Classic Sixth Edition
Enchant Wall Enchanted Wall can attack as though it didn't have defender.
Flying, vigilance
Vigilance
Destroy all lands.
Flying
Untapped creatures you control get +0/+2.
Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
White creatures get +1/+1.
Flying Sacrifice this creature: Destroy target black creature.
{T}: This creature deals 1 damage to target attacking or blocking creature.
Destroy target artifact or enchantment.
Enchant creature Enchanted creature gets +3/+3.
Flying, first strike
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Pay 1 life: Prevent the next 1 damage that would be dealt to this creature this turn.
Exile target nonwhite attacking creature. You gain life equal to its toughness.
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
{T}: This creature deals 2 damage to target attacking or blocking creature.
Enchant creature Enchanted creature gets +1/+5.
Create four 1/1 white Citizen creature tokens.
{T}: Target attacking creature gets +1/+1 until end of turn.
Artifacts, creatures, and lands your opponents control enter tapped.
{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to this creature instead.
Black creatures can't attack or block.
First strike; reach (This creature can block creatures with flying.)
Flying {1}{W}: This creature gets +0/+1 until end of turn.
{T}, Pay 1 life: Counter target black spell.
Enchant creature Enchanted creature can't attack or block.
Flying {1}{W}: This creature gets +0/+1 until end of turn.
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
Destroy target creature with power 4 or greater. It can't be regenerated.
Sacrifice this creature: Prevent all combat damage target creature would deal this turn.
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
Vigilance
When this creature enters, you gain 4 life.
Defender (This creature can't attack.) Flying This creature can't block creatures with power 2 or less.
Each player sacrifices the creature they control with the greatest mana value unless they pay that creature's mana cost. If two or more creatures a player controls are tied for greatest, that player chooses one.
First strike (This creature deals combat damage before creatures without first strike.)
Flying Sacrifice this creature: Counter target red instant or sorcery spell.
When this creature enters, you gain 2 life.
Defender (This creature can't attack.) Flying
Whenever an opponent casts a red spell, you gain 2 life.
Creatures you control get +1/+1 until end of turn.
Destroy all creatures. They can't be regenerated.
Enchant creature When this Aura enters, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control.
Flying
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Return target permanent to its owner's hand.
{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
Red spells cost {2} more to cast.
Counter target spell.
{T}, Sacrifice this creature: Counter target spell.
Change the target of target spell with a single target.
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by {2}.
Enchant creature Enchanted creature has flying.
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature attacks or blocks, sacrifice it at end of combat.
Target player discards two cards, then draws as many cards as they discarded this way.
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Defender (This creature can't attack.)
Flying {1}{U}{U}: Target creature gains flying until end of turn.
Whenever an opponent casts a green spell, you draw a card.
Target player draws two cards.
You and target player exchange control of the creature you each control with the greatest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for greatest, their controller chooses one of them.
An opponent chooses one — • You draw three cards at the beginning of the next turn's upkeep. • You search your library for a card, put that card into your hand, then shuffle.
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Tap all lands target player controls and that player loses all unspent mana.
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Enchant land As this Aura enters, choose a basic land type. Enchanted land is the chosen type.
This creature can't be blocked.
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
{T}: This creature deals 1 damage to any target.
Each player draws X cards.
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
Enchant land Whenever enchanted land becomes tapped, this Aura deals 2 damage to that land's controller.
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
Return target instant or sorcery card from your graveyard to your hand.
Counter target creature spell.
Flying When this creature enters, look at the top four cards of your library, then put them back in any order.
This creature can't attack unless defending player controls an Island.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Flying Whenever this creature attacks, defending player may draw a card.
{T}, Sacrifice two lands: Draw three cards, then discard one of them.
Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Tap up to three target creatures without flying.
Return target creature to its owner's hand.
Defender, flying (This creature can't attack, and it can block creatures with flying.)
Flying
Flying Menace (This creature can't be blocked except by two or more creatures.)
Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
{B}, {T}: Tap target creature. This creature deals damage equal to its power to that creature.
Flying Whenever this creature deals damage to a player, that player discards a card.
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
Put target creature card from an opponent's graveyard onto the battlefield under your control.
Enchant land When enchanted land becomes tapped, destroy it.
{T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
Sacrifice this creature: Add {B}.
Flying (This creature can't be blocked except by creatures with flying or reach.)
This creature can't be blocked by Walls.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Target opponent reveals their hand. You choose a card from it. That player discards that card.
Black spells you cast cost {B} more to cast.
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
White creatures get -1/-1.
{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Dry Spell deals 1 damage to each creature and each player.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets -2/-2.
Non-Eye creatures you control can't attack. This creature can't be blocked except by Walls.
Flying Sacrifice a creature: This creature gets +2/+1 until end of turn.
Destroy target creature that was dealt damage this turn. It can't be regenerated.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Enchant creature Enchanted creature gets +4/+0.
Flying
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead.
If this creature would die, put it on top of its owner's library instead.
When this creature enters, you may return target creature card from your graveyard to your hand.
{B}, Pay 2 life: Draw a card.
When Hecatomb enters, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
When this creature enters, sacrifice it unless you discard a creature card.
Target creature gets +X/+0 until end of turn.
Draw four cards. You lose half your life, rounded up.
When this creature enters, sacrifice a creature. {B}: Regenerate this creature.
Enchant creature Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Look at target player's hand and choose X cards from it. That player discards those cards.
Flying Pay 1 life: Regenerate this creature.
{3}{B}{B}, Sacrifice a creature: Return this card from your graveyard to the battlefield. Activate only during your upkeep.
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
Destroy all green creatures. They can't be regenerated.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {B}: This enchantment deals 1 damage to each creature and each player.
{B}{B}{B}, {T}: Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.
Return target creature card from your graveyard to your hand.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, create three 0/1 black Serf creature tokens. When this creature leaves the battlefield, exile all Serf tokens.
{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
{T}, Pay 1 life: Counter target white spell.
Target opponent discards a card at random, then discards a card.
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent."
Whenever a creature enters, this enchantment deals 2 damage to it.
First strike (This creature deals combat damage before creatures without first strike.)
{R}, {T}: This creature deals 1 damage to any target.
When this creature enters, sacrifice it unless you discard a card at random.
Blaze deals X damage to any target.
Destroy all Islands.
Enchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Enchant land You control enchanted land.
Flying {X}, {T}: This creature deals X damage to target creature. Spend only red mana on X.
Earthquake deals X damage to each creature without flying and each player.
Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn.
Target creature gets +3/+3 and gains first strike until end of turn.
{R}: This creature gets +1/+0 until end of turn.
Destroy all Plains.
Enchant creature Enchanted creature gets +2/+2.
{T}, Sacrifice this creature: Destroy target Wall.
Whenever this creature blocks or becomes blocked, it gets -1/-1 until end of turn.
Other Goblins get +1/+1 and have mountainwalk.
When this creature enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
{2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
Hammer of Bogardan deals 3 damage to any target. {2}{R}{R}{R}: Return this card from your graveyard to your hand. Activate only during your upkeep.
This creature can't block.
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
Inferno deals 6 damage to each creature and each player.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Lightning Blast deals 4 damage to any target.
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
{T}: This creature deals 2 damage to any target and 3 damage to you.
Attacking creatures you control get +1/+0.
Destroy target artifact or land. It can't be regenerated.
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
Haste (This creature can attack and {T} as soon as it comes under your control.)
{1}{R}: This creature deals 1 damage to any target and 1 damage to itself.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
First strike
Destroy target artifact.
Destroy all artifacts. They can't be regenerated.
Shock deals 2 damage to any target.
Flying {R}: This creature gets +1/+0 until end of turn. Activate only once each turn.
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Destroy target land.
Haste
Tremor deals 1 damage to each creature without flying.
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
Flying, haste
Volcanic Geyser deals X damage to any target.
