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Isolation Zone

Supertypes
Types
Enchantment
Subtypes
Select Variant
Data Sources1 Sources Online
Market Price Activity
SOURCE: --
Status: Live

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Details

Rules
When this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield. (That permanent returns under its owner's control.)
Power
Toughness
Color Identity
Rarity
Common
Number
22
Artist
Chris Rallis
Language
English
(EN)
Expansion
Oath of the Gatewatch
Rulings
Auras attached to the exiled creature or enchantment will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
2016/01/22
If Isolation Zone leaves the battlefield before its triggered ability resolves, the target creature or enchantment won’t be exiled.
2016/01/22
If a token is exiled, it ceases to exist. It won’t be returned to the battlefield.
2016/01/22
In a multiplayer game, if Isolation Zone’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.
2016/01/22
The exiled card returns to the battlefield immediately after Isolation Zone leaves the battlefield. Nothing happens between the two events, including state-based actions.
2016/01/22
When properly aligned, hedrons become powerful tools of binding.
Discussion
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