Duel Decks: Knights vs. Dragons
This creature gets +1/+1 for each land card in your graveyard. {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 2/2 LEVEL 5+ 5/5 First strike
Vigilance {4}{W}: This creature gets +1/+2 until end of turn.
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/3 Flying LEVEL 4+ 4/4 Flying, vigilance
First strike Lifelink (Damage dealt by this creature also causes you to gain that much life.)
First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Flying
First strike, protection from red
First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Whenever this creature attacks, it gets +1/+1 until end of turn for each untapped creature you control.
Vigilance {T}: Add {G}.
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it and with first strike.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.
First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Vigilance
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-4 3/6 Other creatures you control get +1/+1. LEVEL 5+ 4/8 Other creatures you control get +2/+2.
Knight creatures you control have double strike.
Whenever this creature attacks, you may tap target creature.
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
Flying, first strike
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.
Whenever this creature deals damage, you gain that much life. Forecast — {1}{W}, Reveal this card from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
Exile target creature that dealt damage to you this turn.
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
Target creature gets +2/+2 and gains flying until end of turn.
Destroy target creature with power 4 or greater. It can't be regenerated.
Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Target player gains 7 life.
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
This land enters tapped. {T}, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
This land enters tapped. When this land enters, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{W}.
This land enters tapped. {T}: Add {G}. {1}{G}: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
Flash Flying When this creature enters, it deals 5 damage divided as you choose among any number of targets.
Defender When this creature blocks, destroy it at end of combat.
Sacrifice a Goblin: Add {R}.
Red creatures you control have first strike.
Changeling (This card is every creature type.) {R}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
When this creature dies, it deals 3 damage to any target.
Dragon spells you cast cost {2} less to cast.
Flying {R}: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
{2}: This creature gains trample until end of turn.
Flying Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) When this creature enters, it deals damage to any target equal to twice the number of Goblins it devoured.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature gets +4/+0 until end of turn.
Flying {1}{R}: This creature gets +1/+0 until end of turn. Whenever this creature deals combat damage to a player, you may have it deal that much damage to target creature that player controls.
Amplify 3 (As this creature enters, put three +1/+1 counters on it for each Dragon card you reveal in your hand.) Flying {T}: This creature deals damage equal to the number of +1/+1 counters on it to any target.
Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{R}: This creature deals 1 damage to any target.
Flying When this creature enters, it deals 3 damage to each creature without flying.
{2}, {T}, Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Whenever a player casts a red spell, you may gain 1 life.
Kicker {2} (You may pay an additional {2} as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
Create two 1/1 red Goblin creature tokens.
Punishing Fire deals 2 damage to any target. Whenever an opponent gains life, you may pay {R}. If you do, return this card from your graveyard to your hand.
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
{R}: Target creature gets +1/+0 until end of turn.
Ghostfire is colorless. Ghostfire deals 3 damage to any target.
Add {R}{R}{R}{R}{R}.
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
Enchant creature Enchanted creature gets +2/+2 and has flying. {R}: Enchanted creature gets +1/+0 until end of turn.
Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
Fiery Fall deals 5 damage to target creature. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell.
