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Psychic Possession

Supertypes
Types
Enchantment
Subtypes
Aura
Select Variant
Data Sources1 Sources Online
Market Price Activity
SOURCE: --
Status: Live

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Details

Rules
Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.
Power
Toughness
Color Identity
Rarity
Rare
Number
30
Artist
Mark Tedin
Language
English
(EN)
Expansion
Dissension
Rulings
An Aura with enchant opponent can't be attached to a permanent.
2006/05/01
Enchanting an opponent works very much like enchanting a permanent. The Aura spell targets the opponent. When it resolves, it enters "attached" to that player. Once it's on the battlefield, it no longer targets that player.
2006/05/01
If Psychic Possession's controller ever happens to be the player it's enchanting, Psychic Possession will be put into its owner's graveyard as a state-based action.
2006/05/01
In a multiplayer game, if the enchanted opponent leaves the game, Psychic Possession will be put into its owner's graveyard as a state-based action. If Psychic Possession's owner leaves the game, Psychic Possession immediately leaves the game; this is not a state-based action.
2006/05/01
Psychic Possession's controller, not the enchanted player, skips their draw step.
2006/05/01
"You will do the thinking for the both of us!"
Discussion
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