- Scytheclaw
Images
Scytheclaw
name
mana_cost
Supertypes
supertypes
Types
Artifact
types
Subtypes
Equipment
subtypes
Select Variant
Data Sources1 Sources Online
Market Price Activity
SOURCE: --Status: Live
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Near Mint
$0.32
L: $0.15
Lightly Played
$0.27
L: $0.19
Moderately Played
$0.20
L: $0.35
Damaged
$0.68
L: $0.68
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Near Mint
$0.40
L: $0.39
Lightly Played
$0.34
L: $0.25
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Recent Sales History
Details
Rules
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip
rules
Power
power
Toughness
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
408
number
Artist
James Paick
artist
Language
English
language
(EN)
language_code
Expansion
Commander Masters
expansion.name
Rulings
Scytheclaw's triggered ability triggers and resolves after combat damage is dealt. For example, if the Germ token deals 1 combat damage to a player with 10 life, combat damage will reduce that player's life total to 9. Then Scytheclaw's ability will cause the player to lose 5 life, leaving the player at 4.
2015/11/04
If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
2020/08/07
If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
2020/08/07
Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
2020/08/07
The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
2020/08/07
rulings
Discussion
Code
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Code
Dev Mode
Data Details
id
stringThe id of the card
CMM-408
name
stringThe name of the card
Scytheclaw
mana_cost
stringThe cost to cast the card
{5}
types
string[]The types of card, such as Creature.
[Artifact]
subtypes
string[]The subtypes of the card, such as Storyborn or Hero.
[Equipment]
variants
object[]The variants the card is available in, such as normal or foil, and their prices.
variants.name
stringThe variant name, such as normal or foil
normal
variants.prices
object[]The variant name, such as normal or coldFoil
rarity
stringThe rarity of the card
Rare
number
stringThe card number
408
artist
stringThe artist of the card
James Paick
language
stringThe language of the card, such as English.
English
language_code
stringThe language code, such as EN.
EN
images
object[]The images of the card
images.large
stringThe large url of the image
https://images.scrydex.com/magicthegathering/CMM-408/large
expansion
objectThe expansion the card belongs to
expansion.name
stringThe name of the expansion
Commander Masters

