Tarkir: Dragonstorm Commander
Flying, lifelink At the beginning of your end step, put a number of +1/+1 counters on up to one other target creature you control equal to the amount of life you gained this turn. Return up to one target creature card with mana value less than or equal to the amount of life you lost this turn from your graveyard to the battlefield.
Trample Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Elsha deals combat damage to a player, create that many 1/1 white Monk creature tokens with prowess.
Whenever you cast a creature spell, put a +1/+1 counter on Eshki. If that spell's power is 4 or greater, draw a card. If that spell's power is 6 or greater, Eshki deals damage equal to Eshki's power to each opponent.
Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {3}, {T}, Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
Once during each of your turns, you may cast a creature spell from your graveyard by exiling three other cards from your graveyard in addition to paying its other costs. Whenever one or more creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put two +1/+1 counters on Kotis.
Flying, deathtouch When Neriv enters, create two 1/1 red Goblin creature tokens. Whenever Neriv attacks, exile a number of cards from the top of your library equal to the number of differently named tokens you control. During any turn you attacked with a commander, you may play those cards.
Flying, vigilance Flurry — Whenever you cast your second spell each turn, copy that spell if it targets a permanent or player, and you may choose new targets for the copy. If you don't copy a spell this way, draw a card.
Flying Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped. Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.
Flying, trample Whenever Ureni enters or attacks, look at the top eight cards of your library. You may put a Dragon creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player. Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Lieutenant — At the beginning of combat on your turn, if you control your commander, target nonlegendary creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Flying When this creature enters or becomes monstrous, exile up to two target artifacts and/or enchantments controlled by different players. {4}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. Exile Reunion of the House.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.) Enchant creature you control Enchanted creature gets +1/+1 for each enchantment you control.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls. • Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it. Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.
Flying You may have this creature enter as a copy of a creature you control with power 4 or greater, except it's a Dragon in addition to its other types and it has flying.
Flying Whenever this creature attacks, mill four cards. You may cast an instant or sorcery spell from your graveyard with mana value 4 or less without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Flying Whenever you cast a spell, return up to one target nonland permanent an opponent controls with mana value less than or equal to that spell's mana value to its owner's hand.
Flash Flying When this creature enters, if you cast it, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard, then you may cast it without paying its mana cost.
Flying, vigilance Whenever you cast a spell with one or more targets, draw that many cards.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types. • Target player draws cards equal to the greatest mana value among permanents you control.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) For each player, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're Zombies in addition to their other types.
Flash Flying This creature enters with a number of +1/+1 counters on it equal to the number of creatures that died this turn. When this creature dies, you draw X cards and you lose X life, where X is the number of +1/+1 counters on it.
Whenever a creature you control enters, target opponent loses life equal to the difference between that creature's power and its toughness.
Whenever one or more cards leave your graveyard, choose one that hasn't been chosen this turn — • Draw a card. • Create a Treasure token. • Create a 2/2 black Zombie Druid creature token.
Sacrifice a creature. When you do, all creatures get -X/-X until end of turn, where X is the sacrificed creature's toughness.
Draw two cards, then discard a card and you lose 2 life. Create X tapped 2/2 black Zombie Druid creature tokens, where X is the number of cards that were put into your graveyard from your hand or library this turn. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life. • Return target creature card from your graveyard to the battlefield.
When this enchantment enters, create two 1/1 red Warrior creature tokens. Whenever you attack, each opponent loses life equal to the number of creatures attacking them.
Flying Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. Then this creature deals damage equal to its power to target opponent.
Flying Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, create a Treasure token.
Equipped creature has menace and mobilize X, where X is its power. (Whenever it attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Equip {2}
Flying Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn — • Destroy target artifact that opponent controls. • This creature deals 4 damage to each other opponent. • Exile the top card of your library. You may play it this turn.
First strike Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens.
Flying You may look at the top card of your library any time. You may cast creature spells with power 4 or greater from the top of your library. If you cast a creature spell this way, it gains haste until end of turn.
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Destroy target artifact or creature you don't control. If that permanent is destroyed this way, its controller exiles cards from the top of their library until they exile a nonland card, then they may cast that card without paying its mana cost.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Each player may discard their hand and draw five cards. • Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Exile the top X cards of your library. You may play them until the end of your next turn. Harmonize {X}{R}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
{T}: Add one mana of any color. {T}: Add X mana of any one color, where X is the greatest toughness among other creatures you control.