Defender (This creature can't attack.) {R}: This creature gets +1/+0 until end of turn.
Flying {T}: Add one mana of any color.
{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Destroy target artifact, enchantment, or land.
Creatures can't be the targets of spells.
Target player untaps all basic lands they control.
{3}{G}, {T}: You may tap or untap target artifact, creature, or land.
Return target card from your graveyard to your hand.
This creature can't be blocked except by Walls and/or creatures with flying.
First strike
Put target land on top of its owner's library.
Each creature you control can't be blocked by more than one creature.
{T}: This creature deals 4 damage to target attacking creature with flying.
Prevent all combat damage that would be dealt this turn.
{2}{G}, {T}: Untap target creature.
{T}: Add {G}{G}.
Target creature gets +3/+3 until end of turn.
Reach (This creature can block creatures with flying.)
{1}{G}: Regenerate this creature.
Hurricane deals X damage to each creature with flying and each player.
All Forests are 1/1 creatures that are still lands.
{T}: Add {G}.
Enchant creature All creatures able to block enchanted creature do so.
Maro's power and toughness are each equal to the number of cards in your hand.
Each player draws a card for each creature card in their graveyard.
{1}{G}, {T}: Target creature gets -2/-0 until end of turn.
{T}: Target creature loses flying until end of turn.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {G}: Regenerate this creature.
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
| Card | Number | Rarity | Price |
|---|---|---|---|
Animate Wall | 1 | Rare | $0.42 |
Archangel | 2 | Rare | $0.89 |
Ardent Militia | 3 | Uncommon | $0.18 |
Armageddon | 4 | Rare | $14.81 |
Armored Pegasus | 5 | Common | $0.16 |
Castle | 6 | Uncommon | $0.30 |
Celestial Dawn | 7 | Rare | $0.57 |
Circle of Protection: Black | 8 | Common | $0.10 |
Circle of Protection: Blue | 9 | Common | $0.11 |
Circle of Protection: Green | 10 | Common | $0.12 |
Circle of Protection: Red | 11 | Common | $0.17 |
Circle of Protection: White | 12 | Common | $0.10 |
Crusade | 13 | Rare | N/A |
Daraja Griffin | 14 | Uncommon | $0.20 |
D'Avenant Archer | 15 | Common | $0.10 |
Disenchant | 16 | Common | $0.13 |
Divine Transformation | 17 | Uncommon | $0.24 |
Ekundu Griffin | 18 | Common | $0.13 |
Enlightened Tutor | 19 | Uncommon | $30.62 |
Ethereal Champion | 20 | Rare | $0.23 |
Exile | 21 | Rare | $1.35 |
Healing Salve | 22 | Common | $0.16 |
Heavy Ballista | 23 | Uncommon | $0.19 |
Hero's Resolve | 24 | Common | $0.24 |
Icatian Town | 25 | Rare | $0.37 |
Infantry Veteran | 26 | Common | $0.18 |
Kismet | 27 | Uncommon | $1.71 |
Kjeldoran Royal Guard | 28 | Rare | $0.49 |
Light of Day | 29 | Uncommon | $0.42 |
