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Prison Realm

Supertypes
Types
Enchantment
Subtypes
Select Variant
Data Sources1 Sources Online
Market Price Activity
SOURCE: --
Status: Live

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Details

Rules
When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield.
When this enchantment enters, scry 1.
Power
Toughness
Color Identity
Rarity
Uncommon
Number
26
Artist
Daarken
Language
English
(EN)
Expansion
War of the Spark
Rulings
Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
2019/05/03
If Prison Realm leaves the battlefield before its first triggered ability resolves, the target permanent won’t be exiled.
2019/05/03
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
2019/05/03
You’ll still scry 1 even if Prison Realm’s first ability has no legal target or if that target becomes an illegal target before the ability resolves.
2019/05/03
After millennia to craft victory, Bolas had eternity to contemplate defeat.
Discussion
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