- Rain of Thorns
Images
Rain of Thorns
name
mana_cost
Types
Sorcery
types
Prices
Normal
Foil
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Near Mint
$0.09
$0.04
Lightly Played
$0.07
$0.05
Moderately Played
$0.05
$0.05
Heavily Played
$0.25
$0.05
Damaged
N/A
$0.01
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Near Mint
$0.52
$0.30
Lightly Played
$0.39
$0.30
Moderately Played
$0.50
$0.34
Heavily Played
N/A
$0.30
Damaged
N/A
$1.17
Details
Rules
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target land.
rules
Power
power
Toughness
toughness
Color Identity
color_identity
Rarity
Uncommon
rarity
Number
190
number
Artist
Sam Burley
artist
Language
English
language
(EN)
language_code
Expansion
Avacyn Restored
expansion.name
Rulings
You can choose just one mode, any two of the modes, or all three. You make this choice as you cast Rain of Thorns.
2012-05-01
rulings
When the forests became havens for evil, the archmages devised new ways to cleanse the wilds.
flavor_text
Discussion
Code
Model attributes
id
string
The id of the card
AVR-190
name
string
The name of the card
Rain of Thorns
mana_cost
string
The cost to cast the card
{4}{G}{G}
types
string[]
The types of card, such as Creature.
Sorcery
color_identity
string
The color identity of the card (the colors that appear on the card)
G
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Uncommon
number
string
The card number
190
artist
string
The artist of the card
Sam Burley
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/AVR-190/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Avacyn Restored
flavor_text
string
The flavor text of the card
When the forests became havens for evil, the archmages devised new ways to cleanse the wilds.