Draw a card for each creature you control with power 4 or greater. Then creatures you control get +X/+X until end of turn, where X is the number of cards in your hand.
Flying Whenever one or more Dragons you control deal combat damage to a player, you may put a permanent card with mana value less than or equal to that damage from your hand onto the battlefield.
Flying, ward {2} At the beginning of your upkeep, put a number of +1/+1 counters on each other creature you control equal to that creature's toughness.
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. {G}, Discard a creature card: Return target land card from your graveyard to the battlefield tapped.
Whenever this creature enters or attacks, create a 1/3 white Wall creature token with defender. Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature enters, exile up to three target land cards from your graveyard. Creatures you control have all activated abilities of all land cards exiled with this creature.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped. • Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
Flying Whenever this creature enters or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, put one of them onto the battlefield.
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player. Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Lieutenant — At the beginning of combat on your turn, if you control your commander, target nonlegendary creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Flying When this creature enters or becomes monstrous, exile up to two target artifacts and/or enchantments controlled by different players. {4}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. Exile Reunion of the House.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.) Enchant creature you control Enchanted creature gets +1/+1 for each enchantment you control.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls. • Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it. Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.
Flying You may have this creature enter as a copy of a creature you control with power 4 or greater, except it's a Dragon in addition to its other types and it has flying.
Flying Whenever this creature attacks, mill four cards. You may cast an instant or sorcery spell from your graveyard with mana value 4 or less without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Flying Whenever you cast a spell, return up to one target nonland permanent an opponent controls with mana value less than or equal to that spell's mana value to its owner's hand.
Flash Flying When this creature enters, if you cast it, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard, then you may cast it without paying its mana cost.
Flying, vigilance Whenever you cast a spell with one or more targets, draw that many cards.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types. • Target player draws cards equal to the greatest mana value among permanents you control.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) For each player, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're Zombies in addition to their other types.
Flash Flying This creature enters with a number of +1/+1 counters on it equal to the number of creatures that died this turn. When this creature dies, you draw X cards and you lose X life, where X is the number of +1/+1 counters on it.
Whenever a creature you control enters, target opponent loses life equal to the difference between that creature's power and its toughness.
Whenever one or more cards leave your graveyard, choose one that hasn't been chosen this turn — • Draw a card. • Create a Treasure token. • Create a 2/2 black Zombie Druid creature token.
Sacrifice a creature. When you do, all creatures get -X/-X until end of turn, where X is the sacrificed creature's toughness.
Draw two cards, then discard a card and you lose 2 life. Create X tapped 2/2 black Zombie Druid creature tokens, where X is the number of cards that were put into your graveyard from your hand or library this turn. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life. • Return target creature card from your graveyard to the battlefield.
When this enchantment enters, create two 1/1 red Warrior creature tokens. Whenever you attack, each opponent loses life equal to the number of creatures attacking them.
Flying Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. Then this creature deals damage equal to its power to target opponent.
Flying Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, create a Treasure token.
Equipped creature has menace and mobilize X, where X is its power. (Whenever it attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Equip {2}
Flying Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn — • Destroy target artifact that opponent controls. • This creature deals 4 damage to each other opponent. • Exile the top card of your library. You may play it this turn.
First strike Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens.
Flying You may look at the top card of your library any time. You may cast creature spells with power 4 or greater from the top of your library. If you cast a creature spell this way, it gains haste until end of turn.
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Destroy target artifact or creature you don't control. If that permanent is destroyed this way, its controller exiles cards from the top of their library until they exile a nonland card, then they may cast that card without paying its mana cost.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Each player may discard their hand and draw five cards. • Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Exile the top X cards of your library. You may play them until the end of your next turn. Harmonize {X}{R}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
{T}: Add one mana of any color. {T}: Add X mana of any one color, where X is the greatest toughness among other creatures you control.
Draw a card for each creature you control with power 4 or greater. Then creatures you control get +X/+X until end of turn, where X is the number of cards in your hand.
Flying Whenever one or more Dragons you control deal combat damage to a player, you may put a permanent card with mana value less than or equal to that damage from your hand onto the battlefield.
Flying, ward {2} At the beginning of your upkeep, put a number of +1/+1 counters on each other creature you control equal to that creature's toughness.
