Images

Phantasmal Mount

Types
Creature
Subtypes
Illusion
Horse

Prices

Normal
Foil

Details

Rules
Flying
: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When this creature leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice this creature.
Power
1
Toughness
1
Color Identity
Rarity
Common
Number
59
Artist
Melissa A. Benson
Language
English
(EN)
Expansion
Masters Edition II
Rulings
If the ability resolves, then the targeted creature’s toughness becomes greater than 2 later, Phantasmal Mount’s effect will not end. (The ability checks whether the creature has toughness 2 or less only at the time you activate it and the time it resolves.)
2008-10-01