Vintage Masters
Target player draws three cards.
Take an extra turn after this one.
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
{T}, Sacrifice this artifact: Add three mana of any one color.
{T}: Add {G}.
{T}: Add {B}.
{T}: Add {W}.
{T}: Add {R}.
{T}: Add {U}.
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling {W} ({W}, Discard this card: Draw a card.)
Destroy all lands.
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{W}, {T}: Tap target creature.
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.
Return target creature card from your graveyard to the battlefield.
Enchant creature Enchanted creature gets +1/+2. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
At the beginning of each upkeep, put a strife counter on this enchantment. Attacking creatures get +1/+0 for each strife counter on this enchantment. Blocking creatures you control get +1/+0 for each strife counter on this enchantment.
Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) {1}{W}: Prevent all combat damage that would be dealt to and dealt by this creature this turn.
{1}{W}, {T}, Discard a card: Destroy target artifact or enchantment.
Enchant creature Enchanted creature gets +1/+1 for each card in your hand.
Flying {3}{W}{W}: Return this card from your graveyard to your hand. Activate only during your upkeep. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Exile target nonwhite attacking creature. You gain life equal to its toughness.
{2}{W}: Creatures you control get +1/+1 until end of turn.
You gain shroud until end of turn. (You can't be the target of spells or abilities.) Cycling {2} ({2}, Discard this card: Draw a card.)
Flying Whenever this creature becomes blocked, you may untap it and remove it from combat.
Whenever Jareth blocks, it gets +7/+7 until end of turn. {W}: Jareth gains protection from the color of your choice until end of turn.
Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield.
Other creatures you control get +1/+1.
Flying When this creature dies, exile it, then return the top creature card of your graveyard to the battlefield.
Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has flying.
Vigilance Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from this enchantment: Exile target creature. When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.
This creature enters with two +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Whenever Pianna attacks, attacking creatures get +1/+1 until end of turn.
Flying, vigilance Radiant gets +1/+1 for each other creature on the battlefield with flying.
Destroy target creature with power 4 or greater. Cycling {2} ({2}, Discard this card: Draw a card.)
You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle this card, you may gain 2 life.
Sacrifice this enchantment: Destroy target artifact or enchantment.
Target creature you control gains protection from the color of your choice until end of turn. Draw a card.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Sidar Jabari attacks, tap target creature defending player controls.
{W}: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks, it gets +1/+1 until end of turn.
Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token. {0}: Destroy target Reflection.
Whenever a player cycles a card, this creature gets +2/+2 until end of turn.
Exile target creature. Its controller gains life equal to its power.
When this creature enters, you gain 4 life.
Destroy all creatures that aren't enchanted. They can't be regenerated.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: The next 1 damage that would be dealt to this creature this turn is dealt to any target instead.
This creature enters with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. {2}{U}, Remove a +1/+1 counter from this creature: Draw a card, then discard a card.
Discard a card: Switch this creature's power and toughness until end of turn.
Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Draw three cards, then put two cards from your hand on top of your library in any order.
Tap up to four target creatures. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, you may tap target creature.
Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Flying This creature can block only creatures with flying.
Flying When this creature enters, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchant creature You control enchanted creature.
Counter target spell.
Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying Discard a card: Return this creature to its owner's hand.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.
Draw two cards, then discard two cards. Untap up to three lands.
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Draw two cards.
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [−1]: Return target creature to its owner's hand. [−12]: Exile all cards from target player's library, then that player shuffles their hand into their library.
Flying Cycling {2} ({2}, Discard this card: Draw a card.)
{U}: This creature gains flying until end of turn.
{T}, Discard a nonblack card: Draw a card. {T}, Discard a black card: Draw two cards, then discard one of them.
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
When this creature enters, return target creature to its owner's hand.
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{U}: Untap this creature. {U}: This creature gains flying until end of turn. {U}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: This creature gets +1/-1 until end of turn. {1}: This creature gets -1/+1 until end of turn.
{3}{U}, {T}: Look at the top X cards of your library, where X is the greatest mana value among artifacts you control. You may put an artifact card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Draw a card. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whenever this creature attacks and isn't blocked, you may draw a card. If you do, this creature assigns no combat damage this turn.
Flying When this creature enters, draw a card, then discard a card.
Flying When this creature enters, untap up to seven lands. {2}{U}{U}: Return this creature to its owner's hand.