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. {G}, Discard a creature card: Return target land card from your graveyard to the battlefield tapped.
Whenever this creature enters or attacks, create a 1/3 white Wall creature token with defender. Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature enters, exile up to three target land cards from your graveyard. Creatures you control have all activated abilities of all land cards exiled with this creature.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped. • Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
Flying Whenever this creature enters or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, put one of them onto the battlefield.
This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
This creature can't block. You may cast this card from your graveyard as long as you control a Zombie.
Whenever a creature you control with flying enters, it gains haste until end of turn. Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Defender {T}: Exchange your life total with this creature's toughness.
Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker.
Instant and sorcery spells you cast cost {1} less to cast.
Menace Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. Partner (You can have two commanders if both have partner.)
Create two tapped 1/1 white Spirit creature tokens with flying.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
As this land enters, you may reveal a Dragon card from your hand. This land enters tapped unless you revealed a Dragon card this way or you control a Dragon. As this land enters, choose a color. {T}: Add one mana of the chosen color.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add {C}{C}.
{T}: Add one mana of any color in your commander's color identity.
Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Flying, vigilance, lifelink Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Other creatures you control get +1/+1.
During your turn, each creature assigns combat damage equal to its toughness rather than its power. Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
For each opponent, destroy up to one target artifact or enchantment that player controls. Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.) When you cycle this card, destroy all artifacts and enchantments.
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Flying Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.
Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Create two 1/1 white Spirit creature tokens with flying. Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
At the beginning of your upkeep, you gain 1 life.
Create four 1/1 white Dog creature tokens.
Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead.
Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control.
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Exile target creature. Its controller gains life equal to its power.
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Whenever a creature token leaves the battlefield, put a +1/+1 counter on this creature. {2}{W}, Remove a +1/+1 counter from this creature: Create two 1/1 white Spirit creature tokens with flying.
Defender, flying {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
Defender When this creature enters, draw a card.
Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.
Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Defender When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control. Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.
Flying, double strike, vigilance, trample, indestructible
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Target player draws three cards.
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Return up to three target artifacts and/or creatures to their owners' hands. You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
This spell costs {2} less to cast if you control a Dragon. Draw three cards.
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Draw two cards, then discard two cards. Untap up to three lands.
Flying Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. Instant and sorcery spells you cast cost {1} less to cast.
Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Flying When Keiga dies, gain control of target creature.
Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
As this enchantment enters, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Whenever this creature or another permanent enters from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.
Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.
Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.
When this enchantment enters, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Creatures you control have skulk. (They can't be blocked by creatures with greater power.) {4}{W}: Creatures you control get +1/+1 until end of turn.
As an additional cost to cast this spell, discard a card or pay 3 life. Destroy target creature or planeswalker.
Defender {2}{B}, {T}: Each opponent loses X life, where X is the number of creatures with defender you control.
When this creature enters, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. {1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
Shadow (This creature can block or be blocked by only creatures with shadow.) If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. {T}, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
As an additional cost to cast this spell, sacrifice X creatures. Destroy X target creatures.
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card. {4}{B}{B}{B}, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
Destroy target creature. You lose 2 life.
Flying, menace When Junji dies, choose one — • Each opponent discards two cards and loses 2 life. • Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Flying, trample {B}, Sacrifice another creature: Target player mills three cards. Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard.
Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Flying {X}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
Menace When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis.
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
{1}{B}: Return this card from your graveyard to the battlefield tapped.
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) {2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on this creature. {5}{B}{B}, Sacrifice this creature: Target player loses X life, where X is this creature's power.
When this creature enters, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with two +1/+1 counters on it.
Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni. Sacrifice another creature: Yahenni gains indestructible until end of turn.
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Flying, trample When Atsushi dies, choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Create three Treasure tokens.
When this creature enters, create two 1/1 red Goblin creature tokens.
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Enchant player Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Dragon spells you cast cost {1} less to cast.
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying Gadrak can't attack unless you control four or more artifacts. At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Flying, haste You may exert this creature as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)
Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Flying When this creature enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
Flying Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying. {1}{R}: Dragons you control get +1/+0 until end of turn.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Flying You don't lose unspent red mana as steps and phases end. When this creature dies, you may pay any amount of {R}. When you do, it deals that much damage to any target.
Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Add {R} for each tapped land your opponents control.
Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
Flying Landfall — Whenever a land you control enters, create a 0/2 red Dragon Egg creature token with defender and "When this token dies, create a 2/2 red Dragon creature token with flying and '{R}: This token gets +1/+0 until end of turn.'"
Dragon spells you cast cost {1} less to cast. Whenever Nogi attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.
Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.)
Flying When this creature enters, choose target Human or artifact an opponent controls. For as long as this creature remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
Flying When this creature enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Flying {3}{R}: This creature deals 2 damage divided as you choose among one or two targets. Activate only if this creature has a +1/+1 counter on it.
Spit Flame deals 4 damage to target creature. Whenever a Dragon you control enters, you may pay {R}. If you do, return this card from your graveyard to your hand.
This creature gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
Storm's Wrath deals 4 damage to each creature and each planeswalker.
Flying, haste, protection from white {5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
Flying, haste At the beginning of combat on your turn, choose an opponent at random that this creature didn't attack during your last combat. This creature attacks that player this combat if able. If you can't choose an opponent this way, tap this creature.
Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, this creature deals 3 damage to that player.
Flying Whenever this creature enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever a goaded creature attacks, it deals 1 damage to its controller.
Kicker {3} (You may pay an additional {3} as you cast this spell.) Flying When Verix enters, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.
Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
Reach When this creature enters, you may put a land card from your hand onto the battlefield tapped.
Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.
When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Defender {T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Defender (This creature can't attack.) When this creature enters, draw a card.
| Card | Number | Rarity | Price |
|---|---|---|---|
Betor, Ancestor's Voice | 1 | Mythic | $4.49 |
Elsha, Threefold Master | 2 | Mythic | $1.31 |
Eshki, Temur's Roar | 3 | Mythic | $3.25 |
Felothar the Steadfast | 4 | Mythic | $6.79 |
Kotis, Sibsig Champion | 5 | Mythic | $0.51 |
Neriv, Crackling Vanguard | 6 | Mythic | $1.11 |
Shiko and Narset, Unified | 7 | Mythic | $1.46 |
Teval, the Balanced Scale | 8 | Mythic | $7.88 |
Ureni of the Unwritten | 9 | Mythic | $18.22 |
Zurgo Stormrender | 10 | Mythic | $5.35 |
Ainok Strike Leader | 11 | Rare | $1.94 |
Aligned Heart | 12 | Rare | $0.25 |
Ironwill Forger | 13 | Rare | $0.26 |
Protector of the Wastes | 14 | Rare | $0.30 |
Reunion of the House | 15 | Rare | $0.28 |
Tempest Technique | 16 | Rare | $0.32 |
Will of the Mardu | 17 | Rare | $1.32 |
Adaptive Training Post | 18 | Rare | $0.55 |