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Knight of the Reliquary | 1 | Mythic | $2.03 |
Caravan Escort | 2 | Common | $0.09 |
Lionheart Maverick | 3 | Common | $0.07 |
Knight of Cliffhaven | 4 | Common | $0.12 |
Knight of Meadowgrain | 5 | Uncommon | $0.34 |
Knight of the White Orchid | 6 | Rare | $1.49 |
Leonin Skyhunter | 7 | Uncommon | $0.19 |
Silver Knight | 8 | Uncommon | $0.31 |
White Knight | 9 | Uncommon | $0.26 |
Knotvine Paladin | 10 | Rare | $0.24 |
Steward of Valeron | 11 | Common | $0.28 |
Benalish Lancer | 12 | Common | $0.21 |
Zhalfirin Commander | 13 | Uncommon | $0.09 |
Knight Exemplar | 14 | Rare | $6.04 |
Wilt-Leaf Cavaliers | 15 | Uncommon | $0.20 |
Kabira Vindicator | 16 | Uncommon | $0.15 |
Kinsbaile Cavalier | 17 | Rare | $8.40 |
Alaborn Cavalier | 18 | Uncommon | $0.24 |
Skyhunter Patrol | 19 | Common | $0.10 |
Plover Knights | 20 | Common | $0.18 |
Juniper Order Ranger | 21 | Uncommon | $0.32 |
Paladin of Prahv | 22 | Uncommon | $0.11 |
Harm's Way | 23 | Uncommon | $0.07 |
Reciprocate | 24 | Uncommon | $0.38 |
Edge of Autumn | 25 | Common | $0.52 |
Mighty Leap | 26 | Common | $0.02 |
Reprisal | 27 | Uncommon | $0.11 |
Test of Faith | 28 | Uncommon | $0.38 |
Heroes' Reunion | 29 | Uncommon | $0.17 |
Sigil Blessing | 30 | Common | $0.13 |
Loxodon Warhammer | 31 | Rare | $1.98 |
Spidersilk Armor | 32 | Common | $2.74 |
Griffin Guide | 33 | Uncommon | $0.10 |
Oblivion Ring | 34 | Common | $0.41 |
Grasslands | 35 | Uncommon | $0.25 |
Sejiri Steppe | 36 | Common | $0.33 |
Selesnya Sanctuary | 37 | Common | $0.26 |
Treetop Village | 38 | Uncommon | $0.33 |
Plains | 39 | Common | $0.10 |
Plains | 40 | Common | $0.19 |
Plains | 41 | Common | $0.20 |
Plains | 42 | Common | $0.29 |
Forest | 43 | Common | $0.50 |
Forest | 44 | Common | $0.53 |
Forest | 45 | Common | $0.43 |
Forest | 46 | Common | $0.37 |
Bogardan Hellkite | 47 | Mythic | $0.70 |
Cinder Wall | 48 | Common | $0.06 |
Skirk Prospector | 49 | Common | $0.44 |
Bloodmark Mentor | 50 | Uncommon | $1.99 |
Fire-Belly Changeling | 51 | Common | $0.18 |
Mudbutton Torchrunner | 52 | Common | $0.15 |
Dragonspeaker Shaman | 53 | Uncommon | $3.36 |
Dragon Whelp | 54 | Uncommon | $0.09 |
Henge Guardian | 55 | Uncommon | $0.29 |
Voracious Dragon | 56 | Rare | $0.46 |
Bogardan Rager | 57 | Common | $0.22 |
Mordant Dragon | 58 | Rare | $0.33 |
Kilnmouth Dragon | 59 | Rare | $0.64 |
Shivan Hellkite | 60 | Rare | $0.09 |
Thunder Dragon | 61 | Rare | $0.56 |
Armillary Sphere | 62 | Common | $0.21 |
Dragon's Claw | 63 | Uncommon | $0.21 |
Breath of Darigaaz | 64 | Uncommon | $0.21 |
Dragon Fodder | 65 | Common | $0.17 |
Punishing Fire | 66 | Uncommon | $0.43 |
Spitting Earth | 67 | Common | $0.08 |
Captive Flame | 68 | Uncommon | $0.13 |
Ghostfire | 69 | Common | $0.15 |
Seething Song | 70 | Common | $10.59 |
Seismic Strike | 71 | Common | $0.14 |
Claws of Valakut | 72 | Common | $0.34 |
Temporary Insanity | 73 | Uncommon | $0.16 |
Shiv's Embrace | 74 | Uncommon | $0.10 |
Cone of Flame | 75 | Uncommon | $0.05 |
Fiery Fall | 76 | Common | $0.08 |
Jaws of Stone | 77 | Uncommon | $0.07 |
Mountain | 78 | Common | $0.42 |
Mountain | 79 | Common | $0.22 |
Mountain | 80 | Common | $0.22 |
Mountain | 81 | Common | $0.18 |
Goblin | 1 | $0.30 |