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Phantasmal Fiend

Supertypes
Types
Creature
Subtypes
Illusion
Select Variant
Data Sources1 Sources Online
Market Price Activity
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Status: Live

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Details

Rules
: This creature gets +1/-1 until end of turn.
: Switch this creature's power and toughness until end of turn.
Power
1
Toughness
5
Color Identity
Rarity
Common
Number
57b
Artist
Scott Kirschner
Language
English
(EN)
Expansion
Alliances
Rulings
Note that the wording "Effects that alter the creature's power alter its toughness instead, and vice versa, this turn" has been removed.
2005/11/01
Effects that switch power and toughness are always applied last when determining a creature's power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend's first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3.
2008/10/01
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
2021/03/19
Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
2021/03/19
Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
2021/03/19
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