Deceptive Frostkite | 19 | Rare | $0.38 |
Diviner of Mist | 20 | Rare | $0.22 |
Hammerhead Tyrant | 21 | Rare | $0.36 |
Transcendent Dragon | 22 | Rare | $0.40 |
Voracious Bibliophile | 23 | Rare | $0.30 |
Will of the Temur | 24 | Rare | $0.49 |
Afterlife from the Loam | 25 | Rare | $0.49 |
Bone Devourer | 26 | Rare | $0.23 |
Jaws of Defeat | 27 | Rare | $1.10 |
Teval's Judgment | 28 | Rare | $5.76 |
Tip the Scales | 29 | Rare | $0.22 |
Welcome the Dead | 30 | Rare | $0.22 |
Will of the Abzan | 31 | Rare | $2.97 |
Within Range | 32 | Rare | $0.33 |
Caldera Pyremaw | 33 | Rare | $0.52 |
Goldlust Triad | 34 | Rare | $3.46 |
Infantry Shield | 35 | Rare | $0.98 |
Parapet Thrasher | 36 | Rare | $0.36 |
Redoubled Stormsinger | 37 | Rare | $0.29 |
Thundermane Dragon | 38 | Rare | $0.58 |
Transforming Flourish | 39 | Rare | $0.19 |
Will of the Jeskai | 40 | Rare | $3.28 |
Zenith Festival | 41 | Rare | $0.25 |
Arbor Adherent | 42 | Rare | $1.28 |
Become the Avalanche | 43 | Rare | $0.29 |
Broodcaller Scourge | 44 | Rare | $0.39 |
Canopy Gargantuan | 45 | Rare | $2.00 |
Floral Evoker | 46 | Rare | $0.23 |
Rampart Architect | 47 | Rare | $0.30 |
Steward of the Harvest | 48 | Rare | $0.16 |
Will of the Sultai | 49 | Rare | $1.01 |
Colossal Grave-Reaver | 50 | Rare | $7.48 |
Ainok Strike Leader | 51 | Rare | $4.42 |
Aligned Heart | 52 | Rare | $1.22 |
Ironwill Forger | 53 | Rare | $0.58 |
Protector of the Wastes | 54 | Rare | $0.52 |
Reunion of the House | 55 | Rare | $0.42 |
Tempest Technique | 56 | Rare | $0.86 |
Will of the Mardu | 57 | Rare | $3.51 |
Adaptive Training Post | 58 | Rare | $0.35 |
Deceptive Frostkite | 59 | Rare | $1.85 |
Diviner of Mist | 60 | Rare | $0.32 |
Hammerhead Tyrant | 61 | Rare | $0.96 |
Transcendent Dragon | 62 | Rare | $1.25 |
Voracious Bibliophile | 63 | Rare | $0.78 |
Will of the Temur | 64 | Rare | $1.68 |
Afterlife from the Loam | 65 | Rare | $1.49 |
Bone Devourer | 66 | Rare | $0.35 |
Jaws of Defeat | 67 | Rare | $2.04 |
Teval's Judgment | 68 | Rare | $7.84 |
Tip the Scales | 69 | Rare | $0.29 |
Welcome the Dead | 70 | Rare | $0.32 |
Will of the Abzan | 71 | Rare | $5.06 |
Within Range | 72 | Rare | $0.80 |
Caldera Pyremaw | 73 | Rare | $2.26 |
Goldlust Triad | 74 | Rare | $8.19 |
Infantry Shield | 75 | Rare | $1.94 |
Parapet Thrasher | 76 | Rare | $2.21 |
Redoubled Stormsinger | 77 | Rare | $1.61 |
Thundermane Dragon | 78 | Rare | $2.75 |
Transforming Flourish | 79 | Rare | $0.23 |
Will of the Jeskai | 80 | Rare | $5.96 |
Zenith Festival | 81 | Rare | $0.81 |
Arbor Adherent | 82 | Rare | $2.68 |
Become the Avalanche | 83 | Rare | $0.41 |
Broodcaller Scourge | 84 | Rare | $1.95 |
Canopy Gargantuan | 85 | Rare | $6.26 |
Floral Evoker | 86 | Rare | $0.48 |
Rampart Architect | 87 | Rare | $0.31 |
Steward of the Harvest | 88 | Rare | $0.53 |
Will of the Sultai | 89 | Rare | $3.06 |
Colossal Grave-Reaver | 90 | Rare | $12.77 |
Vanquish the Horde | 91 | Rare | $0.30 |
Narset's Reversal | 92 | Rare | $2.58 |
Gravecrawler | 93 | Rare | $0.64 |
Dragon Tempest | 94 | Uncommon | $1.92 |
Young Pyromancer | 95 | Uncommon | $0.23 |
Life from the Loam | 96 | Rare | $3.09 |
Tree of Redemption | 97 | Mythic | $0.53 |
Casualties of War | 98 | Rare | $0.29 |
