Masters Edition II
Flying, protection from red
Flying When this creature dies, you may shuffle it into its owner's library.
Flying, vigilance
Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn.
Flying, vigilance
{T}: Tap target creature with power 2 or less.
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
Enchant land you control Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token." Sacrifice a Caribou token: You gain 1 life.
{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.
Destroy target artifact or enchantment.
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controllers' untap steps.
Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Enchant creature Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.
Whenever this creature attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, this creature assigns no combat damage this turn.
This creature enters with a javelin counter on it. {T}, Remove a javelin counter from this creature: It deals 1 damage to any target.
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{1}, {T}: Target creature gains first strike until end of turn.
Whenever a creature dies, you may pay {3}. If you do, draw a card.
Flying When this creature dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. {4}{W}: Exile this creature.
As long as this creature is untapped, green creatures you control get +1/+1.
{T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat.
At end of combat, if this creature attacked or blocked this combat, put a -0/-1 counter on this creature and create a 0/1 white Deserter creature token.
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
As this creature enters, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
{T}, Pay 1 life: Counter target black spell.
Protection from black {W}: This creature gains first strike until end of turn. {W}{W}: This creature gets +1/+0 until end of turn.
Destroy all lands.
Put up to three target creature cards from your graveyard on top of your library.
Destroy target creature with power 4 or greater. It can't be regenerated.
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, this enchantment deals 1 damage to that permanent's controller.
Whenever this creature blocks, it gets +2/+2 until end of turn.
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
You may exile a white card from your hand rather than pay this spell's mana cost. Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Exile target creature. Its controller gains life equal to its power.
Prevent all combat damage that would be dealt by target attacking creature this turn.
Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
{T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
Enchant creature At the beginning of your upkeep, sacrifice this Aura unless you pay {1}{U}. You control enchanted creature. Enchanted creature gets +0/+1.
Draw three cards, then put two cards from your hand on top of your library in any order.
{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
Counter target spell.
Trample At the beginning of your upkeep, sacrifice this creature unless you mill two cards. {U}: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap this creature. (A creature with shroud can't be the target of spells or abilities.)
{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
Enchant creature Enchanted creature gets +2/+0. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
This enchantment enters with X ice counters on it. {3}: Put an ice counter on this enchantment. Remove an ice counter from this enchantment: Add {C}.
When this enchantment enters, exile target creature. At the beginning of your upkeep, sacrifice this enchantment unless any player pays {3}. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{T}, Discard a nonblack card: Draw a card. {T}, Discard a black card: Draw two cards, then discard one of them.
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
This creature doesn't untap during your untap step. {U}{U}, Sacrifice a creature: Untap this creature. Activate only during your upkeep. This creature can't attack unless defending player controls an Island. {U}{U}: This creature gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. When you control no Islands, sacrifice this creature.
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {U}, Discard a card: Draw a card.
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.
First strike, protection from red
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
Flying {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When this creature leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice this creature.
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
This creature can't attack unless defending player controls an Island.
Flying When this creature enters, draw a card, then discard a card.
Flying When this creature enters, return two target lands you control to their owner's hand.
{U}: This creature gets +1/+0 until end of turn.
At the beginning of your upkeep, you may have this creature become the color or colors of your choice. (This effect lasts indefinitely.)
Flying Whenever this creature attacks, defending player may draw a card.
Flying {U}, Exile the top card of your library: Tap target creature with flying. {U}, Exile the top card of your library: If the exiled card is a snow land, this creature gets +1/+1 until end of turn.
Take an extra turn after this one.
Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay this enchantment's cumulative upkeep, that player exiles all cards from their library. Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
Defender (This creature can't attack.) Flying {U}: This creature gets +1/+1 until end of turn.
Enchant creature Enchanted creature gets +1/+1. {1}{U}: Return this Aura to its owner's hand.
{T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. {T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.
Defender (This creature can't attack.) {U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.
Flying Menace (This creature can't be blocked except by two or more creatures.)