Longbow Archer | 30 | Uncommon | $0.34 |
Mesa Falcon | 31 | Common | $0.11 |
Order of the Sacred Torch | 32 | Rare | $0.81 |
Pacifism | 33 | Common | $0.19 |
Pearl Dragon | 34 | Rare | $0.50 |
Regal Unicorn | 35 | Common | $0.21 |
Remedy | 36 | Common | $0.13 |
Reprisal | 37 | Uncommon | $0.17 |
Resistance Fighter | 38 | Common | $0.15 |
Reverse Damage | 39 | Rare | $0.40 |
Samite Healer | 40 | Common | $0.08 |
Serenity | 41 | Rare | $3.14 |
Serra's Blessing | 42 | Uncommon | $1.32 |
Spirit Link | 43 | Uncommon | $0.80 |
Standing Troops | 44 | Common | $0.13 |
Staunch Defenders | 45 | Uncommon | $0.20 |
Sunweb | 46 | Rare | $0.53 |
Tariff | 47 | Rare | $0.63 |
Tundra Wolves | 48 | Common | $0.13 |
Unyaro Griffin | 49 | Uncommon | $0.22 |
Venerable Monk | 50 | Common | $0.07 |
Wall of Swords | 51 | Uncommon | $0.24 |
Warmth | 52 | Uncommon | $0.43 |
Warrior's Honor | 53 | Common | $0.15 |
Wrath of God | 54 | Rare | $4.87 |
Abduction | 55 | Uncommon | $0.35 |
Air Elemental | 56 | Uncommon | $0.25 |
Ancestral Memories | 57 | Rare | $0.27 |
Boomerang | 58 | Common | $0.17 |
Browse | 59 | Uncommon | $0.22 |
Chill | 60 | Uncommon | $1.41 |
Counterspell | 61 | Common | $1.75 |
Daring Apprentice | 62 | Rare | $0.43 |
Deflection | 63 | Rare | $0.45 |
Desertion | 64 | Rare | $2.52 |
Diminishing Returns | 65 | Rare | $4.96 |
Dream Cache | 66 | Common | $0.21 |
Flash | 67 | Rare | $1.97 |
Flight | 68 | Common | $0.25 |
Fog Elemental | 69 | Common | $0.15 |
Forget | 70 | Rare | $0.35 |
Gaseous Form | 71 | Common | $0.16 |
Glacial Wall | 72 | Uncommon | $0.26 |
Harmattan Efreet | 73 | Uncommon | $0.20 |
Horned Turtle | 74 | Common | $0.11 |
Insight | 75 | Uncommon | $1.85 |
Inspiration | 76 | Common | $0.19 |
Juxtapose | 77 | Rare | $0.63 |
Library of Lat-Nam | 78 | Rare | $0.50 |
Lord of Atlantis | 79 | Rare | $5.29 |
Mana Short | 80 | Rare | $2.98 |
Memory Lapse | 81 | Common | $0.41 |
Merfolk of the Pearl Trident | 82 | Common | $0.21 |
Mystical Tutor | 83 | Uncommon | $13.70 |
Phantasmal Terrain | 84 | Common | $0.15 |
Phantom Warrior | 85 | Uncommon | $0.22 |
Polymorph | 86 | Rare | $1.32 |
Power Sink | 87 | Uncommon | $0.27 |
Prodigal Sorcerer | 88 | Common | $0.12 |
Prosperity | 89 | Uncommon | $2.28 |
Psychic Transfer | 90 | Rare | $0.21 |
Psychic Venom | 91 | Common | $0.28 |
Recall | 92 | Rare | $0.54 |
Relearn | 93 | Uncommon | $0.19 |
Remove Soul | 94 | Common | $0.14 |
Sage Owl | 95 | Common | $0.11 |
Sea Monster | 96 | Common | $0.23 |
Segovian Leviathan | 97 | Uncommon | $0.35 |
Sibilant Spirit | 98 | Rare | $0.33 |
Soldevi Sage | 99 | Uncommon | $0.23 |
Spell Blast | 100 | Common | $0.15 |
Storm Crow | 101 | Common | $0.18 |
Tidal Surge | 102 | Common | $0.20 |
Unsummon | 103 | Common | $0.15 |
Vodalian Soldiers | 104 | Common | $0.21 |