Goblin Electromancer | 99 | Common | $0.18 |
Ikra Shidiqi, the Usurper | 100 | Mythic | $0.39 |
Shadow Summoning | 101 | Uncommon | $0.10 |
Lightning Greaves | 102 | Uncommon | $4.69 |
Skullclamp | 103 | Uncommon | $4.83 |
Temple of the Dragon Queen | 104 | Uncommon | $0.27 |
Arcane Signet | 105 | Uncommon | $0.52 |
Sol Ring | 106 | Uncommon | $1.56 |
Command Tower | 107 | Common | $0.24 |
Adeline, Resplendent Cathar | 108 | Rare | $2.06 |
Angel of Invention | 109 | Mythic | $0.34 |
Baldin, Century Herdmaster | 110 | Rare | $0.30 |
Commander's Insignia | 111 | Rare | $0.21 |
Dismantling Wave | 112 | Rare | $0.32 |
Divine Visitation | 113 | Mythic | $0.95 |
Emeria Angel | 114 | Rare | $0.28 |
Expel the Interlopers | 115 | Rare | $0.26 |
Ghostly Prison | 116 | Uncommon | $6.25 |
Goldnight Commander | 117 | Uncommon | $0.25 |
Grand Crescendo | 118 | Rare | $2.07 |
Hero of Bladehold | 119 | Mythic | $0.58 |
Hour of Reckoning | 120 | Rare | $0.28 |
Indomitable Ancients | 121 | Rare | $0.29 |
Legion Loyalty | 122 | Mythic | $0.32 |
Lingering Souls | 123 | Uncommon | $0.18 |
Mangara, the Diplomat | 124 | Rare | $0.41 |
Monastery Mentor | 125 | Mythic | $0.39 |
Nyx-Fleece Ram | 126 | Uncommon | $0.23 |
Release the Dogs | 127 | Uncommon | $0.28 |
Rhox Faithmender | 128 | Rare | $1.44 |
Selfless Spirit | 129 | Rare | $0.68 |
Shalai, Voice of Plenty | 130 | Rare | $0.80 |
Slaughter the Strong | 131 | Uncommon | $0.25 |
Stroke of Midnight | 132 | Uncommon | $0.35 |
Sun Titan | 133 | Mythic | $0.29 |
Swords to Plowshares | 134 | Uncommon | $1.23 |
Tocasia's Welcome | 135 | Rare | $2.13 |
Twilight Drover | 136 | Rare | $0.25 |
Wakestone Gargoyle | 137 | Rare | $0.22 |
Wall of Omens | 138 | Uncommon | $0.23 |
Wall of Reverence | 139 | Rare | $0.30 |
Welcoming Vampire | 140 | Rare | $0.89 |
Wingmantle Chaplain | 141 | Uncommon | $0.19 |
Zetalpa, Primal Dawn | 142 | Rare | $0.22 |
Amphin Mutineer | 143 | Rare | $0.17 |
Ancestral Vision | 144 | Rare | $0.31 |
Archmage Emeritus | 145 | Rare | $1.96 |
Baral's Expertise | 146 | Rare | $0.19 |
Compulsive Research | 147 | Common | $0.23 |
Consider | 148 | Common | $0.32 |
Curse of the Swine | 149 | Rare | $0.29 |
Deep Analysis | 150 | Common | $0.27 |
Draconic Lore | 151 | Common | $0.34 |
Forbidden Alchemy | 152 | Common | $0.20 |
Frantic Search | 153 | Common | $0.42 |
Haughty Djinn | 154 | Rare | $0.34 |
Hedron Crab | 155 | Uncommon | $1.65 |
Keiga, the Tide Star | 156 | Rare | $0.32 |
Lier, Disciple of the Drowned | 157 | Mythic | $1.21 |
Opt | 158 | Common | $0.28 |
Ponder | 159 | Common | $1.54 |
Pongify | 160 | Uncommon | $1.94 |
Preordain | 161 | Common | $0.56 |
Rapid Hybridization | 162 | Uncommon | $0.90 |
Reality Shift | 163 | Uncommon | $0.38 |
Reflections of Littjara | 164 | Rare | $1.03 |
Rite of Replication | 165 | Rare | $0.36 |
River Kelpie | 166 | Rare | $0.24 |
Sublime Epiphany | 167 | Rare | $0.31 |
Think Twice | 168 | Common | $0.08 |
Treasure Cruise | 169 | Common | $0.22 |
Wonder | 170 | Uncommon | $1.29 |
Bastion of Remembrance | 171 | Uncommon | $0.30 |
Behind the Scenes | 172 | Uncommon | $0.28 |
Bitter Triumph | 173 | Uncommon | $1.21 |
Blight Pile | 174 | Uncommon | $0.09 |
