- Reality Shift
Images
Reality Shift
name
mana_cost
Types
Instant
types
Details
Rules
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
rules
Power
power
Toughness
toughness
Color Identity
color_identity
Rarity
Uncommon
rarity
Number
163
number
Artist
Howard Lyon
artist
Language
English
language
(EN)
language_code
Expansion
Tarkir: Dragonstorm Commander
expansion.name
Rulings
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
2014-11-24
Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
2014-11-24
At any time, you can look at a face-down permanent you control. You can't look at face-down permanents you don't control unless an effect allows you to or instructs you to.
2014-11-24
Because face-down creatures don't have names, they can't have the same name as any other creature, even another face-down creature.
2014-11-24
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2014-11-24
If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
2014-11-24
If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
2014-11-24
If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost.
2014-11-24
The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.
2014-11-24
There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
2014-11-24
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
2014-11-24
Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.
2014-11-24
You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on).
2014-11-24
rulings
Discussion
Code
Model attributes
id
string
The id of the card
TDC-163
name
string
The name of the card
Reality Shift
mana_cost
string
The cost to cast the card
{1}{U}
types
string[]
The types of card, such as Creature.
Instant
color_identity
string
The color identity of the card (the colors that appear on the card)
U
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Uncommon
number
string
The card number
163
artist
string
The artist of the card
Howard Lyon
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/TDC-163/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Tarkir: Dragonstorm Commander