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Lavinia of the Tenth

Supertypes
Legendary
Types
Creature
Subtypes
Human
Soldier
Select Variant
Data Sources1 Sources Online
Market Price Activity
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Status: Live

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Details

Rules
Protection from red
When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Power
4
Toughness
4
Color Identity
Rarity
Rare
Number
80
Artist
Willian Murai
Language
English
(EN)
Expansion
Dragon's Maze
Rulings
Activated abilities include a colon and are written in the form "[cost]: [effect]." No one can activate any activated abilities, including mana abilities, of a detained permanent.
2013/04/15
If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.
2013/04/15
If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.
2013/04/15
If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.
2013/04/15
Lavinia's ability doesn't affect permanents an opponent gains control of after its enters-the-battlefield ability has resolved. Similarly, if you gain control of a detained permanent after that ability resolves, it will continue to be detained until your next turn.
2013/04/15
The mana value of a creature token is 0 unless that token is a copy of another creature, in which case it copies that creature's mana cost.
2013/04/15
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
2013/04/15
When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
2013/04/15
Discussion
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