{T}: This creature deals 1 damage to any target.
{T}, Sacrifice this creature: Put a +1/+2 counter on target creature.
Haste {B}: Return this card from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above this card.
{2}{R}, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. {1}{U}{U}, Sacrifice a creature: Counter target creature spell.
Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.
Destroy target nonblack creature. It can't be regenerated.
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
Dry Spell deals 1 damage to each creature and each player.
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent of their choice.
First strike, trample At the beginning of your upkeep, put a -2/-2 counter on this creature. Sacrifice a creature: Remove a -2/-2 counter from this creature. If the sacrificed creature was a Thrull, put a +1/+0 counter on this creature. Activate only during your upkeep and only once each turn.
This creature can't block. {B}, Pay 1 life: Return this creature to its owner's hand.
Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature of their choice.
{T}, Sacrifice this creature: This creature deals 1 damage to each creature and each player. If you control a snow Swamp, this creature deals 2 damage to each creature and each player instead.
{1}{B}, {T}: Target creature gets -1/-1 until end of turn.
Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
Protection from white
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Cumulative upkeep—Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces {B} instead of any other type.
When this creature enters, sacrifice a creature. {B}: Regenerate this creature.
Protection from white {B}: This creature gains first strike until end of turn. {B}{B}: This creature gets +1/+0 until end of turn.
Enchant creature When this Aura enters, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1.
At the beginning of the end step, if this card is in your graveyard with a creature card directly above it, you may return this card to your hand. {1}, Sacrifice a creature: This creature deals 1 damage to any target.
At the beginning of each end step, if a creature dealt damage by this creature this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of this creature.
First strike {1}{B}: Regenerate this creature.
Protection from black At the beginning of your upkeep, this creature deals 5 damage to you unless you sacrifice a creature other than this creature. If this creature deals damage to you this way, tap it. {T}: Destroy target creature or land.
Put up to three target cards from an opponent's graveyard on top of their library in any order.
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
{B}: This creature gets +1/-1 until end of turn. {1}{U}: Switch this creature's power and toughness until end of turn.
As an additional cost to cast this spell, sacrifice a creature. Gain control of target nonartifact, nonblack creature.
Add {B} for each creature card in your graveyard.
As an additional cost to cast this spell, exile a creature you control. Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.
Enchant creature {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.
{T}, Pay 1 life: Counter target white spell.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {B}: This enchantment deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.
First strike, haste
Destroy all white permanents.
As this enchantment enters, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps.
This creature enters with X +1/+0 counters on it. Remove a +1/+0 counter from this creature: Prevent the next 1 damage that would be dealt to it this turn. {R}{R}{R}: Put a +1/+0 counter on this creature. Activate only during your upkeep.
This creature can't block creatures with power 2 or greater.
Flying, haste
Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep.
Enchant land You control enchanted land.
Death Spark deals 1 damage to any target. At the beginning of your upkeep, if this card is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return this card to your hand.
Enchant creature Enchanted creature gets +3/+0 and can only attack alone.
Flying When this creature enters, it deals damage to target creature equal to the number of Mountains you control.
{R}: This creature gets +1/+0 until end of turn.
Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
{1}{R}: This creature gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain.
{X}{X}{1}: Destroy target noncreature artifact with mana value X.
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
This creature can't block creatures with power 2 or greater.
Tap an untapped snow land you control: This creature gets +1/+1 until end of turn.
Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.
Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.
Creatures without flying don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.
{T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
{T}: This creature deals 2 damage to any target and 3 damage to you.
{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
This creature can't attack unless at least two other creatures attack. This creature can't block unless at least two other creatures block.
{T}: Target land becomes a Swamp until its controller's next untap step.
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.
Whenever this creature attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control this creature. If you do, this creature assigns no combat damage this turn.
This creature can't block white creatures with power 2 or greater. {R}: This creature gains first strike until end of turn.
Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep.
Destroy target artifact or land. It can't be regenerated.