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
Put target creature on top of its owner's library.
Return target permanent to its owner's hand. Cycling {2} ({2}, Discard this card: Draw a card.)
When this creature enters, you may return target instant card from your graveyard to your hand.
Flying When this creature enters, return two target lands you control to their owner's hand.
Flying At the beginning of your upkeep, this creature deals 1 damage to you.
Flying Discard a card: Return this creature to its owner's hand.
Target player draws X cards.
Return target permanent to its owner's hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Discard a card: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Flying {T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Return all permanents to their owners' hands.
As long as the top card of your graveyard is a creature card, this creature has the full text of that card and has the text "{2}: Discard a card." (This creature has that card's name, mana cost, color, types, abilities, power, and toughness.) {2}: Discard a card.
{U}, {T}, Discard a card: Return target creature to its owner's hand.
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.
At the beginning of each upkeep, you draw a card and you lose 1 life.
Add {B}{B}{B}. Threshold — Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.
At the beginning of your upkeep, tap this creature unless you pay 1 life.
Target player sacrifices a creature of their choice. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
Crovax enters with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. {B}: Crovax gains flying until end of turn.
Draw four cards. You lose half your life, rounded up.
Flying When this creature enters, destroy target nonblack creature. It can't be regenerated.
Add {B}{B}{B}.
Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}: This creature gets +1/+0 until end of turn.
Flying When this creature dies, all creatures get -1/-1 until end of turn.
Search your library for a card, put that card into your hand, then shuffle.
This creature enters with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. {2}{B}, Remove a +1/+1 counter from this creature: Target creature gets -1/-1 until end of turn.
Destroy target nonartifact, nonblack creature. It can't be regenerated. Cycling {2} ({2}, Discard this card: Draw a card.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) This creature can't block.
Famine deals 3 damage to each creature and each player.
Flying At the beginning of your upkeep, this creature deals 1 damage to you.
Target player discards two cards at random.
Haste At the beginning of the end step, sacrifice this creature. At the beginning of your upkeep, if this card is in your graveyard, you may exile a black creature card other than this card from your graveyard. If you do, return this card to the battlefield.
First strike At the beginning of your upkeep, if your opponents control no creatures, this creature deals 4 damage to you.
When this creature enters, target player loses 6 life. When this creature leaves the battlefield, that player gains 6 life. {B}: Regenerate this creature.
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Pay half your life, rounded up: This enchantment becomes a 4/4 Phyrexian Horror creature with flying.
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When this creature leaves the battlefield, return the exiled card to its owner's hand.
Destroy all green creatures.
Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Blue spells and red spells you cast cost {1} less to cast. {1}{B}: Regenerate this creature.
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.
{T}, Sacrifice this creature: Target creature gets -3/-3 until end of turn.
When this creature enters, you may have target opponent sacrifice a creature of their choice.
Discard a card: This creature gains flying until end of turn. Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and can't block.
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Each player sacrifices a creature of their choice. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.
When this enchantment enters, create a 2/2 black Zombie creature token. At the beginning of your upkeep, if there are no Zombies on the battlefield, this enchantment deals 1 damage to you.
Flying Discard a card: Add {B}.
Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature of their choice. If torture gets more votes or the vote is tied, each opponent loses 4 life.
Return up to two target creature cards from your graveyard to your hand. Draw a card.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Flying {T}: Destroy target creature. It can't be regenerated.
Skip your draw step. Pay 1 life: Draw a card.
Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
When this creature enters, create two 1/1 red Goblin creature tokens.
You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.
You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
{R}: This creature gets +1/+0 until end of turn. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Haste Sacrifice a Goblin: This creature gets +2/+2 and gains trample until end of turn.
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals 4 damage to each other creature.
Creatures without flying can't block this turn.
You may sacrifice two Mountains rather than pay this spell's mana cost. Fireblast deals 4 damage to any target.
When this creature enters, it deals 4 damage to target creature.
Haste {0}: This creature gets +1/-1 until end of turn.
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Enchant creature Enchanted creature gets +2/+2.
When this creature enters, it deals 2 damage to target creature.
Whenever this creature attacks, Goblin creatures you control get +1/+1 until end of turn.
This creature can't attack unless you control more creatures than defending player. This creature can't block unless you control more creatures than attacking player.
Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever this creature attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
When this creature enters, destroy target land.
