- Refraction Trap
Images
Refraction Trap
name
mana_cost
Types
Instant
types
Subtypes
Trap
subtypes
Prices
Normal
Foil
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Near Mint
$0.05
$0.01
Lightly Played
$0.03
$0.01
Moderately Played
$0.05
$0.04
Heavily Played
N/A
$0.04
Damaged
N/A
$4.99
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Near Mint
$0.25
$0.20
Lightly Played
N/A
$0.24
Moderately Played
$0.32
$0.20
Heavily Played
N/A
$0.30
Damaged
N/A
Details
Rules
If an opponent cast a red instant or sorcery spell this turn, you may pay rather than pay this spell's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
rules
Power
power
Toughness
toughness
Color Identity
color_identity
Rarity
Uncommon
rarity
Number
17
number
Artist
Zoltan Boros & Gabor Szikszai
artist
Language
English
language
(EN)
language_code
Expansion
Worldwake
expansion.name
Rulings
If Refraction Trap doesn’t prevent any damage (perhaps because a different prevention effect is applied to the damage the source would deal, or because the damage is unpreventable), Refraction Trap won’t deal any damage itself.
2010-03-01
If the chosen source would deal damage, Refraction Trap prevents 3 of that source’s damage and the source deals its excess damage (if any) at the same time. Immediately afterward, as part of that same prevention effect, Refraction Trap deals its damage. This happens before state-based actions are checked, and before the spell or ability that caused damage to be dealt resumes its resolution.
2010-03-01
If the chosen source would simultaneously deal damage to multiple permanents you control, or would simultaneously deal damage to you and at least one permanent you control, you choose which of that damage to prevent. For example, if the chosen source is Earthquake, you might choose to prevent the next 2 damage it would deal to you and the next 1 damage it would deal to a creature you control. You don’t decide until the point at which the source would deal its damage.
2010-03-01
If the targeted permanent or player is an illegal target by the time Refraction Trap resolves, the entire spell doesn’t resolve. No damage will be prevented.
2010-03-01
Refraction Trap can prevent damage that would be dealt to you, one or more creatures you control, and/or one or more planeswalkers you control.
2010-03-01
Refraction Trap doesn’t target the source of the damage it prevents. You choose that source as Refraction Trap resolves. If you cast Refraction Trap for {W}, the source you choose doesn’t have to be the red instant or sorcery spell an opponent cast.
2010-03-01
Refraction Trap’s effect is not a redirection effect. If it prevents damage, Refraction Trap (not the chosen source) deals damage to the targeted permanent or player as part of that prevention effect. Refraction Trap is the source of the new damage, so the characteristics of the original source (such as its color, or whether it had lifelink or deathtouch) don’t affect this damage. The new damage is not combat damage, even if the prevented damage was.
2010-03-01
Refraction Trap’s only target is the permanent or player it may deal damage to. You choose that target as you cast Refraction Trap, not at the time it prevents damage.
2010-03-01
Whether the targeted permanent or player is still a legal target is no longer checked after Refraction Trap resolves. For example, if a creature targeted by Refraction Trap gains shroud after Refraction Trap resolves but before it prevents damage, Refraction Trap will still prevent damage and still deal damage to that creature. If Refraction Trap can’t deal damage to the targeted permanent or player (because the creature is no longer on the battlefield, or is no longer a creature, or the player is no longer in the game, for example), it will still prevent damage. It just won’t deal any damage itself.
2010-03-01
rulings
Discussion
Code
Model attributes
id
string
The id of the card
WWK-17
name
string
The name of the card
Refraction Trap
mana_cost
string
The cost to cast the card
{3}{W}
types
string[]
The types of card, such as Creature.
Instant
subtypes
string[]
The subtypes of the card, such as Storyborn or Hero.
Trap
color_identity
string
The color identity of the card (the colors that appear on the card)
W
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Uncommon
number
string
The card number
17
artist
string
The artist of the card
Zoltan Boros & Gabor Szikszai
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/WWK-17/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Worldwake