- Lavinia of the Tenth
Images
Lavinia of the Tenth
name
mana_cost
Supertypes
Legendary
supertypes
Types
Creature
types
Subtypes
Human
Soldier
subtypes
Prices
Normal
Foil
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Near Mint
$0.16
$0.10
Lightly Played
$0.20
$0.12
Moderately Played
$0.19
$0.19
Heavily Played
$0.30
$0.18
Damaged
$0.09
$0.25
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Near Mint
$0.46
$0.25
Lightly Played
$0.32
$0.20
Moderately Played
$0.38
$0.20
Heavily Played
$0.38
$0.19
Damaged
$0.49
$0.25
Details
Rules
Protection from red
When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
rules
Power
4
power
Toughness
4
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
80
number
Artist
Willian Murai
artist
Language
English
language
(EN)
language_code
Expansion
Dragon's Maze
expansion.name
Rulings
Activated abilities include a colon and are written in the form "[cost]: [effect]." No one can activate any activated abilities, including mana abilities, of a detained permanent.
2013-04-15
If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.
2013-04-15
If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.
2013-04-15
If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.
2013-04-15
Lavinia's ability doesn't affect permanents an opponent gains control of after its enters-the-battlefield ability has resolved. Similarly, if you gain control of a detained permanent after that ability resolves, it will continue to be detained until your next turn.
2013-04-15
The mana value of a creature token is 0 unless that token is a copy of another creature, in which case it copies that creature's mana cost.
2013-04-15
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
2013-04-15
When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
2013-04-15
rulings
Discussion
Code
Model attributes
id
string
The id of the card
DGM-80
name
string
The name of the card
Lavinia of the Tenth
mana_cost
string
The cost to cast the card
{3}{W}{U}
supertypes
string[]
The supertypes of card, such as Legendary.
Legendary
types
string[]
The types of card, such as Creature.
Creature
subtypes
string[]
The subtypes of the card, such as Storyborn or Hero.
Human, Soldier
power
string
The strength of the card
4
toughness
string
The willpower of the card
4
color_identity
string
The color identity of the card (the colors that appear on the card)
U, W
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Rare
number
string
The card number
80
artist
string
The artist of the card
Willian Murai
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/DGM-80/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Dragon's Maze