Goblin spells you cast cost {1} less to cast. Goblins you control have haste.
This creature can't block.
As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast. Kaervek's Torch deals X damage to any target.
Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.
Flying Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {R}: This creature gets +1/+0 until end of turn.
Whenever a player cycles a card, you may pay {1}. If you do, this enchantment deals 2 damage to any target.
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.
When this creature enters, sacrifice it unless you discard a card at random.
Target creature gets +3/+0 and gains haste until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
Flying, haste
Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Whenever this creature or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.
Sacrifice a Goblin: Add {R}.
Solar Blast deals 3 damage to any target. Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal 1 damage to any target.
Spark Spray deals 1 damage to any target. Cycling {R} ({R}, Discard this card: Draw a card.)
Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player. If a player would gain life, that player gains no life instead.
Defender (This creature can't attack.) This creature can block creatures with shadow as though it had shadow.
Each player discards their hand, then draws seven cards.
Flying, trample When this creature enters, exile all other permanents you control. When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant nonblack creature Enchanted creature gets +2/+2.
Trample Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Shroud (This creature can't be the target of spells or abilities.) Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
When this creature dies, create a 3/3 green Boar creature token.
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Claws of Wirewood deals 3 damage to each creature with flying and each player. Cycling {2} ({2}, Discard this card: Draw a card.)
Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, create four 1/1 green Squirrel creature tokens. Squirrel creatures get +1/+1.
Destroy target permanent.
At the beginning of each upkeep, if this creature is enchanted, create a 1/1 green Saproling creature token.
Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token.
{T}: Add {G}{G}{G}. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, this enchantment deals 1 damage to you.
{T}: Add {G}.
Enchant creature Enchanted creature gets +3/+3 and has trample. {G}: Regenerate enchanted creature.
At the beginning of your upkeep, if this creature is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.
Reach (This creature can block creatures with flying.)
Shroud (This creature can't be the target of spells or abilities.) At the beginning of your upkeep, if this card is in your graveyard, you may discard a card. If you do, return this card to your hand.
Create two 2/2 green Bear creature tokens. Threshold — Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Whenever this creature becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) This creature can't be blocked by more than one creature.
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{T}: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.
As an additional cost to cast this spell, discard X cards. Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Trample When this creature dies, create a 6/6 black Wurm creature token with trample.
Untap target creature you don't control. That creature blocks this turn if able. Draw a card.
This creature enters with X +1/+1 counters on it, where X is the total number of cards in all players' hands. {2}{G}, Remove a +1/+1 counter from this creature: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Return target card from your graveyard to your hand.
Create a 6/6 green Wurm creature token. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{T}: Add {G} for each Forest you control.
Fading 7 (This enchantment enters with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from this enchantment: Create a green Saproling creature token. It has "This token's power and toughness are each equal to the number of fade counters on Saproling Burst." When this enchantment leaves the battlefield, destroy all tokens created with this enchantment. They can't be regenerated.
Trample {G}: Regenerate Silvos.
Flash Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Target creature gets +3/+3 until end of turn. Draw a card.
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
When this creature dies, create seven 1/1 green Insect creature tokens.
Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step.
Each opponent sacrifices an artifact or enchantment of their choice.
Discard a card: This creature gets +1/+1 and becomes the color of your choice until end of turn.
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice this creature: Draw a card.
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.
Flying, deathtouch When this creature enters, draw a card.
Flying Players can't cast spells during combat. {R}: Target creature attacks this turn if able.
Flying, haste Whenever this creature deals combat damage to a player, that player discards a card.
Flying Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
[+1]: Target player draws two cards, then discards two cards. [−2]: Gain control of target artifact. [−6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
You may have this creature enter as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Death Grasp deals X damage to any target. You gain X life.