Chittering Witch | 175 | Rare | $0.31 |
Dauthi Voidwalker | 176 | Rare | $4.75 |
Deadly Dispute | 177 | Common | $0.33 |
Disciple of Bolas | 178 | Rare | $0.26 |
Eliminate the Competition | 179 | Rare | $0.17 |
Feed the Swarm | 180 | Common | $0.31 |
Gix, Yawgmoth Praetor | 181 | Mythic | $0.74 |
Infernal Grasp | 182 | Uncommon | $0.35 |
Junji, the Midnight Sky | 183 | Mythic | $0.42 |
Lethal Scheme | 184 | Rare | $0.22 |
Living Death | 185 | Rare | $2.24 |
Lord of the Forsaken | 186 | Mythic | $0.24 |
Mindblade Render | 187 | Rare | $0.30 |
Morbid Opportunist | 188 | Uncommon | $0.29 |
Necromantic Selection | 189 | Rare | $0.26 |
Necropolis Fiend | 190 | Rare | $0.09 |
Noxious Gearhulk | 191 | Mythic | $0.35 |
Ob Nixilis, the Fallen | 192 | Mythic | $1.18 |
Ophiomancer | 193 | Rare | $0.79 |
Phyrexian Reclamation | 194 | Uncommon | $1.78 |
Reassembling Skeleton | 195 | Uncommon | $0.21 |
Stitcher's Supplier | 196 | Uncommon | $0.30 |
Tasigur, the Golden Fang | 197 | Rare | $0.21 |
Victimize | 198 | Uncommon | $0.49 |
Viscera Seer | 199 | Common | $0.41 |
Wall of Limbs | 200 | Uncommon | $0.22 |
Woe Strider | 201 | Rare | $0.24 |
Yahenni, Undying Partisan | 202 | Rare | $0.38 |
Abrade | 203 | Uncommon | $0.35 |
Atsushi, the Blazing Sky | 204 | Mythic | $0.54 |
Beetleback Chief | 205 | Uncommon | $0.19 |
Big Score | 206 | Common | $0.97 |
Blasphemous Act | 207 | Rare | $1.42 |
Chaos Warp | 208 | Rare | $0.46 |
Curse of Opulence | 209 | Uncommon | $0.94 |
Dragonlord's Servant | 210 | Uncommon | $0.38 |
Dragonmaster Outcast | 211 | Mythic | $0.40 |
Electrodominance | 212 | Rare | $0.50 |
Faithless Looting | 213 | Common | $0.34 |
Gadrak, the Crown-Scourge | 214 | Rare | $0.32 |
Glorybringer | 215 | Rare | $0.29 |
Grenzo, Havoc Raiser | 216 | Rare | $0.29 |
Guttersnipe | 217 | Uncommon | $0.30 |
Hellkite Courser | 218 | Mythic | $2.64 |
Lathliss, Dragon Queen | 219 | Rare | $0.51 |
Legion Warboss | 220 | Rare | $0.25 |
Leyline Tyrant | 221 | Mythic | $3.32 |
Loyal Apprentice | 222 | Uncommon | $0.25 |
Mana Geyser | 223 | Common | $1.63 |
Manaform Hellkite | 224 | Mythic | $0.38 |
Nesting Dragon | 225 | Rare | $0.25 |
Nogi, Draco-Zealot | 226 | Mythic | $0.40 |
Ogre Battledriver | 227 | Rare | $0.25 |
Opportunistic Dragon | 228 | Rare | $0.23 |
Rapacious Dragon | 229 | Uncommon | $0.18 |
Scourge of the Throne | 230 | Rare | $0.35 |
Shiny Impetus | 231 | Common | $0.23 |
Siege-Gang Commander | 232 | Rare | $0.28 |
Skarrgan Hellkite | 233 | Mythic | $0.24 |
Spit Flame | 234 | Rare | $0.25 |
Storm-Kiln Artist | 235 | Uncommon | $2.88 |
Storm's Wrath | 236 | Rare | $0.26 |
Stormbreath Dragon | 237 | Mythic | $0.29 |
Taurean Mauler | 238 | Rare | $1.43 |
Tempt with Vengeance | 239 | Rare | $0.25 |
Territorial Hellkite | 240 | Rare | $0.26 |
Thunderbreak Regent | 241 | Rare | $0.30 |
Vengeful Ancestor | 242 | Rare | $0.32 |
Verix Bladewing | 243 | Mythic | $0.28 |
Arasta of the Endless Web | 244 | Rare | $0.22 |
Arboreal Grazer | 245 | Common | $0.25 |
Assault Formation | 246 | Rare | $0.37 |
Avenger of Zendikar | 247 | Mythic | $1.02 |
Axebane Guardian | 248 | Common | $0.17 |
Beast Within | 249 | Uncommon | $0.60 |
Carven Caryatid | 250 | Uncommon | $0.19 |