You may exile a red card from your hand rather than pay this spell's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
Choose two target creatures controlled by the same opponent. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
Flying At the beginning of your upkeep, put a wage counter on this creature. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from this creature and an opponent gains control of it.
This creature can't be blocked by creatures with flying.
Enchant creature Enchanted creature gets +0/+2. {R}: Enchanted creature gets +1/+0 until end of turn.
{0}: This creature can't be blocked this turn except by Walls. Sacrifice this creature at the beginning of the next end step.
Trample Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
You may exile a green card from your hand rather than pay this spell's mana cost. Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
Enchant creature Enchanted creature gets +0/+2. Sacrifice this Aura: Regenerate enchanted creature.
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: You gain 2 life.
{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
Exile this creature from your hand: Add {G}.
Destroy all enchantments or all nonwhite enchantments.
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Regenerate this creature.
{1}{G}: This creature gets +1/+0 until end of turn.
Enchant land Enchanted land has "{T}: Target creature gets +2/+1 until end of turn."
Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.
{G}{G}: Put a spore counter on target Fungus.
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) All creatures get -1/-0. {1}{G}: All creatures get -1/-0 until end of turn.
Target creature gets +3/+3 until end of turn.
Whenever this creature becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
Whenever this creature attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked this creature this turn. They don't untap during their controller's next untap step.
Green creatures you control get +1/+1.
{1}{G}: This creature gets -0/-1 and gains flying until end of turn.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {G}. Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent of their choice. Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent of their choice.
{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces colorless mana instead of any other type.
Target creature gets -5/-0 until end of turn.
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Prevent all combat damage that would be dealt this turn.
Attacking creatures get +1/+0 and gain trample until end of turn.
Target player chooses three cards from their hand and puts them on top of their library in any order.
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: This creature gets +1/+2 until end of turn.
{1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
Destroy target land. If that land was a snow land, you gain 1 life.
Defender (This creature can't attack.) Sacrifice this creature: Add {R}{R}. {R}, Sacrifice this creature: It deals 2 damage to target creature it's blocking.
All creatures lose flying until end of turn. Sacrifice a snow land: Return this card from your graveyard to your hand.
This creature enters with six +1/+1 counters on it. At the beginning of your upkeep, put a +1/+1 counter on this creature if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
You may have this creature assign its combat damage as though it weren't blocked.
This creature has trample as long as you control a snow land.
Reach (This creature can block creatures with flying.) Whenever this creature blocks a creature with flying, this creature gets +0/+2 until end of turn.
{G}: This creature gets +1/-2 until end of turn.
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}. Whenever a creature dies, that creature's controller sacrifices a land of their choice.
{3}: Look at the top three cards of target player's library, then put them back in any order.
As an additional cost to cast this spell, pay 3 life. Destroy target creature and target land.
{1}{R}{G}, {T}: Exile this creature and target creature without flying that's attacking you.
{G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
When you control no Islands, sacrifice Skeleton Ship. {T}: Put a -1/-1 counter on target creature.
Flying {T}: This creature deals 2 damage to target creature.
Enchant creature Enchanted creature gets +1/+0 and has flying and first strike.
Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.
{1}: This creature gets +0/+1 until end of turn.
{1}, {T}, Sacrifice this artifact: It deals 2 damage to any target.
{3}, {T}: Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.
{1}, {T}, Sacrifice this artifact: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
This creature enters with four +1/+0 counters on it. This creature can't be blocked by artifact creatures. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.
{T}: Destroy target permanent you own. It can't be regenerated.
{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
{1}, {T}, Sacrifice this artifact: Target creature gets +2/+2 until end of turn.
{T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled. {T}: Return a card you own exiled with this artifact to your hand. When you lose control of this artifact, put all cards exiled with this artifact into their owner's graveyard.
{X}, {T}: Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice this artifact and put one of them onto the battlefield under your control. X can't be 0.
This artifact enters tapped. {1}, {T}, Sacrifice this artifact: Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. That player puts those cards into their hand, then shuffles.
