api.scrydex.com — debug
➜GET
200 OK
latency: 24ms
DocumentationCopy cURL
Scrydex

Images

Quietus Spike

Supertypes
Types
Artifact
Subtypes
Equipment
Select Variant
Data Sources1 Sources Online
Market Price Activity
SOURCE: --
Status: Live

// Scrydex may earn affiliate commission from these external links.

Details

Rules
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip
Power
Toughness
Color Identity
Rarity
Rare
Number
217
Artist
Mark Brill
Language
English
(EN)
Expansion
Shards of Alara
Rulings
If multiple Quietus Spikes trigger at the same time, that player loses half their life when the first ability resolves, then loses half of the remainder when the next ability resolves, and so on. The player does not lose the same amount each time.
2008/10/01
That player loses half their life after combat damage has been subtracted from the player's life total. The amount of life the player loses is determined as the triggered ability resolves.
2008/10/01
In a Two-Headed Giant game, after combat damage is dealt, Quietus Spike looks at that player's life total (which is the same as the team's life total) when determining how much life the team will lose, which basically means the team's life total is halved. Here's an example of the math: The team has 19 life, so the player has 19 life. Quietus Spike causes the team to lose 10 life (19 divided by 2, rounded up). The team's life total becomes 9 (19 minus 10).
2010/06/15
Discussion
Code
You must sign in to upvote, reply, or join the discussion.
No discussion yetBe the first to share your thoughts!
Want to join the discussion?Sign In