- Protean Hydra
Images
Protean Hydra
name
mana_cost
Supertypes
supertypes
Types
Creature
types
Subtypes
Hydra
subtypes
Select Variant
Data Sources1 Sources Online
Market Price Activity
SOURCE: --Status: Live
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Near Mint
$4.85
L: $3.47
Lightly Played
$3.73
L: $3.00
Moderately Played
$3.93
L: $2.74
Heavily Played
$3.77
L: $2.74
Damaged
$3.45
L: $3.85
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Near Mint
$15.36
L: $28.75
Lightly Played
$12.83
L: $14.98
Moderately Played
$7.89
L: $23.21
Heavily Played
$5.19
L: $7.79
Damaged
$5.18
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Recent Sales History
Details
Rules
This creature enters with X +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from this creature, put two +1/+1 counters on it at the beginning of the next end step.
rules
Power
0
power
Toughness
0
toughness
Color Identity
color_identity
Rarity
Mythic
rarity
Number
200
number
Artist
Jim Murray
artist
Language
English
language
(EN)
language_code
Expansion
Magic 2010
expansion.name
Rulings
All damage that would be dealt to Protean Hydra is prevented, even if it doesn’t have that many +1/+1 counters on it. This is true even if Protean Hydra has no +1/+1 counters on it at all (and is able to remain on the battlefield because some other effect is boosting its toughness). If the amount of damage that would be dealt to Protean Hydra is greater than the number of +1/+1 counters on it, all the +1/+1 counters on Protean Hydra are removed from it.
2009/10/01
If a -1/-1 counter is put on Protean Hydra while it has +1/+1 counters on it, that -1/-1 counter and a +1/+1 counter will be removed from it as a state-based action. This will cause Protean Hydra’s last ability to trigger.
2009/10/01
If any +1/+1 counters are removed from Protean Hydra during the end step, its last ability will trigger and set up a delayed triggered ability that will trigger at the beginning of the next end step (which is near the end of the following turn).
2009/10/01
If multiple +1/+1 counters are removed from Protean Hydra at once, its last ability will trigger that many times.
2009/10/01
If unpreventable damage is dealt to Protean Hydra, the Hydra’s second ability will try to prevent it and fail (meaning that damage has its normal results), and it will also remove that many +1/+1 counters from Protean Hydra.
2009/10/01
Protean Hydra’s last ability triggers whenever a +1/+1 counter is removed from it for any reason, not just when a +1/+1 counter is removed by its second ability.
2009/10/01
rulings
Discussion
Code
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Discussion
Code
Dev Mode
Data Details
id
stringThe id of the card
M10-200
name
stringThe name of the card
Protean Hydra
mana_cost
stringThe cost to cast the card
{X}{G}
types
string[]The types of card, such as Creature.
[Creature]
subtypes
string[]The subtypes of the card, such as Storyborn or Hero.
[Hydra]
power
stringThe strength of the card
0
toughness
stringThe willpower of the card
0
color_identity
stringThe color identity of the card (the colors that appear on the card)
[G]
variants
object[]The variants the card is available in, such as normal or foil, and their prices.
variants.name
stringThe variant name, such as normal or foil
normal
variants.prices
object[]The variant name, such as normal or coldFoil
rarity
stringThe rarity of the card
Mythic
number
stringThe card number
200
artist
stringThe artist of the card
Jim Murray
language
stringThe language of the card, such as English.
English
language_code
stringThe language code, such as EN.
EN
images
object[]The images of the card
images.large
stringThe large url of the image
https://images.scrydex.com/magicthegathering/M10-200/large
expansion
objectThe expansion the card belongs to
expansion.name
stringThe name of the expansion
Magic 2010