{1}, {T}: Put a charge counter on this artifact. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on this artifact. {T}, Remove a charge counter from this artifact: Add one mana of this artifact's last noted type.
{1}, {T}, Sacrifice this artifact: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you. {T}: Add {C}{C}.
{T}, Sacrifice this artifact: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.)
When Phyrexian Devourer's power is 7 or greater, sacrifice it. Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's mana value.
{3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.
Flying {2}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
{1}, {T}, Sacrifice a creature: This artifact deals 2 damage to any target.
Defender (This creature can't attack.) {1}: This creature gets +1/+0 until end of turn. {1}: This creature gets +0/+1 until end of turn. {3}: This creature deals 1 damage to target creature without flying that's attacking you.
{2}: Put the top card of your graveyard on the bottom of your library.
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: This creature gets +1/+0 until end of turn.
At the beginning of your upkeep, put a time counter on this artifact. {1}, {T}, Sacrifice this artifact: This artifact deals damage equal to the number of time counters on it to each creature and each player.
{2}, Exile the top two cards of your library: This artifact deals 1 damage to each creature with flying and each player.
({T}: Add {B} or {R}.)
If this land would enter, sacrifice an untapped Mountain instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{R}. {1}, {T}: This land deals 1 damage to target attacking creature.
This land enters tapped. {T}: Add {R}. {T}, Sacrifice this land: Add {R}{R}.
This land enters tapped. {T}: Add {B}. {T}, Sacrifice this land: Add {B}{B}.
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this land enters, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you.
This land enters tapped. {T}: Add {G}. {T}, Sacrifice this land: Add {G}{G}.
If this land would enter, sacrifice a Forest instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {G}. {T}: Target creature gets +1/+1 until end of turn.
You may choose not to untap this land during your untap step. {T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as this land remains tapped.
If this land would enter, sacrifice a Plains instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {W}. {1}{W}, {T}: Create a 1/1 white Soldier creature token.
This land enters tapped. {T}: Add {W}. {T}, Sacrifice this land: Add {W}{W}.
({T}: Add {G} or {W}.)
If this land would enter, sacrifice an untapped Island instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{U}. {1}, {T}: Scry 1.
This land enters tapped. {T}: Add {U}. {T}, Sacrifice this land: Add {U}{U}.
({T}: Add {R} or {G}.)
({T}: Add {W} or {U}.)
({T}: Add {U} or {B}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Abbey Gargoyles | 1 | Uncommon | N/A |
Angel of Fury | 2 | Rare | N/A |
