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Maro

Supertypes
Types
Creature
Subtypes
Elemental
Select Variant
Data Sources1 Sources Online
Market Price Activity
SOURCE: --
Status: Live

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Details

Rules
Maro's power and toughness are each equal to the number of cards in your hand.
Power
*
Toughness
*
Color Identity
Rarity
Rare
Number
241
Artist
Stuart Griffin
Language
English
(EN)
Expansion
Classic Sixth Edition
Rulings
Creatures are only put into a graveyard for having 0 toughness when state-based actions are checked. If Maro’s toughness goes to 0 during the announcement or resolution of a spell or ability and then goes back up above 0 before the end of that announcement or resolution, it won’t be put into your graveyard when state-based actions are checked.
2004/10/04
No two see the same Maro.
Discussion
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