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
| Card | Number | Rarity | Price |
|---|---|---|---|
Ancestral Recall | 1 | Bonus | N/A |
Time Walk | 2 | Bonus | N/A |
Timetwister | 3 | Bonus | N/A |
Black Lotus | 4 | Bonus | N/A |
Mox Emerald | 5 | Bonus | N/A |
Mox Jet | 6 | Bonus | N/A |
Mox Pearl | 7 | Bonus | N/A |
Mox Ruby | 8 | Bonus | N/A |
Mox Sapphire | 9 | Bonus | N/A |
Afterlife | 10 | Common | N/A |
Akroma's Blessing | 11 | Uncommon | N/A |
Armageddon | 12 | Mythic | N/A |
Astral Slide | 13 | Uncommon | N/A |
Balance | 14 | Mythic | N/A |
Battle Screech | 15 | Common | N/A |
Benalish Trapper | 16 | Common | N/A |
Benevolent Bodyguard | 17 | Common | N/A |
Breath of Life | 18 | Uncommon | N/A |
Brilliant Halo | 19 | Common | N/A |
Council's Judgment | 20 | Rare | N/A |
Crescendo of War | 21 | Rare | N/A |
Decree of Justice | 22 | Rare | N/A |
Deftblade Elite | 23 | Common | N/A |
Devout Witness | 24 | Uncommon | N/A |
Empyrial Armor | 25 | Uncommon | N/A |
Eternal Dragon | 26 | Rare | N/A |
Exile | 27 | Common | N/A |
Gerrard's Battle Cry | 28 | Rare | N/A |
Gilded Light | 29 | Common | N/A |
Gustcloak Harrier | 30 | Common | N/A |
Jareth, Leonine Titan | 31 | Rare | N/A |
Karmic Guide | 32 | Rare | N/A |
Kongming, "Sleeping Dragon" | 33 | Rare | N/A |
Mistmoon Griffin | 34 | Common | N/A |
Mystic Zealot | 35 | Uncommon | N/A |
Noble Templar | 36 | Common | N/A |
Parallax Wave | 37 | Rare | N/A |
Phantom Nomad | 38 | Common | N/A |
Pianna, Nomad Captain | 39 | Uncommon | N/A |
Radiant, Archangel | 40 | Uncommon | N/A |
Radiant's Judgment | 41 | Common | N/A |
Renewed Faith | 42 | Common | N/A |
Seal of Cleansing | 43 | Common | N/A |
Shelter | 44 | Common | N/A |
Sidar Jabari | 45 | Uncommon | N/A |
Soltari Emissary | 46 | Common | N/A |
Soltari Trooper | 47 | Common | N/A |
Spirit Cairn | 48 | Rare | N/A |
Spirit Mirror | 49 | Rare | N/A |
Stoic Champion | 50 | Uncommon | N/A |
Swords to Plowshares | 51 | Uncommon | N/A |
Teroh's Faithful | 52 | Common | N/A |
Winds of Rath | 53 | Rare | N/A |
Zhalfirin Crusader | 54 | Rare | N/A |
Academy Elite | 55 | Rare | N/A |
Aquamoeba | 56 | Common | N/A |
Brain Freeze | 57 | Uncommon | N/A |
Brainstorm | 58 | Common | N/A |
Choking Tethers | 59 | Common | N/A |
Circular Logic | 60 | Common | N/A |
Cloud Djinn | 61 | Uncommon | N/A |
Cloud of Faeries | 62 | Uncommon | N/A |
Control Magic | 63 | Rare | N/A |
Counterspell | 64 | Common | N/A |
Deep Analysis | 65 | Common | N/A |
Ephemeron | 66 | Rare | N/A |
Fact or Fiction | 67 | Uncommon | N/A |
Flusterstorm | 68 | Rare | N/A |
Force of Will | 69 | Rare | N/A |
Frantic Search | 70 | Common | N/A |
Future Sight | 71 | Rare | N/A |
Gush | 72 | Uncommon | N/A |
High Tide | 73 | Uncommon | N/A |
Jace, the Mind Sculptor | 74 | Mythic | N/A |
Keeneye Aven | 75 | Common | N/A |
Killer Whale | 76 | Common | N/A |
Krovikan Sorcerer | 77 | Common | N/A |
Mana Drain | 78 | Mythic | N/A |
Man-o'-War | 79 | Common | N/A |
Mind's Desire | 80 | Rare | N/A |
Morphling | 81 | Mythic | N/A |
Muzzio, Visionary Architect | 82 | Mythic | N/A |
Obsessive Search | 83 | Common | N/A |