Angel of Light | 3 | Uncommon | N/A |
Armor of Faith | 4 | Common | N/A |
Armored Griffin | 5 | Common | N/A |
Aysen Bureaucrats | 6 | Common | N/A |
Aysen Crusader | 7 | Uncommon | N/A |
Caribou Range | 8 | Rare | N/A |
Combat Medic | 9 | Common | N/A |
Disenchant | 10 | Common | N/A |
Energy Storm | 11 | Rare | N/A |
Errand of Duty | 12 | Uncommon | N/A |
Farrel's Mantle | 13 | Uncommon | N/A |
Farrel's Zealot | 14 | Uncommon | N/A |
Icatian Javelineers | 15 | Common | N/A |
Icatian Phalanx | 16 | Common | N/A |
Icatian Scout | 17 | Common | N/A |
Inheritance | 18 | Uncommon | N/A |
Ivory Gargoyle | 19 | Rare | N/A |
Juniper Order Advocate | 20 | Uncommon | N/A |
Kjeldoran Elite Guard | 21 | Common | N/A |
Kjeldoran Home Guard | 22 | Uncommon | N/A |
Kjeldoran Skycaptain | 23 | Common | N/A |
Lost Order of Jarkeld | 24 | Rare | N/A |
Order of the Sacred Torch | 25 | Rare | N/A |
Order of the White Shield | 26 | Uncommon | N/A |
Ravages of War | 27 | Rare | N/A |
Reinforcements | 28 | Common | N/A |
Reprisal | 29 | Common | N/A |
Righteous Fury | 30 | Rare | N/A |
Royal Decree | 31 | Rare | N/A |
Royal Trooper | 32 | Common | N/A |
Sacred Boon | 33 | Uncommon | N/A |
Scars of the Veteran | 34 | Rare | N/A |
Shield Bearer | 35 | Common | N/A |
Sustaining Spirit | 36 | Rare | N/A |
Swords to Plowshares | 37 | Uncommon | N/A |
Warning | 38 | Common | N/A |
Aether Storm | 39 | Uncommon | N/A |
Balduvian Conjurer | 40 | Common | N/A |
Binding Grasp | 41 | Rare | N/A |
Brainstorm | 42 | Common | N/A |
Browse | 43 | Uncommon | N/A |
Counterspell | 44 | Uncommon | N/A |
Deep Spawn | 45 | Rare | N/A |
Dreams of the Dead | 46 | Rare | N/A |
Enervate | 47 | Common | N/A |
Essence Flare | 48 | Common | N/A |
Iceberg | 49 | Uncommon | N/A |
Icy Prison | 50 | Common | N/A |
Krovikan Sorcerer | 51 | Common | N/A |
Lat-Nam's Legacy | 52 | Common | N/A |
Magus of the Unseen | 53 | Rare | N/A |
Marjhan | 54 | Rare | N/A |
Mesmeric Trance | 55 | Rare | N/A |
Musician | 56 | Rare | N/A |
Narwhal | 57 | Uncommon | N/A |
Personal Tutor | 58 | Uncommon | N/A |
Phantasmal Mount | 59 | Common | N/A |
Portent | 60 | Common | N/A |
Ray of Command | 61 | Uncommon | N/A |
Red Cliffs Armada | 62 | Common | N/A |
Screeching Drake | 63 | Common | N/A |
Sea Drake | 64 | Rare | N/A |
Sea Spirit | 65 | Uncommon | N/A |
Shyft | 66 | Common | N/A |
Sibilant Spirit | 67 | Rare | N/A |
Storm Elemental | 68 | Uncommon | N/A |
Temporal Manipulation | 69 | Rare | N/A |
Thought Lash | 70 | Rare | N/A |
Thunder Wall | 71 | Uncommon | N/A |
Viscerid Armor | 72 | Common | N/A |
Viscerid Drone | 73 | Uncommon | N/A |
Wall of Kelp | 74 | Common | N/A |
Wind Spirit | 75 | Uncommon | N/A |
Zuran Spellcaster | 76 | Common | N/A |
Armor Thrull | 77 | Common | N/A |
Ashen Ghoul | 78 | Uncommon | N/A |
Balduvian Dead | 79 | Uncommon | N/A |
Brine Shaman | 80 | Common | N/A |
Broken Visage | 81 | Uncommon | N/A |
Cloak of Confusion | 82 | Common | N/A |
Dance of the Dead | 83 | Uncommon | N/A |
Dark Banishing | 84 | Common | N/A |
