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Plea for Power

Supertypes
Types
Sorcery
Subtypes
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Status: Live

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Details

Rules
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Power
Toughness
Color Identity
Rarity
Rare
Number
87
Artist
John Severin Brassell
Language
English
(EN)
Expansion
Vintage Masters
Rulings
Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
2014/05/29
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
2014/05/29
Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving.
2014/05/29
The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
2014/05/29
You must vote for one of the available options. You can't abstain.
2014/05/29
Discussion
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