Wall of Air | 105 | Uncommon | $0.26 |
Wind Drake | 106 | Common | $0.11 |
Wind Spirit | 107 | Uncommon | $0.20 |
Zur's Weirding | 108 | Rare | $0.86 |
Abyssal Hunter | 109 | Rare | $0.44 |
Abyssal Specter | 110 | Uncommon | $0.31 |
Agonizing Memories | 111 | Uncommon | $0.21 |
Ashen Powder | 112 | Rare | $0.84 |
Blight | 113 | Uncommon | $0.32 |
Blighted Shaman | 114 | Uncommon | $0.26 |
Blood Pet | 115 | Common | $1.68 |
Bog Imp | 116 | Common | $0.16 |
Bog Rats | 117 | Common | $0.20 |
Bog Wraith | 118 | Uncommon | $0.28 |
Coercion | 119 | Common | $0.15 |
Derelor | 120 | Rare | $0.31 |
Doomsday | 121 | Rare | $6.82 |
Dread of Night | 122 | Uncommon | $0.38 |
Drudge Skeletons | 123 | Common | $0.16 |
Dry Spell | 124 | Common | $0.23 |
Enfeeblement | 125 | Common | $0.18 |
Evil Eye of Orms-by-Gore | 126 | Uncommon | $0.19 |
Fallen Angel | 127 | Rare | $0.41 |
Fatal Blow | 128 | Common | $0.16 |
Fear | 129 | Common | $0.17 |
Feast of the Unicorn | 130 | Common | $0.17 |
Feral Shadow | 131 | Common | $0.14 |
Forbidden Crypt | 132 | Rare | $0.92 |
Gravebane Zombie | 133 | Uncommon | $0.20 |
Gravedigger | 134 | Common | $0.13 |
Greed | 135 | Rare | $1.64 |
Hecatomb | 136 | Rare | $0.64 |
Hidden Horror | 137 | Uncommon | $0.19 |
Howl from Beyond | 138 | Common | $0.21 |
Infernal Contract | 139 | Rare | $0.50 |
Kjeldoran Dead | 140 | Common | $0.15 |
Leshrac's Rite | 141 | Uncommon | $0.22 |
Lost Soul | 142 | Common | $0.18 |
Mind Warp | 143 | Uncommon | $0.24 |
Mischievous Poltergeist | 144 | Uncommon | $0.21 |
Necrosavant | 145 | Rare | $0.42 |
Nightmare | 146 | Rare | $0.83 |
Painful Memories | 147 | Common | $0.11 |
Perish | 148 | Uncommon | $0.37 |
Pestilence | 149 | Uncommon | $0.51 |
Python | 150 | Common | $0.16 |
Rag Man | 151 | Rare | $0.29 |
Raise Dead | 152 | Common | $0.11 |
Razortooth Rats | 153 | Common | $0.20 |
Scathe Zombies | 154 | Common | $0.08 |
Sengir Autocrat | 155 | Rare | $0.36 |
Strands of Night | 156 | Uncommon | $0.44 |
Stromgald Cabal | 157 | Rare | $0.48 |
Stupor | 158 | Uncommon | $0.22 |
Syphon Soul | 159 | Common | $0.15 |
Terror | 160 | Common | $0.16 |
Vampiric Tutor | 161 | Rare | $62.77 |
Zombie Master | 162 | Rare | $7.07 |
Aether Flash | 163 | Uncommon | $0.73 |
Anaba Bodyguard | 164 | Common | $0.15 |
Anaba Shaman | 165 | Common | $0.12 |
Balduvian Barbarians | 166 | Common | $0.13 |
Balduvian Horde | 167 | Rare | $0.38 |
Blaze | 168 | Uncommon | $0.15 |
Boil | 169 | Uncommon | $1.22 |
Burrowing | 170 | Uncommon | $0.15 |
Conquer | 171 | Uncommon | $0.26 |
Crimson Hellkite | 172 | Rare | $0.55 |
Earthquake | 173 | Rare | $1.55 |
Fervor | 174 | Rare | $4.14 |
Final Fortune | 175 | Rare | $14.22 |
Fire Elemental | 176 | Uncommon | $0.24 |
Firebreathing | 177 | Common | $0.15 |
Fit of Rage | 178 | Common | $0.17 |