Ophidian | 84 | Common | N/A |
Owl Familiar | 85 | Common | N/A |
Palinchron | 86 | Rare | N/A |
Plea for Power | 87 | Rare | N/A |
Power Sink | 88 | Uncommon | N/A |
Repel | 89 | Common | N/A |
Rescind | 90 | Common | N/A |
Scrivener | 91 | Common | N/A |
Sea Drake | 92 | Rare | N/A |
Serendib Efreet | 93 | Uncommon | N/A |
Skywing Aven | 94 | Common | N/A |
Stroke of Genius | 95 | Rare | N/A |
Temporal Fissure | 96 | Common | N/A |
Thalakos Drifters | 97 | Uncommon | N/A |
Tradewind Rider | 98 | Rare | N/A |
Turnabout | 99 | Uncommon | N/A |
Upheaval | 100 | Mythic | N/A |
Volrath's Shapeshifter | 101 | Rare | N/A |
Waterfront Bouncer | 102 | Uncommon | N/A |
Addle | 103 | Common | N/A |
Animate Dead | 104 | Uncommon | N/A |
Baleful Force | 105 | Rare | N/A |
Cabal Ritual | 106 | Uncommon | N/A |
Carnophage | 107 | Common | N/A |
Chainer's Edict | 108 | Common | N/A |
Choking Sands | 109 | Common | N/A |
Crovax the Cursed | 110 | Rare | N/A |
Cruel Bargain | 111 | Rare | N/A |
Dark Hatchling | 112 | Uncommon | N/A |
Dark Ritual | 113 | Common | N/A |
Dauthi Mercenary | 114 | Common | N/A |
Death's-Head Buzzard | 115 | Common | N/A |
Demonic Tutor | 116 | Mythic | N/A |
Drakestown Forgotten | 117 | Rare | N/A |
Expunge | 118 | Common | N/A |
Fallen Askari | 119 | Common | N/A |
Famine | 120 | Uncommon | N/A |
Fledgling Djinn | 121 | Common | N/A |
Hymn to Tourach | 122 | Uncommon | N/A |
Ichorid | 123 | Rare | N/A |
Kezzerdrix | 124 | Uncommon | N/A |
Laquatus's Champion | 125 | Rare | N/A |
Living Death | 126 | Rare | N/A |
Lurking Evil | 127 | Uncommon | N/A |
Mesmeric Fiend | 128 | Common | N/A |
Nature's Ruin | 129 | Rare | N/A |
Necropotence | 130 | Rare | N/A |
Nightscape Familiar | 131 | Common | N/A |
Paralyze | 132 | Common | N/A |
Phyrexian Defiler | 133 | Uncommon | N/A |
Predatory Nightstalker | 134 | Common | N/A |
Putrid Imp | 135 | Common | N/A |
Reanimate | 136 | Uncommon | N/A |
Recurring Nightmare | 137 | Rare | N/A |
Reign of the Pit | 138 | Rare | N/A |
Sarcomancy | 139 | Uncommon | N/A |
Skirge Familiar | 140 | Common | N/A |
Spinal Graft | 141 | Common | N/A |
Tendrils of Agony | 142 | Uncommon | N/A |
Tyrant's Choice | 143 | Common | N/A |
Urborg Uprising | 144 | Common | N/A |
Vampiric Tutor | 145 | Rare | N/A |
Visara the Dreadful | 146 | Rare | N/A |
Yawgmoth's Bargain | 147 | Mythic | N/A |
Yawgmoth's Will | 148 | Mythic | N/A |
Aftershock | 149 | Common | N/A |
Beetleback Chief | 150 | Common | N/A |
Burning of Xinye | 151 | Rare | N/A |
Burning Wish | 152 | Rare | N/A |
Chain Lightning | 153 | Common | N/A |
Chaos Warp | 154 | Rare | N/A |
Chartooth Cougar | 155 | Common | N/A |
Clickslither | 156 | Rare | N/A |
Crater Hellion | 157 | Rare | N/A |
Falter | 158 | Common | N/A |
Fireblast | 159 | Uncommon | N/A |
Flametongue Kavu | 160 | Uncommon | N/A |
Flowstone Hellion | 161 | Uncommon | N/A |
Gamble | 162 | Rare | N/A |
Giant Strength | 163 | Common | N/A |
Goblin Commando | 164 | Common | N/A |
Goblin General | 165 | Common | N/A |
Goblin Goon | 166 | Uncommon | N/A |
Goblin Lackey | 167 | Rare | N/A |
Goblin Matron | 168 | Common | N/A |
