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Test of Faith

Supertypes
Types
Instant
Subtypes
Select Variant
Data Sources1 Sources Online
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Status: Live

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Details

Rules
Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Power
Toughness
Color Identity
Rarity
Uncommon
Number
28
Artist
Vance Kovacs
Language
English
(EN)
Expansion
Duel Decks: Knights vs. Dragons
Rulings
The +1/+1 counters are put onto the creature at the same time the damage is prevented. If a 1/1 creature would be dealt 6 damage, 3 damage is prevented and three +1/+1 counters are put on the creature. The creature ends up as a 4/4 creature with 3 damage marked on it.
2004/12/01
Those who survive the test bear a mark of power anyone can recognize.
Discussion
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