218 | Common | $0.15 |
Corpse Hauler | 219 | Common | $0.11 |
Corpse Traders | 220 | Uncommon | $0.07 |
Crow of Dark Tidings | 221 | Common | $0.04 |
Death's Approach | 222 | Common | $0.17 |
Douse in Gloom | 223 | Common | $0.14 |
Drainpipe Vermin | 224 | Common | $0.17 |
Drana, Liberator of Malakir | 225 | Mythic | $2.92 |
Dutiful Attendant | 226 | Common | $0.07 |
Entomber Exarch | 227 | Uncommon | $0.08 |
Eternal Taskmaster | 228 | Uncommon | $0.08 |
Eternal Thirst | 229 | Common | $0.17 |
Exhume | 230 | Uncommon | $4.71 |
Exquisite Blood | 231 | Rare | $24.92 |
Falkenrath Noble | 232 | Uncommon | $0.19 |
Fell Specter | 233 | Uncommon | $0.63 |
Festering Newt | 234 | Common | $0.07 |
Funeral Rites | 235 | Common | $0.06 |
Ghoulcaller Gisa | 236 | Mythic | $4.92 |
Ghoulcaller's Accomplice | 237 | Common | $0.05 |
Ghoulraiser | 238 | Common | $0.10 |
Gifted Aetherborn | 239 | Uncommon | $0.44 |
Gonti, Lord of Luxury | 240 | Rare | $0.25 |
Gravewaker | 241 | Rare | $0.10 |
Gristle Grinner | 242 | Uncommon | $0.04 |
Harvester of Souls | 243 | Rare | $2.56 |
Innocent Blood | 244 | Common | $0.42 |
Kalastria Nightwatch | 245 | Common | $0.61 |
Languish | 246 | Rare | $0.33 |
Last Gasp | 247 | Common | $0.04 |
Launch Party | 248 | Common | $0.04 |
Lawless Broker | 249 | Common | $0.03 |