Goblin Patrol | 169 | Common | N/A |
Goblin Piledriver | 170 | Rare | N/A |
Goblin Ringleader | 171 | Uncommon | N/A |
Goblin Settler | 172 | Uncommon | N/A |
Goblin Warchief | 173 | Uncommon | N/A |
Hulking Goblin | 174 | Common | N/A |
Kaervek's Torch | 175 | Uncommon | N/A |
Kindle | 176 | Common | N/A |
Lightning Dragon | 177 | Rare | N/A |
Lightning Rift | 178 | Uncommon | N/A |
Orcish Lumberjack | 179 | Common | N/A |
Pillaging Horde | 180 | Uncommon | N/A |
Reckless Charge | 181 | Common | N/A |
Rites of Initiation | 182 | Uncommon | N/A |
Rorix Bladewing | 183 | Rare | N/A |
Scourge of the Throne | 184 | Mythic | N/A |
Skirk Drill Sergeant | 185 | Common | N/A |
Skirk Prospector | 186 | Common | N/A |
Solar Blast | 187 | Common | N/A |
Spark Spray | 188 | Common | N/A |
Starstorm | 189 | Rare | N/A |
Sulfuric Vortex | 190 | Rare | N/A |
Wall of Diffusion | 191 | Common | N/A |
Wheel of Fortune | 192 | Mythic | N/A |
Worldgorger Dragon | 193 | Rare | N/A |
Armor of Thorns | 194 | Common | N/A |
Arrogant Wurm | 195 | Common | N/A |
Basking Rootwalla | 196 | Common | N/A |
Berserk | 197 | Rare | N/A |
Blastoderm | 198 | Uncommon | N/A |
Brindle Shoat | 199 | Common | N/A |
Channel | 200 | Mythic | N/A |
Claws of Wirewood | 201 | Common | N/A |
Deranged Hermit | 202 | Rare | N/A |
Desert Twister | 203 | Uncommon | N/A |
Dreampod Druid | 204 | Uncommon | N/A |
Elephant Guide | 205 | Common | N/A |
Elvish Aberration | 206 | Common | N/A |
Erhnam Djinn | 207 | Uncommon | N/A |
Eureka | 208 | Mythic | N/A |
Fastbond | 209 | Mythic | N/A |
Fyndhorn Elves | 210 | Common | N/A |
Gaea's Embrace | 211 | Uncommon | N/A |
Genesis | 212 | Rare | N/A |
Giant Mantis | 213 | Common | N/A |
Gigapede | 214 | Rare | N/A |
Grizzly Fate | 215 | Uncommon | N/A |
Hermit Druid | 216 | Rare | N/A |
Jungle Wurm | 217 | Common | N/A |
Krosan Tusker | 218 | Common | N/A |
Krosan Vorine | 219 | Common | N/A |
Nature's Lore | 220 | Common | N/A |
Norwood Priestess | 221 | Rare | N/A |
Nostalgic Dreams | 222 | Uncommon | N/A |
Oath of Druids | 223 | Mythic | N/A |
Penumbra Wurm | 224 | Uncommon | N/A |
Provoke | 225 | Common | N/A |
Realm Seekers | 226 | Rare | N/A |
Regrowth | 227 | Rare | N/A |
Roar of the Wurm | 228 | Uncommon | N/A |
Rofellos, Llanowar Emissary | 229 | Rare | N/A |
Saproling Burst | 230 | Rare | N/A |
Silvos, Rogue Elemental | 231 | Rare | N/A |
Simian Grunts | 232 | Common | N/A |
Sudden Strength | 233 | Common | N/A |
Survival of the Fittest | 234 | Rare | N/A |
Sylvan Library | 235 | Rare | N/A |
Symbiotic Wurm | 236 | Uncommon | N/A |
Tangle | 237 | Common | N/A |
Tribute to the Wild | 238 | Common | N/A |
Wild Mongrel | 239 | Common | N/A |
Yavimaya Elder | 240 | Uncommon | N/A |
Aether Mutation | 241 | Uncommon | N/A |
Armadillo Cloak | 242 | Uncommon | N/A |
Baleful Strix | 243 | Rare | N/A |
Basandra, Battle Seraph | 244 | Rare | N/A |
Blazing Specter | 245 | Uncommon | N/A |
Brago, King Eternal | 246 | Rare | N/A |
Dack Fayden | 247 | Mythic | N/A |
Dack's Duplicate | 248 | Rare | N/A |
Death Grasp | 249 | Uncommon | N/A |
Deathreap Ritual | 250 | Uncommon | N/A |