Demonic Consultation | 85 | Uncommon | N/A |
Drift of the Dead | 86 | Common | N/A |
Dry Spell | 87 | Common | N/A |
Dystopia | 88 | Rare | N/A |
Ebon Praetor | 89 | Rare | N/A |
Foul Familiar | 90 | Common | N/A |
Funeral March | 91 | Common | N/A |
Gangrenous Zombies | 92 | Common | N/A |
Grandmother Sengir | 93 | Rare | N/A |
Icequake | 94 | Common | N/A |
Ihsan's Shade | 95 | Rare | N/A |
Imperial Seal | 96 | Rare | N/A |
Infernal Darkness | 97 | Rare | N/A |
Kjeldoran Dead | 98 | Common | N/A |
Knight of Stromgald | 99 | Uncommon | N/A |
Krovikan Fetish | 100 | Common | N/A |
Krovikan Horror | 101 | Rare | N/A |
Krovikan Vampire | 102 | Uncommon | N/A |
Lim-Dûl's High Guard | 103 | Uncommon | N/A |
Minion of Leshrac | 104 | Rare | N/A |
Misinformation | 105 | Uncommon | N/A |
Necrite | 106 | Common | N/A |
Necropotence | 107 | Rare | N/A |
Phantasmal Fiend | 108 | Common | N/A |
Ritual of the Machine | 109 | Rare | N/A |
Songs of the Damned | 110 | Common | N/A |
Soul Exchange | 111 | Uncommon | N/A |
Soul Kiss | 112 | Uncommon | N/A |
Stromgald Cabal | 113 | Rare | N/A |
Withering Wisps | 114 | Uncommon | N/A |
Ambush Party | 115 | Common | N/A |
Anarchy | 116 | Rare | N/A |
An-Zerrin Ruins | 117 | Rare | N/A |
Balduvian Hydra | 118 | Rare | N/A |
Brassclaw Orcs | 119 | Common | N/A |
Brimstone Dragon | 120 | Rare | N/A |
Burnout | 121 | Uncommon | N/A |
Conquer | 122 | Uncommon | N/A |
Death Spark | 123 | Common | N/A |
Errantry | 124 | Common | N/A |
Fire Dragon | 125 | Rare | N/A |
Flame Spirit | 126 | Uncommon | N/A |
Glacial Crevasses | 127 | Rare | N/A |
Goblin Ski Patrol | 128 | Common | N/A |
Gorilla Shaman | 129 | Uncommon | N/A |
Imperial Recruiter | 130 | Rare | N/A |
Incinerate | 131 | Common | N/A |
Ironclaw Orcs | 132 | Common | N/A |
Karplusan Giant | 133 | Uncommon | N/A |
Lava Burst | 134 | Uncommon | N/A |
Meteor Shower | 135 | Common | N/A |
Mudslide | 136 | Rare | N/A |
Orc General | 137 | Uncommon | N/A |
Orcish Cannoneers | 138 | Uncommon | N/A |
Orcish Captain | 139 | Uncommon | N/A |
Orcish Conscripts | 140 | Common | N/A |
Orcish Farmer | 141 | Common | N/A |
Orcish Lumberjack | 142 | Common | N/A |
Orcish Squatters | 143 | Rare | N/A |
Orcish Veteran | 144 | Common | N/A |
Panic | 145 | Common | N/A |
Pillage | 146 | Uncommon | N/A |
Pyrokinesis | 147 | Rare | N/A |
Retribution | 148 | Uncommon | N/A |
Rogue Skycaptain | 149 | Rare | N/A |
Stone Spirit | 150 | Uncommon | N/A |
Stonehands | 151 | Common | N/A |
Varchild's Crusader | 152 | Common | N/A |
Aurochs | 153 | Common | N/A |
Bounty of the Hunt | 154 | Rare | N/A |
Carapace | 155 | Common | N/A |
Elvish Farmer | 156 | Rare | N/A |
Elvish Hunter | 157 | Common | N/A |
Elvish Ranger | 158 | Common | N/A |
Elvish Spirit Guide | 159 | Uncommon | N/A |
Essence Filter | 160 | Uncommon | N/A |
Feral Thallid | 161 | Common | N/A |
Folk of the Pines | 162 | Common | N/A |
Forbidden Lore | 163 | Uncommon | N/A |
Forgotten Lore | 164 | Uncommon | N/A |
Fungal Bloom | 165 | Rare | N/A |
