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Simic Keyrune

Supertypes
Types
Artifact
Subtypes
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Data Sources1 Sources Online
Market Price Activity
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Status: Live

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Details

Rules
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: This artifact becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Power
Toughness
Color Identity
Rarity
Uncommon
Number
265
Artist
Daniel Ljunggren
Language
English
(EN)
Expansion
Commander 2015
Rulings
Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
2013/04/15
Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
2013/04/15
Discussion
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