Images

Scuttlemutt

Types
Artifact
Creature
Subtypes
Scarecrow

Prices

Normal

Details

Rules
: Add one mana of any color.
: Target creature becomes the color or colors of your choice until end of turn.
Power
2
Toughness
2
Rarity
Uncommon
Number
484
Artist
Jeremy Jarvis
Language
English
(EN)
Expansion
Jumpstart
Rulings
In the Commander variant, the color identities of cards are determined as the game begins. Changing the colors of a player’s commander doesn’t affect its color identity or the cards that can be legally included in the deck.
2019-07-12
The target creature has only the colors Scuttlemutt gives it—Scuttlemutt’s ability overwrites any previous colors the creature had.
2019-07-12
You must choose one or more of the five colors of Magic while resolving Scuttlemutt’s last ability. You can’t choose “artifact,” “colorless,” or “chartreuse.”
2019-07-12
With five lenses on its "head," it sees the world in a range of colors beyond ordinary perception.