Images

Inspiring Call

Types
Instant

Prices

Normal

Details

Rules
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Power
Toughness
Color Identity
Rarity
Uncommon
Number
141
Artist
Dan Murayama Scott
Language
English
(EN)
Expansion
Midnight Hunt Commander
Rulings
Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
2017-11-17
Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.
2017-11-17
"Now is the hour. Ours is the duty. For victory and family—charge!"