Images

Sunseed Nurturer

Types
Creature
Subtypes
Human
Druid
Wizard

Prices

Normal
Foil

Details

Rules
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.
: Add .
Power
1
Toughness
1
Color Identity
Rarity
Uncommon
Number
29
Artist
Steve Argyle
Language
English
(EN)
Expansion
Shards of Alara
Rulings
The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.
2008-10-01
Sunseeders quest for areas of open sky. They train plowbeasts to beat back the dense jungle long enough to cultivate a crop.