Flame Spirit | 179 | Common | $0.20 |
Flashfires | 180 | Uncommon | $0.34 |
Giant Strength | 181 | Common | $0.18 |
Goblin Digging Team | 182 | Common | $0.17 |
Goblin Elite Infantry | 183 | Common | $0.18 |
Goblin Hero | 184 | Common | $0.15 |
Goblin King | 185 | Rare | $5.46 |
Goblin Recruiter | 186 | Uncommon | $5.21 |
Goblin Warrens | 187 | Rare | $0.92 |
Hammer of Bogardan | 188 | Rare | $0.57 |
Hulking Cyclops | 189 | Uncommon | $0.27 |
Illicit Auction | 190 | Rare | $3.53 |
Inferno | 191 | Rare | $0.39 |
Jokulhaups | 192 | Rare | $4.91 |
Lightning Blast | 193 | Common | $0.17 |
Manabarbs | 194 | Rare | $4.07 |
Mountain Goat | 195 | Common | $0.22 |
Orcish Artillery | 196 | Uncommon | $0.11 |
Orcish Oriflamme | 197 | Uncommon | $0.17 |
Pillage | 198 | Uncommon | $0.37 |
Pyrotechnics | 199 | Common | $0.12 |
Raging Goblin | 200 | Common | $0.17 |
Reckless Embermage | 201 | Rare | $0.24 |
Relentless Assault | 202 | Rare | $5.06 |
Sabretooth Tiger | 203 | Common | $0.07 |
Shatter | 204 | Common | $0.21 |
Shatterstorm | 205 | Rare | $0.53 |
Shock | 206 | Common | $0.22 |
Spitting Drake | 207 | Uncommon | $0.18 |
Spitting Earth | 208 | Common | $0.22 |
Stone Rain | 209 | Common | $0.26 |
Talruum Minotaur | 210 | Common | $0.17 |
Tremor | 211 | Common | $0.13 |
Vertigo | 212 | Uncommon | $0.25 |
Viashino Warrior | 213 | Common | $0.13 |
Volcanic Dragon | 214 | Rare | $0.37 |
Volcanic Geyser | 215 | Uncommon | $0.25 |
Wall of Fire | 216 | Uncommon | $0.22 |
Birds of Paradise | 217 | Rare | $13.74 |
Call of the Wild | 218 | Rare | $0.28 |
Cat Warriors | 219 | Common | $0.17 |
Creeping Mold | 220 | Uncommon | $0.19 |
Dense Foliage | 221 | Rare | $0.92 |
Early Harvest | 222 | Rare | $1.14 |
Elder Druid | 223 | Rare | $0.24 |
Elven Cache | 224 | Common | $0.21 |
Elven Riders | 225 | Uncommon | $0.43 |
Elvish Archers | 226 | Rare | $0.57 |
Fallow Earth | 227 | Uncommon | $0.21 |
Familiar Ground | 228 | Uncommon | $0.40 |
Femeref Archers | 229 | Uncommon | $0.24 |
Fog | 230 | Common | $0.24 |
Fyndhorn Brownie | 231 | Common | $0.19 |
Fyndhorn Elder | 232 | Uncommon | $0.35 |
Giant Growth | 233 | Common | $0.12 |
Giant Spider | 234 | Common | $0.11 |
Gorilla Chieftain | 235 | Common | $0.28 |
Grizzly Bears | 236 | Common | $0.15 |
Hurricane | 237 | Rare | $0.49 |
Living Lands | 238 | Rare | $0.50 |
Llanowar Elves | 239 | Common | $0.39 |
Lure | 240 | Uncommon | $0.24 |
Maro | 241 | Rare | $0.37 |
Nature's Resurgence | 242 | Rare | $0.44 |
Panther Warriors | 243 | Common | $0.12 |
Pradesh Gypsies | 244 | Common | N/A |
Radjan Spirit | 245 | Uncommon | $0.28 |
Rampant Growth | 246 | Common | $0.39 |
Redwood Treefolk | 247 | Common | $0.16 |
Regeneration | 248 | Common | $0.12 |
River Boa | 249 | Uncommon | $0.34 |
Rowen | 250 | Rare | $0.51 |