Fyndhorn Pollen | 166 | Rare | N/A |
Giant Growth | 167 | Common | N/A |
Johtull Wurm | 168 | Uncommon | N/A |
Joven's Ferrets | 169 | Uncommon | N/A |
Kaysa | 170 | Rare | N/A |
Leaping Lizard | 171 | Common | N/A |
Nature's Wrath | 172 | Rare | N/A |
Night Soil | 173 | Uncommon | N/A |
Ritual of Subdual | 174 | Rare | N/A |
Shrink | 175 | Common | N/A |
Spore Cloud | 176 | Uncommon | N/A |
Spore Flower | 177 | Uncommon | N/A |
Stampede | 178 | Uncommon | N/A |
Stunted Growth | 179 | Rare | N/A |
Thallid | 180 | Common | N/A |
Thallid Devourer | 181 | Common | N/A |
Thelonite Druid | 182 | Rare | N/A |
Thermokarst | 183 | Common | N/A |
Tinder Wall | 184 | Common | N/A |
Whiteout | 185 | Common | N/A |
Wiitigo | 186 | Rare | N/A |
Wolf Pack | 187 | Rare | N/A |
Woolly Mammoths | 188 | Common | N/A |
Woolly Spider | 189 | Uncommon | N/A |
Yavimaya Ancients | 190 | Uncommon | N/A |
Diabolic Vision | 191 | Uncommon | N/A |
Earthlink | 192 | Rare | N/A |
Elemental Augury | 193 | Rare | N/A |
Fumarole | 194 | Uncommon | N/A |
Giant Trap Door Spider | 195 | Uncommon | N/A |
Nature's Blessing | 196 | Uncommon | N/A |
Skeleton Ship | 197 | Rare | N/A |
Storm Spirit | 198 | Rare | N/A |
Wings of Aesthir | 199 | Uncommon | N/A |
Winter's Night | 200 | Rare | N/A |
Adarkar Sentinel | 201 | Common | N/A |
Aeolipile | 202 | Common | N/A |
Ashnod's Cylix | 203 | Rare | N/A |
Barbed Sextant | 204 | Common | N/A |
Clockwork Steed | 205 | Uncommon | N/A |
Despotic Scepter | 206 | Rare | N/A |
Elkin Bottle | 207 | Rare | N/A |
Elven Lyre | 208 | Common | N/A |
Gustha's Scepter | 209 | Rare | N/A |
Helm of Obedience | 210 | Rare | N/A |
Jester's Mask | 211 | Rare | N/A |
Jeweled Amulet | 212 | Uncommon | N/A |
Lodestone Bauble | 213 | Rare | N/A |
Mana Crypt | 214 | Rare | N/A |
Mishra's Groundbreaker | 215 | Uncommon | N/A |
Phyrexian Devourer | 216 | Uncommon | N/A |
Phyrexian Portal | 217 | Rare | N/A |
Roterothopter | 218 | Common | N/A |
Skull Catapult | 219 | Uncommon | N/A |
Snow Fortress | 220 | Uncommon | N/A |
Soldevi Digger | 221 | Uncommon | N/A |
Soldevi Simulacrum | 222 | Uncommon | N/A |
Time Bomb | 223 | Rare | N/A |
Whirling Catapult | 224 | Uncommon | N/A |
Badlands | 225 | Rare | N/A |
Balduvian Trading Post | 226 | Rare | N/A |
Dwarven Ruins | 227 | Uncommon | N/A |
Ebon Stronghold | 228 | Uncommon | N/A |
Glacial Chasm | 229 | Rare | N/A |
Havenwood Battleground | 230 | Uncommon | N/A |
Heart of Yavimaya | 231 | Rare | N/A |
Ice Floe | 232 | Uncommon | N/A |
Kjeldoran Outpost | 233 | Rare | N/A |
Ruins of Trokair | 234 | Uncommon | N/A |
Savannah | 235 | Rare | N/A |
Soldevi Excavations | 236 | Rare | N/A |
Svyelunite Temple | 237 | Uncommon | N/A |
Taiga | 238 | Rare | N/A |
Tundra | 239 | Rare | N/A |
Underground Sea | 240 | Rare | N/A |
Snow-Covered Plains | 241 | Common | N/A |
Snow-Covered Island | 242 | Common | N/A |
Snow-Covered Swamp | 243 | Common | N/A |
Snow-Covered Mountain | 244 | Common | N/A |
Snow-Covered Forest | 245 | Common | N/A |