- Swerve
Images
Swerve
name
mana_cost
Types
Instant
types
Prices
Normal
Foil
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Near Mint
$0.40
$0.30
Lightly Played
$0.28
$0.26
Moderately Played
$0.20
$0.20
Heavily Played
$0.22
$0.24
Damaged
$0.23
$0.25
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Near Mint
$0.97
$0.97
Lightly Played
$1.04
$0.65
Moderately Played
$0.54
$0.62
Heavily Played
N/A
$0.68
Damaged
$0.49
$0.55
Details
Rules
Change the target of target spell with a single target.
rules
Power
power
Toughness
toughness
Color Identity
color_identity
Rarity
Uncommon
rarity
Number
200
number
Artist
Karl Kopinski
artist
Language
English
language
(EN)
language_code
Expansion
Shards of Alara
expansion.name
Rulings
If a spell targets multiple things, you can't target it with Swerve, even if all but one of those targets has become illegal.
2008-10-01
If a spell targets the same player or object multiple times, you can't target it with Swerve.
2008-10-01
If you cast Swerve on a spell that targets a spell on the stack (like Cancel does, for example), you can't change that spell's target to itself. You can, however, change that spell's target to Swerve. If you do, that spell won't resolve when it tries to resolve because Swerve will have left the stack by then.
2008-10-01
Swerve targets only the spell whose target will be changed. It doesn't directly affect the original target of that spell or the new target of that spell.
2008-10-01
You don't choose the new target for the spell until Swerve resolves. You must change the target if possible. However, you can't change the target to an illegal target. If there are no legal targets, the target isn't changed. It doesn't matter if the original target of that spell has somehow become illegal.
2008-10-01
An Aura spell on the stack targets the object or player which it will enchant upon entering. Thus, an Aura spell is a "spell with a single target", which means you may use Swerve to change that target. Doing so will cause it to enter enchanting the new target rather than the original one.
2010-03-01
rulings
"We can't beat the necromancers in numbers or raw power. We must beat them with ingenuity and timing."
—Rannon, Vithian holdout
flavor_text
Discussion
Code
Model attributes
id
string
The id of the card
ALA-200
name
string
The name of the card
Swerve
mana_cost
string
The cost to cast the card
{U}{R}
types
string[]
The types of card, such as Creature.
Instant
color_identity
string
The color identity of the card (the colors that appear on the card)
R, U
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Uncommon
number
string
The card number
200
artist
string
The artist of the card
Karl Kopinski
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/ALA-200/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Shards of Alara
flavor_text
string
The flavor text of the card
"We can't beat the necromancers in numbers or raw power. We must beat them with ingenuity and timing."
—Rannon, Vithian holdout